Doomhammer isn't really the problem, but Rockbiter Weapon is. You shouldn't be able to give it to your hero. Without it, Doomhammer would be just 2/8, and I don't see a need for nerf to that.
- tibblaye
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Member for 9 years, 8 months, and 20 days
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FrostyFeetEU posted a message on Old Gods Expansion Could Have Included Titans, Deck Spotlight: C'Thun N'Zoth Control Priest, The Angry Chicken #152Posted in: News -
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ScorchHellfire posted a message on A New Way to Play Hearthstone - More Deck Slots, New Play FormatPosted in: NewsJust gunna say it: Removing GvG packs and Naxx from the shop is bullshit. If this were truly about making the game easier to get into for new players, they would keep them around and make them much cheaper to buy. Put a big disclaimer on them that says they are Wild only now, but don't just make them unavailable outside of the stupidly long dust grind.
Edit for typo.
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user-22163818 posted a message on Is Hearthstone becoming less fun?Posted in: General DiscussionFor the longest time, the legendary grind in particular wasn't bad at all. Just play a fun deck, and hit legend playing casually with 85%+ win rate.
I don't know, this sounds like pure bullshit to me. -
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Broloth posted a message on Designer Insights: Ben Brode on Basic Cards & Power CreepPosted in: NewsWhen we start seeing (or hearing about) strictly better expert level cards (like a 3/3 for 2 that does 2 random damage whenever a minion is played, or a 7/7 for 6 that summons two 2/1 boombots that do 4 - 8 damage on deathrattle randomly) then that's when powercreep is a problem.
They could release a set that's strictly "good versions of bad basic cards" (as opposed to "still bad versions of basic cards a la evil heckler/icerager") and I wouldn't have a problem with it.
When they start releasing Dr. Kaboom and Sword Juggler, that's when i'll worry.
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Ksunheart posted a message on Popular Constructed Decks of the Week, Challengestone 4 Starts Today, Let's Nerf Some Cards!Posted in: NewsLets be honest... Hearthstone has become frustrating and boring.
I try to make creative decks to keep the experience fresh and enjoyable, but any effort is brutalized by facetards/paladins. Even arena is being consumed by this sameness (Have you seen any class besides paladin or mage?)
I came to a point where the only playable mode is the first day of the brawls (Then it turns into a showdown of the "best" netdeck).
FeelsBadMan :(
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zoidberg posted a message on Elementals Are Invading the Hearthstone WebsitePosted in: Newswell Magma Ragers are elementals in Ulduar but whatever
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ManseEverard posted a message on February 2015 Ranked Card Back Revealed: Lunar New YearPosted in: NewsThese are getting better!
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VNavorski posted a message on February 2015 Ranked Card Back Revealed: Lunar New YearPosted in: NewsSomehow I have the feeling Lorewalker Cho will be in every deck next season.
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because killing a 3 drop with a 5 drop is really good
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i wouldnt say bad ..... 9/8 worth of stats deal 2x3 damage for 7 mana isnt bad
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i think one of these will be in almost every deck
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you dont see bloodlust in every shaman deck and thats the same as savage roar .... force of nature was the problem giving 3 minions with charge
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this is about how salty i am
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the charge effect is a bit op
salty dog + salty dog + southsea captain + southsea captain + captain greenskin
9/6 9/6 4/4 4/4 7/6 all with charge for 10 mana
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i've tried to add 2 people after some amazing games even though i lost them they never accept it though