SHOULD NEVER HAVE TO SPEND COINS ON TAVERN BRAWL
MY face Hunter got 4 wins. Lost to CHEESE CHEESE PRIEST NERF PRIEST ALL TOGETHER PLEASE
Complaining when playing Face Hunter.
EL EM AY OH (LMAO)
i swear some of you guys. :D
0
SHOULD NEVER HAVE TO SPEND COINS ON TAVERN BRAWL
MY face Hunter got 4 wins. Lost to CHEESE CHEESE PRIEST NERF PRIEST ALL TOGETHER PLEASE
Complaining when playing Face Hunter.
EL EM AY OH (LMAO)
i swear some of you guys. :D
20
noob bait , nothing else to see here
4
Here You go. =)
1
I suppose dust value is relatively similar (haven't made the math)
If we compare Diamond 5 now with rank 5 before the dust now is around 10% more. The grind to D5 now however is 500% more. And if we include a dust per minute metric the system now is worse for those that value their time.
But as I wrote their main goal was to make a FUN system. My personal opinion is they failed at it.
You get packs from playing the ladder now, so, as some one who usually won't push past rank 8-5, I have already outvalued the old system at gold 1 and I get a single epic or a gold rare from any of my packs this month, I have out valued it by a lot and getting rewards even if they are smaller rewards feels a lot better for me than the old system and opening the chest at the end of the month will be something to look forward to instead of just getting few hundred dust, so for me it made playing ladder more rewarding and fun.
1
Quote from Shadowrisen >>If you are a common legend grinder, or even rank 5 grinder which gives a "x9" star boost at this point, the climb back up to rank 10 (now known as diamond) is fairly trivial. I'm back up to gold 1 with only 6 or 7 wins, and if patterns follow, platinum won't be much slower.
I think if you have a look at how they have structured the new system, it's essentially arbitrary until you exhaust your multiplier. Matchups are completely independent of the rank until that point. So essentially having everyone start at the bottom and climb up is only beneficial for the new stacked rewards system.
As the other poster said, it's going to be a hard grind once you exhaust your multiplier - but it sure gives the good vibes to gain 9 stars for a win and 1 for a loss etc
I don't think so. Your multiplier is based on your mmr, so essentially if you play much at all you will streak until you meet the other players with your same stars where you will all be at the same rank with a similar mmr, then you go into a more grindy mode with very similar skill level players. It insures that newer less skilled players do actually have to grind to earn getting higher and learn more skill. Though it will be rough on new players towards the start of the month, but typically not for long beause much higher mmr players blast through the ranks so quickly.
Sorry, you are wrong. I haven't even seen the actual rank of my opponents, and it has been started that it will be MMR bases UNTIL you are out of stars. Starting at bronze 10 in standard felt exactly like ending in rank 3 last season in terms of the level of competition. Wild felt easier, though, for some reason. The decks were all top tier, but some very questionable plays were made by my opponents!
The whole climb from the bottom every season idea feels counterintuitive ad weird. If the level of your opponents is the same and you can skip 5 ranks with one win, it feels weird to do it in the first place. I liked the previous 4-rank decay more.
5
A card that will save priest, dragon priest will finally be back
3
Somehow hit this with Psyche Split and your laughing.
4
This is the kind of garbage that is wrong with wild. And lazyass Blizzard allows it to happen.
6
I hope it doesn’t. :.(
it’s my favorite deck of all time!
There are way more annoying decks to play against in wild Rn and it’s not unbeatable in the slightest.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
0
So basically: a somewhat better discount on packs than you would normally get at the store for buying in bulk (60 packs/$70 USD in the US), plus a lame ass made up hero skin, and a card back. This isn't a terrible deal if you buy cards anyway, because it's a nice discount, and hopefully the new solo content will be interesting. But overall this feels pretty weak value for an expansion pre-order. It's just a discount on packs.
4
I love this brawl and am glad they decided to incorporate the PvE features of Rumble into a brawl. Yeah, it's not exactly balanced, but that's the point of brawls: to use stuff that would break "normal" play but is ridiculous and fun. I played warrior a few times, and it's hard to win with warrior against many of these matchups, but against another warrior we had a long, slow, dragony game. Ridiculously powerful minions. Between dragon roar, the minion that gives you up to 3 discovered dragons when it overkills, and dead man's hand, I had a deck with 30+ dragons. And with the loa and a constant stream of dragons, I was able to play 2 Deathwing, Dragonlords in one turn, putting 3 on my side of the board. Silly nonsense but a lot of fun.