• 1

    posted a message on Pls. Blizzard make RENO JACKSON part of the basic/classic set!

     Well, it was a Yes until.... Kazakus came out..

    Posted in: Card Discussion
  • 1

    posted a message on My Funniest Deathing BM gone wrong against TrumpSC

    Posted this on reddit after the game. It was the funniest hearthstone moment of my life.

    https://www.reddit.com/r/hearthstone/comments/5lirmm/my_funny_bm_gone_wrong_against_trump/

    Link to Video https://www.twitch.tv/trumpsc/v/111395421?t=04h40m09s

    I knew that I just had to BM with deathwing that game. The punish was the funniest thing of my life! (I played the deathwing as a troll.. for fun!)

    Posted in: Streams and Videos
  • 1

    posted a message on The Actual Cards that should have been removed from Arena

    I think I said this is a salt discussion... But whatever.... This discussion is to mainly talk about salt from mages.

    Let me add few more cards to the list

    Fireball

    Combined with Firelands Portal, Mage can now burst down opponents in arena (just had an 12-2 arena run with 2 fireball sand 2 firelands portal)... I even bursted my opponent from 21 health from turn 7.. so..

    Medivh's Valet

    Some mage secrets aren't garbage... like Vaporize or Mirror Entity ; yes, vaporize sucks on turn 3, but on turn 5, it is decent if you can play it well.

    Medivh's valet is 2/3 for 2 mana, which isn't terrible stats (unlike bloodfen raptor which dies to shielded minibot for almost free)

    Playing a secret, getting a 2/3 while dealing 3 damage on turn 5 is a REALLY strong play.. (I see this guy being activated so many times with my 7+win mages)

    And Flamewaker - It feels like that the number of spells on average you draft for mage increased... so this card is insane (2 damage split randomly is much better than 2 damage to random enemy..). And you know how it feels to face this card in constructed.... So I will end here.

     

    Yes, I do think Mages are REALLY overpowered. I play mage EVERY SINGLE time I see it. and pretty decent at it too. (1 0win (retired), 1 1win, the other 6 are all above 7 wins, with my recent 12-2 arena)

    Posted in: The Arena
  • 13

    posted a message on Brawl

    Every Single Non-Warrior players HATE this card

    Posted in: Brawl
  • 3

    posted a message on I'm glad Priest got junk cards

    C'Thun Warrior vs Control Priest is an even matchup (I played control priest for around 30 games this season). Seriously, if you run Elise Starseeker, it's probabably a 70/30 matchup (favorable to warrior).  (C'thun warrior will win in fatigue because u get armor while priest is capped at 30). Just use your C'Thun during fatigue; expect an entomb every time you play it.... (so play it just before lethal)...

    I dare you to try to play control priest; then you will understand the rage.

    Entomb is annoying;yes... But ur c'thun's attack would be around 18 so win in fatigue... If the priest plays the monkey, then c'thun then doomcaller into golden monkey..

    (Sometimes, I even think that warrior is favorable in the matchup between c'thun- the only way for priest to counter veklor is double soulpriest + circle or double excavated evil. C'thun deals a LOT of damage before being entombed (and it is a 6/6 for ur opponent) If you can't even win after knowing all these weaknesses to priest, you probably are just bad at this game.

    Priest/Entomb OP? here are some op warrior cards: blood to ichor, EXECUTE, FIERY WAR AXE, Frothing Berserker, RAVAGING GHOUL, SHIELD SLAM, Kor'kron, Gorehowl (in some cases against priest), Slam, Bloodhoof the Brave, BRAWL.... 

    Posted in: Priest
  • 1

    posted a message on Why has Stormforged Axe overload?

    Something is really wrong if the ONLY card EVERY SINGLE MINION BASED DECK worries about is Fiery War Axe. ... Yes... since this card is so broken... even aggro deck's aren't afraid of Blood To Ichor, just because Fiery War Axe is so OP. And Stormforged Axe? or  2 mana 2/3 weapon? All decks except zoo will be totally alright with it.

    What is even worse is that even if you play around fiery war axe by coining out Totem Golem, there are cards called Blood To Ichor and Ravaging Ghoul (and sometimes Execute)

    #nerffierywaraxe #balanced #nerfexecute #nerfwarrior

    Posted in: Card Discussion
  • 3

    posted a message on Deathrattle Control Priest

    I played this deck in the wild from rank 15 to rank 10. I think I played enough games to give some strengths and weaknesses of this deck. This deck is king of the late games (2nd only from lord jaraxxus)

    I climbed to rank 10 from 15 with around 75% winrate. However, this deck struggled in rank 10 (lots of tempo mages, midrage hunter, and Bad luck) made me fall to rank 11.

    What is the best about this version is that you have a chance to win against every single deck you face. (no lopsided matchups like cw vs freeze mage). (But the worst part about this deck is lack of early clears agianst aggro decks.... which priests lack in general)

    This deck is the boss against any other N'zoth decks. lightbomb by itself won't be completely enough to take down your opponent's n'zoth board, but you are pretty likely going to have around 2 minions by then, so you can clear the n'zoth board. Also, because of Entomb, your opponent's n'zoth army is much weaker. (you take their sylvannas, tirion, etc.)

    This deck has chance against all other decks. I believe it is because of Auchenai Soulpriest + circle or Healing.

