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    posted a message on Predictions on nerfs?
    Quote from KungFuMaster >>

    It's been almost 4 weeks after Boomsday, and the meta is beginning to become stale. There are not a lot of decks really overpowered, but some cards need to be nerfed (maybe?)

    Nr1 on the list: Giggling Inventor: Everybody saw it coming, turn 5, absorb 4 minion attacks, deal 1 dmg to them, just totally broken. https://hsreplay.net/cards/#showSparse=yes. It is in 35% of decks atm, which is at powerlevels of unnerfed Corridor Creeper. I think everyone can agree on that

    Nr2 on the list: Spreading Plague: Even today, this card is on the high spot of 'to nerf list' because of its controversy of playing Druid. Normally, in the past u can punish Druid hard by going wide on board and smorc them down. These dayz u need to play around this one card that kills every small token deck that exists today. The power level of a potential 6 mana 7/35 taunt is still boggling me. 

    Nr3 on the list: The Caverns Below: Yes I know what you are thinking, this card is already nerfed twice and doesn't deserve another one. Little do they know this deck is absolutely breaking Legend right now because it pushes all slow decks out of the meta. The reason why this is so slow, is because I think with the nerf to Giggling Inventor, this deck will die anyway because that was its main carry of this expansion. but if Giggling Inventor doesn't get nerfed, I woudl expect some slight changes to this Quest.

    Nr4 on the list: Branching Paths: I think people are not gonna agree with me on this one, but this card is so flexible that it is secretly making druid so strong. I just want this change to happen: from gaining 6 armor to 5. Why? Well let's look at the options now:

    If u pick double draw, u get a 4 mana Arcane Intellect, if u pick double Armor, u get a 'better' Greater Healing Potion, if u pick double Attack, u get a 4 mana worse Savage Roar. And if u pick something like Armor + Draw, u get a slightly better Shield Block for 1 more mana. (Assuming nobody would pick Att + Armor and Att + draw) 
    If u reduce 6 armor to 5, we get a 4 mana worse GHP and a 4 mana Shield Block, which means that options now u get are still as flexible, but u actually get to pay 1 more mana for another card that already exists. If u didn't understand what I meant, basically: 6 Armor is too much, 5 armor makes it perfect. 

    Nr5 on the list: Vilespine Slayer: Card is pretty balanced on its own, but I think this card deserves a spotlight of potentially nerfed. This card might see a 1 mana nerf which means: It will not see play in Odd Rogue anymore, nerfing that deck + it will just put rogue at not such a strong spot in the meta. Rogue has a lot of different decks right now: Odd, Miracle, Kingsbane, Rattle and Quest. Most of those decks Always use Vilespine Slayer because of how good it is. Balanced? Probably but If they are going to nerf this class I think they should start with this card

     

    Let me know what your nerfs predictions are and let's discuss some of them!

     

     

     

     

     

     

     Giggling Inventor needs a nerf because it is overused and it is so good at what it does. Making it 6 cost would really cut the usage of the card by a lot.  
    Spreading Plague also needs a nerf because it takes out agro too hard and its potential to stall the game is pretty high. There should be a double usage for it so I think making the tokens 0/5 seems like a good enough nerf, if not 1/3.  
    The Caverns Below probably needs a nerf.  I am really surprised that the card wasn't being used after its nerf because everyone knew that the nerf was too weak.  The card needs to be redesigned so bounced minions doesn't get the buff (as well as transformed/silenced minions).  Sonya makes the quest too easy but she isn't being used much otherwise. The reward of the quest is too much.  
    Branching Paths is powerful but it is really the whole "Druid gets a ton of armor" issue. Nerfing the armor to 4 would be good but in my humble opinion, Oaken Summons and Howl also needs armor removals or mana increases too. Druids shouldn't be able to outarmor Warriors so quickly and so fast. 
    Vilespine Slayer doesn't need a nerf right now unless Odd Rogue needs a nerf.  I think a lot of people would agree that the Rogue doesn't get a lot of great cards and Vilespine is one of the better Rogue cards out there.  The best nerf for it would be to wait until it gets rotated out next year (when the DK cards are out as well as a lot of the Deathrattle cards and UI and other powers leaving).

     

    Posted in: Standard Format
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    posted a message on Predictions on nerfs?
    Quote from FelipeBiazi >>

    The meta is very balanced. Makes no sense nerf anything.

    If u nerf Giggling Inventor to 6 mana... u are really buffing him to make even decks much more stronger.

