If you believe Wild is a "magical land" of different decks, I'm afraid you're going to be disappointed. All the decks you encounter in Standard will still be there.
Aggro Paladin exists, but is much more hyper-aggressive.
I could go on. The only viable exclusively Wild deck which is unplayable in Standard is Giants Warlock, which is even more of an autopilot deck than Big Priest. It's incredibly unsatisfying to win with, or of course lose to on turn 5-6.
I prefer Wild to Standard because I enjoy having a larger array of cards to play with, but I'm just being honest with you here. Don't expect Wild to be much different from Standard.
I understand your emotions on this, but I've gotta ask, why play casual at all? If you're trying to make some of your homebrew decks work, why not give them a trial by fire in ranked? (since you're gonna mostly face the same meta-decks in casual anyway, why not at least collect a few wins towards your monthly goal and/or golden hero portraits?)
At this rank you could probably just play murloc paladin. I went from 12 to 5 easily 39-15 (72%wr) then you should try this deck but anyway you can have at least 60%wr if you trust the data.
You probably need more practice and don't play the deck optimally (when to trade, when to face, etc) or you get games with bad draws. My last game I lost was because I'm didn't get any 1-2-3 drops until turn 6-7 and the game was unwinnable at that point.
Secret mage can't out tempo dude/murloc pally. Worst matchup is control warlock with the right draws.
There is no need to nerf Murloc Paladin anymore. The nerf for warleader was because when you played finja to kill a minion and finja *died* if he was at 0 hp and pulled a warleader then he survived. Same as pyro+equality.
The deck is very good, but not invincible. Aggro is less cancerous after the nerfs. You can enjoy yourself that a lot of core cards are leaving standard soon.
Players who play around bully usually lose tempo and OTK paladin can put more pressure face. It acts like a soft taunt and people want to get rid of him asap.
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Who cares about giggling. The card isn’t game breaking. You can pass by easily and it’s one of the only good card this expansion have.
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Nope.
It should be something like 6 month refresh -4 ranks.
The card back reward stay the same, win 5 games in ranked in the month.
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Dude, where's my car ?
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I'll give it a shot then, I have all the card mentionned.
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You should run 2 spellbreaker.. it wins game. And Leeroy.
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Nice deck. Too bad I'm lacking 6.4k dust :\ I would have tried it.
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HSreplay has the same list but it had 1 more lion and 0 stand agaisnt darkness. it's your choice lion is flexable.
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I did my climb to 5 with Murloc, then after Dude became FOTM I tried it and got rank 2, then it sucks hard. I had to switch back to murlocs.
Even HSreplay says it's wr is low past rank 2. The first week of the deck was the best IMO.
TLDR; Murloc is better.
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Squelch when the game starts.
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At this rank you could probably just play murloc paladin. I went from 12 to 5 easily 39-15 (72%wr) then you should try this deck but anyway you can have at least 60%wr if you trust the data.
You probably need more practice and don't play the deck optimally (when to trade, when to face, etc) or you get games with bad draws. My last game I lost was because I'm didn't get any 1-2-3 drops until turn 6-7 and the game was unwinnable at that point.
Secret mage can't out tempo dude/murloc pally. Worst matchup is control warlock with the right draws.
3
There is no need to nerf Murloc Paladin anymore. The nerf for warleader was because when you played finja to kill a minion and finja *died* if he was at 0 hp and pulled a warleader then he survived. Same as pyro+equality.
The deck is very good, but not invincible. Aggro is less cancerous after the nerfs. You can enjoy yourself that a lot of core cards are leaving standard soon.
3
Players who play around bully usually lose tempo and OTK paladin can put more pressure face. It acts like a soft taunt and people want to get rid of him asap.