I must say. That card is so unique in so many ways. The card will definitely won't be competitive but it is very original. It gets bonus points for being a cool card.
For a side note, this is a Stonehill Defender nerf because it adds another Taunt for the Paladin. To be honest, the minion seems pretty weak as a stand alone and decent as a buff. I am a little disappointed that this card isn't neutral since Annoy-o-Tron is neutral.
I think this is more of a Stonehill Defender buff if you ask me. Having one of those late game out of nowhere would give a nice advantage but right now, it doesn't seem like it is really strong.
It all depends on what else the Rogue gets that would support this. On the surface, it is just too damn risky (other than a last ditch effort to get a full hand). In depth, it does have a lot of possibilities to be strong but it definitely needs a card to support it.
I always thought that Shudderwock bouncing back as 1 mana through Grumble's battlecry was an oversight. A card like Shudderwock shouldn't be played more than once per turn (and definitely not 10 times per turn). Nerfing Grumblewould suck since that card wasn't even used much before Witchwood. My idea toward nerfing Shudderwock is make its mana set to 9, overriding all mana reductions and increases and forcing players to use it once per turn. I don't really care about what tier the deck is. I am more concerned how much design space would be limited if Shudderwock isn't changed.
Discover is a strong mechanic that I think it is fine for the most part. The problem right now is the small card pool. Of course, there is the issue with the Stonehill Defender--> Tairm but the issue is more so with Tairm.
Region: US Usual Play Times: Mostly in the evenings (EST) Level of Experience: Somewhere between beginner and intermediate Preferred Heroes: Priest, Shaman, Warrior I’m Looking For: Practice Partner and Friends Tell us something about you: I started playing this game after during the KoFT expansion and I got hooked on it as well as sank some money into this game. I am more or less a casual player but I do want to try and get into the legend ranks at least once. I am also a crappy arena player.
0
I must say. That card is so unique in so many ways.
The card will definitely won't be competitive but it is very original.
It gets bonus points for being a cool card.
2
For a side note, this is a Stonehill Defender nerf because it adds another Taunt for the Paladin.
To be honest, the minion seems pretty weak as a stand alone and decent as a buff.
I am a little disappointed that this card isn't neutral since Annoy-o-Tron is neutral.
0
The card will have to be a Legendary and the cost will be 3 or 4.
If the Witchwood Piper wasn't in the game, I would probably say 2 or 3.
0
I think this is more of a Stonehill Defender buff if you ask me. Having one of those late game out of nowhere would give a nice advantage but right now, it doesn't seem like it is really strong.
0
I hope that Shaman's Ultimate Spell would make Electra really strong. However, I think it is a pretty good elemental and strong card.
0
It all depends on what else the Rogue gets that would support this. On the surface, it is just too damn risky (other than a last ditch effort to get a full hand). In depth, it does have a lot of possibilities to be strong but it definitely needs a card to support it.
0
Since the video was leaked, I don't think the site is active yet.
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I always thought that Shudderwock bouncing back as 1 mana through Grumble's battlecry was an oversight. A card like Shudderwock shouldn't be played more than once per turn (and definitely not 10 times per turn). Nerfing Grumblewould suck since that card wasn't even used much before Witchwood. My idea toward nerfing Shudderwock is make its mana set to 9, overriding all mana reductions and increases and forcing players to use it once per turn. I don't really care about what tier the deck is. I am more concerned how much design space would be limited if Shudderwock isn't changed.
1
Discover is a strong mechanic that I think it is fine for the most part. The problem right now is the small card pool. Of course, there is the issue with the Stonehill Defender--> Tairm but the issue is more so with Tairm.
0
Battletag: pikachuclone#1563
Region: US
Usual Play Times: Mostly in the evenings (EST)
Level of Experience: Somewhere between beginner and intermediate
Preferred Heroes: Priest, Shaman, Warrior
I’m Looking For: Practice Partner and Friends
Tell us something about you:
I started playing this game after during the KoFT expansion and I got hooked on it as well as sank some money into this game. I am more or less a casual player but I do want to try and get into the legend ranks at least once. I am also a crappy arena player.