     The issue is that the Odd decks (Paladin and Rogue) are using it.  Making it 6 would literally cut the usage in half because those agro users can't use it put it will be a slightly less ideal pick for Quest Rogue.  

    Posted in: Standard Format
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    posted a message on Why do dev team print Juicy Psychomelon?

    I don't even think that they tested Juicy Psychmelon for wild, It enables Druid to do their Aviana/Kun combos so easily because you have 4 pieces of your combo (2 of them are vital for it).  Of course, that card isn't even seen that much in Standard.  I am not sure if they will nerf it (or nerf something in Wild because that's where all of the problems are.  

    Posted in: General Discussion
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    posted a message on Is it just me or are the Legendary cards becomming more... Unappealing or unpowered?

    Not all legendaries are meant to be as strong as DK Jaina or DK Guldan. Some legendaries are overall decent or very specialized.  I noticed that some of the legendaries are not powerful and that's fine.  The game doesn't need big staples or cards that can win games on their own.  

    Posted in: General Discussion
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    posted a message on Curse of Weakness Broken?

    Curse of Weakness stacks even after zero so it does act like negative attack, even though it does show. So attack buffs must exceed the negative damage in order for you to attack.  
    Curse of Weakness is a lot stronger than what it appears since it can put you at negative damage and disable attack buffs in a way.  Those buffs will come back after the curse wears off.  

     

    Posted in: General Discussion
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    posted a message on Does the Boomsday Project look stronger than it actually is?
    Quote from Highvoltagez >>

    With magnetic there was uncertainty about how silence works. Did anyone learn anything from the prerelease fireside as whether silence completely wrecks magnetised mechs or do they keep their stats? I can’t find anything on this yet from the weekend. Only speculation 

     It is funny because the pre-release Fireside only had their Brawl (which you can only make a deck with basic and TBP expansion cards) and the pre-made decks for the TBP expansion so I never got the experience any type of silence at all.  

    Overall, I am really excited for this expansion.  The magnetic theme looks really strong going in.  I tried a lot of Paladin and Hunter (as well as played against a lot of Warriors and Dr. Boom and Dr. Boom is pretty strong).  I am not quite sure what the meta will be like and if magnetic will be strong enough to make a difference but magnetic makes even less threatening minions into small threats quickly.  Yeah, silence will be a factor but you can still get one good punch from them.  

    Posted in: Card Discussion
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    posted a message on Onyx Spellstone: Does it need a buff?

    Lowering it to 2  per level would be great. 
    The problem is that Blizzard usually doesn't buff cards, even those that need buffs.

    Posted in: Card Discussion
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    posted a message on New Priest Minion - Test Subject

    The thing about this card and the Priest is that the Priest cards can give you card draw, durability, attack buffs, and ways to copy it.  As long as this card doesn't give silenced and dies normally, you get all of those buff cards for the next person.  I can't say this minion being bad at all.  It is just a bit slow.  

    I voted as "Very good".  

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Spark Drill

    This is a rushing version of the Steel Rager with the deathrattle of Sparks. 
    It reminds me of the Swift Messenger. Not sure if it will see play but a nice Discover for Dr. Boom. 

    Posted in: Card Discussion
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    posted a message on New Druid Legendary Spell - Floop's Glorious Gloop

    You are not going to use this card in Malygos Druid.  By the time, you make use of that card, the game is over.  This would be powerful in Token Druid as even a failed attempt could give you the fuel to try again or even bring out some powerful minions.  If you are capable of making even half decent trades, that mana boost will be strong for a surprise UI. 

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Steel Rager

    If only this card had Magnetic, this meme would actually be more than just a meme.  

    Posted in: Card Discussion
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    posted a message on New Priest Spell - Topsy Turvy

    So many cards can do that already but a free version of it isn't bad. 
    I voted for "Playable". 

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Holomancer

    It got some usage against enemy Deathrattles  but outside that, it is a bit on the weaker side.  I wouldn't count out this card in the future though.  

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Coppertail Imposter
    Quote from Kovachut >>
    Quote from CheeseEtc >>

    Venomizer

    Missile Launcher

    So that's why they didn't want to give this guy permastealth...

     but the minion loses its stealth when it deals damage

    It's been changed so it doesn't lose Stealth when it deals non-combat damage. 

    Posted in: Card Discussion
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    posted a message on New Neutral Minion- Damaged Stegotron

    If only this minion could be recruited or mana cheated.... 
    There are a few classes that could do that.  

    Posted in: Card Discussion
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