    But the sad part about this deck is that this deck REQUIRES your opponent to have a bad hand or extremely good hand against bad matchups....(auchenai + circle by turn 4... or double deathlord against zoo)- the early game for this deck isn't great except deathlord (which can summon highmanes for your opponents)

    Here are good matchups - Any N'Zoth decks - pretty common, Renolock (if no double twisting nether), mil rogue (just don't draw cards and play on tempo; cabal is hero in this matchup)

    Above Average Face Hunter - I believe that this is the only aggro deck that this deck does great against. (they only run 2/1 1 drops, which museum curators and northshire clerics can stop)

    No data so far - Freeze Mage, aggro warrior, patron warrior - I presume patron will be easy though and aggro warrior will be hard

    Not Enough Data - Zoo : Although I won all my games against zoo, it was because I had auchenai + circle by turn 4/5. also, I had 2 deathlord by turn 5 in all games so.... not enough data.

    Average/ Based on Skill Matchups - Control Warrior, C'Thun Warrior - I think these decks are around even. This deck does not run any weapon removal, so Gorehowl is pain in the a**. Try to entomb the C'thun- they run doomcaller. You DEFINATELY need to save one for c'thun.. Also, many variations run 2 brawls, so your N'zoth isn't enough to win the game. However, you will be ahead in fatigue, and since this version runs Elise, it helps A LOT against these matchups. Experience is key to this battle.

    Midrange/Hybrid Hunter - I have only faced them 3 times, and currently 1-2. If deathlord summons fiery bat, you win. If it summons savannah highmane... Good luck. Entomb their highmaines.. But Call of the Wild is so broken... only Auchenai + circle will save you.

    Bad matchups - Tempo Mage, Aggro Paladin, Secret Paladin, Any Shaman.

    This deck sucks against decks that run 1 mana minion with 2-3 health. so It is terrible against decks that run mana wyrm, tunnel trogg. But Good news. I have won against all these decks at least once though. If you want to win against these decks, you probably need auchenai +circle by turn 4. Also, coin flip is EXTREMELY important here. (no coin generally means loss)

    Luckily, in the lower ladder, I mainly saw N'zoth decks, which this deck crushed like a charm. However, I will wait in the meta changes (too much tempo mage)

    Posted in: Deathrattle Control Priest
  • 1

    posted a message on Tavern Brawl Free Pack

    Harrison Jones and Mountain Giant in the free pack! I think this is the second time I got a legendary from a tavern brawl pack. (first was cenarius)

    Posted in: Tavern Brawl
  • 1

    posted a message on Priest sucks and needs massive improvement

    Priests need better class card minions-

    Shrifting Shade?? it is pretty good, but statwise, it is much worse than Undercity Huckster. Dark Cultist probably was they only minion that had solid stats for cost and an additional effect (and it got removed). And also, no Velen's Chosen.

    The current priest is more like thief... you steal your opponent's cards because yours sucks...

    Posted in: Priest
  • 1

    posted a message on Ideas for Warrior nerfs ?

    Warrior has the most amount of playable class cards. - like brawl, gorehowl, slam, taunt monkey, bloodhoof brave....

    And these cards are one of the best cards in the game for the mana cost- execute, shield slam, fiery war axe, frothing berserker - ( I mean, it's not that hard to get a 3 mana 7 attack minion... when facing many minions...), 3 mana minion that deals 1 damage to all, battle rage (one of the best draw engine in my personal opinion), blood to ichor, slam (better than shiv in most cases), grommash, brawl (if against control, cheaper twisting nether - 1 minion), etc...

    And let's don't forget that even charge is a pretty useful card (worgen combo)..

    I will list the cards that are NOT being played a LOT in constructed - Cursed blade, bolster (I think bolster warrior could work.. see kripp's video), Commanding shout (this was a great card several monthes ago, still used in some patron), cleave,  rampage (used in worgen), Sparring partner (meh, but still all right in arena), warsong commander, blood warriors (this will have hard time seeing play, King's defender (this still is a great card- eagle horn bow is a 3 attack weapon for 3 mana and is still being played, and in bolster warrior, it is a 3 mana 3/3 weapon), Orgrimmar Aspirant (this sucks), Axe Flinger (I see some potential in aggro decks), Magnatur Alpha (unplayable), Tentacles for Arms, Sea Reaver, and Obsidian destroyer (still a great card.

    Among all these cards, the cards that have no chance of being played would only be.... Cursed Blade, Sparring Partner, Warsong Commander, Orgrimmar Aspirant, Magnatuar Alpha, Tentacles for Arms, and Sea Reaver)

    Now let's look at druid as another example. Here are the unplayable card lists - Moonfire (yeah.. in some malygos, yogg.. but druids aren't miracle Rogues), Savagery, Addled Grizzly, Healing Touch, Mark of Nature, Jungle Mookin, Keeper of the grove, knight of the wild, Ironbark (bog creeper is much better), Volcanic Lumberer, Bite, Force of Nature, Ancient of Lore, Wisps of the Old Gods.

    There still are meh cards that still see some play - soul of the forest, starfall, naturalize, 

    This is my personal opinion... Either nerf warrior, or give other classes more playable/combo/unique cards...

    But What I like about warrior is that it gives you a lot of options to your deckbuilding- You can build aggro, combo, tempo, or control.. All with the Same hero. It probably wouldn't have received as much hate only if all classes had as much playable cards as warriors did.

    And let's don't forget that weapons are insane in this meta.

    Posted in: Warrior
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