Trade only? : yes, you go first
2 mana deal 8 dmg, 4 mana 2 cards deal 16 dmg, seems good, I think every angro deck will want this, especially with all the draw tools rogue has. This card alone isn't a big deal, but this card is perfect for fast rogue play style and will make for a strong deck with all the other cards. I approve it.
As a Gul 'Dan player I'm thinking to DUST this card.
Simple enough answer: because people are buying them daaaaaaaaaa and because people that don't buy them don't mind them being in the game. Also, people that wanted a super fair F2P sistem already either left or accepted the situation. HS is a great game, but I took it too seriously for a time.
I'm not trying to defend blizzard, they are greedy assholes (as a company), but people seem to be ok with it so they keep pushing the limit. Again, this shit is a game, I'm not paying anything right now so I don't give flying fuck about it.
Hearthstone is not only P2W, but also P2L now.
On a serious note: accept that the way people play ranked is competitive netdecking, by chance you will encounter the 10-20% of the players that play fun decks probably in bronze league, so either don't pass bronze league or play unranked. There the percentages are a lot better.
I used to think the same. I haven't made a gold calculus, but you didn't took into account the free extra guaranteed legendary. How much you value a legendary from a set, that's the question. 400 dust, 1600? I'd say about 700-800 dust, if I had to choose between a 8 packs and a random legendary, I'd take the legendary no question asked. (also, the statistics say that a pack contains ~98 dust in average if you were to disenchant everything. So in avg 1g=1dust and 1 pack=100dust=100g). If you see it this way, the new system is slightly better for even the mid and top tier. Also the mid and top tier would like a random legendary even more considering the duplicate protection. Also, add in the arena thickets (another 120g in value).
For me, I'd say I'm mid, lvl ~175, played a lot less then any other expansion. Got the 2k miniset, 2 heroes (3k g), and i'm still at ~7k profit this expansion. The best I ever had was 10k before and I used to play a lot more. Conclusion: another 10% xp for lvlup nerf would settle this discussion once and for all.
A lot of people in this thread don't seem to understand OP's initial complaint, or even understand what's going on, so allow me to explain.
Firstly, the old Ysera is not being removed from the game, or buffed into the new Ysera, it is being moved to the legacy set. The new Ysera card is a completely new card.
Dream now costs 1, and can only target enemy minions, Nightmare now gives +4/+4 instead of +5/+5, Ysera Awakens now costs 3, and only affects minions, Laughing Sister now costs 2, and Emerald Drake is unchanged.
3 of these 4 changes are very clearly nerfs, making the original Ysera much worse than before, which should be considered a nerf to Ysera.
It does not matter that this Ysera is rotating to Wild, it is still a nerf, and players who own Ysera should be able to disenchant it for full dust value.
People should read this first and then judge the problem. I think people think we're complaining about the new standard Ysera, and not the old one. Or think the nerf only affects the new one.
U'll get all the new stuffs as part of the Core Set "for free", and now u complain about compensation? Jeez cant understand ppl...
They re nerfing Old Ysera and not providing compensation => people are angry, I don't see what's so hard to understand
I don't remember reading anywhere being trained as a rogue. Combat training with swords and stuff I remember, but not stealth, in with book is detailed? if you don't mind me asking PrincessKenny, the fairest maiden in all the land.
THIS IS A GOOD DECISION. KEEP IT UP LIKE THIS BLIZZARD!