The fire combo (Geddon, Anty, Tavish, etc.) team is the top meta group right now, so people are teching in Gruul using his fire resistance equipment as a counter.
Two of the named people in the complaint - J Allen Brack (President of Blizzard) and Alex Afrasiabi (former WoW lead) - were both with Blizzard for nearly two decades. Stop blaming this on Activision, it's blatantly clear to everyone that this culture was endemic AT BLIZZARD and was perpetrated long before the Vivendi spin-off moved them closer with Activision.
He's joining final design, which is the group that deals with balancing the cards that have already been designed. It's the kind of position where you want high level players with a lot of experience in deckbuilding, because their job is pretty much solely to try to break every card so that it comes out well balanced.
Solid but not spectacular, this is the kind of card that you love to hit from a Lightforged Crusader or Sethekk Veilweaver but not necessarily one that you want to maindeck.
The best targets are obviously high value Deathrattles or effect minions, but even just landing it on a dude with Taunt can give you a couple of blocked attacks. When you're not hitting a minion with some kind of effect, though, it's just a Hand of Protection stapled to a Argent Squire. That's not great value for 3. So it's likely fine, and probably pretty good if they print some high value Deathrattles or combo pieces that can work with this card, but not spectacular.
Getting extra copies that you can play together with Liadrin on 10 is nice, too.
It's fine for Paladins. It's a pretty poor tempo play on curve because of the low attack (Underlight Angling Rod is much better on turn 3), but the ability to hold the Spellburst in reserve for a later turn when you play a 4+ cost spell is good. Even just using a 2 cost spell makes this close to Imprisoned Gan'arg, so anything higher than that is gravy.
The only deck I can see immediately using this would be a Duel Paladin deck that doesn't have low cost minions and wants ways to generate them.
Strong card for Zoo in general, which already has plenty of ways to activate the Deathrattle on the board. The discard effect is just icing for those times when it gets hit by Soulfire.
Who got "legally fined" for anything? You can't get fined for using incorrect pronouns in the US, and anyone who thinks so should probably take five minutes to actually fact check instead of believing everything they read in the NY Post.
Lobster social skills. It's about not being an ass to people, not trampling on your "rights."
Imagine having to do background research in order to know which pronoun you have to use on someone, otherwise risking offending people or worse, being fined in some countries. What a shit show the world is turning into.
I'm sorry if you have the social skills of a lobster, but i's no different than asking a David whether he goes by Dave or David. Asking people their preferred address is completely normal and has been for centuries.
It's because Prep has been a problem since... forever. Whether it's The Caverns Below or Myra's Unstable Element or enabling Miracle Rogue in general, Preparation has been a massive balance problem since the game was in Alpha. It's honestly about time it got hit with the nerfstick, and it's still a stupidly good tempo card even after the nerf.
I hope the damn thing just gets Hall of Famed next rotation and Rogue gets balanced around not being able to drop eleven cards and a 22/22 VanCleef in a single turn.
Kinda boring, but I decided to go more flavorful than interesting. Raiders dealt siege damage in Warcraft III, so it made sense for it to deal extra damage to the opponent's "base."
This card is a result of combining three different dragon Paladin themes without expressly confining it to a dragon deck.
The Bronze dragonflight has been associated with Paladins in the past, and their magic in Warcraft lore centers around temporal manipulation. This was seen with Consort back in the Blackrock days, which reduced the cost of future dragons, though the recent Paladin dragon cards have moved away from the theme. However the theme of looking at card costs is a good one for the Bronze flight and should be carried forward.
Paladins are also notable for having very conditional and generally inefficient draw cards instead of the more straightforward cards that other classes have.
Finally, Dragons tend to be large minions.
All together, this card draws a minion inefficiently from the deck, checks the mana cost, and summons it if it is a large minion. It's obviously not going to fit in most decks, but it's thematic for a dragon Paladin deck and may also work in some kind of "Big Paladin."
0
The fire combo (Geddon, Anty, Tavish, etc.) team is the top meta group right now, so people are teching in Gruul using his fire resistance equipment as a counter.
4
Two of the named people in the complaint - J Allen Brack (President of Blizzard) and Alex Afrasiabi (former WoW lead) - were both with Blizzard for nearly two decades. Stop blaming this on Activision, it's blatantly clear to everyone that this culture was endemic AT BLIZZARD and was perpetrated long before the Vivendi spin-off moved them closer with Activision.
9
The complaint explicitly name drops a number of high-ups at Blizzard who were involved. This isn't some "Activision poisoning Blizzard" thing.
5
He's joining final design, which is the group that deals with balancing the cards that have already been designed. It's the kind of position where you want high level players with a lot of experience in deckbuilding, because their job is pretty much solely to try to break every card so that it comes out well balanced.
2
Solid but not spectacular, this is the kind of card that you love to hit from a Lightforged Crusader or Sethekk Veilweaver but not necessarily one that you want to maindeck.
The best targets are obviously high value Deathrattles or effect minions, but even just landing it on a dude with Taunt can give you a couple of blocked attacks. When you're not hitting a minion with some kind of effect, though, it's just a Hand of Protection stapled to a Argent Squire. That's not great value for 3. So it's likely fine, and probably pretty good if they print some high value Deathrattles or combo pieces that can work with this card, but not spectacular.
Getting extra copies that you can play together with Liadrin on 10 is nice, too.
1
It's fine for Paladins. It's a pretty poor tempo play on curve because of the low attack (Underlight Angling Rod is much better on turn 3), but the ability to hold the Spellburst in reserve for a later turn when you play a 4+ cost spell is good. Even just using a 2 cost spell makes this close to Imprisoned Gan'arg, so anything higher than that is gravy.
The only deck I can see immediately using this would be a Duel Paladin deck that doesn't have low cost minions and wants ways to generate them.
2
Strong card for Zoo in general, which already has plenty of ways to activate the Deathrattle on the board. The discard effect is just icing for those times when it gets hit by Soulfire.
7
Who got "legally fined" for anything? You can't get fined for using incorrect pronouns in the US, and anyone who thinks so should probably take five minutes to actually fact check instead of believing everything they read in the NY Post.
Lobster social skills. It's about not being an ass to people, not trampling on your "rights."
2
I'm sorry if you have the social skills of a lobster, but i's no different than asking a David whether he goes by Dave or David. Asking people their preferred address is completely normal and has been for centuries.
4
That's his shield that he's holding up.
Though Male Space goats do have some beefcake shoulders.
29
Edwin wasn't a pirate in WoW, he was the leader a criminal organization (Defias Brotherhood).
3
It's because Prep has been a problem since... forever. Whether it's The Caverns Below or Myra's Unstable Element or enabling Miracle Rogue in general, Preparation has been a massive balance problem since the game was in Alpha. It's honestly about time it got hit with the nerfstick, and it's still a stupidly good tempo card even after the nerf.
I hope the damn thing just gets Hall of Famed next rotation and Rogue gets balanced around not being able to drop eleven cards and a 22/22 VanCleef in a single turn.
15
Kinda boring, but I decided to go more flavorful than interesting. Raiders dealt siege damage in Warcraft III, so it made sense for it to deal extra damage to the opponent's "base."
11
This card is a result of combining three different dragon Paladin themes without expressly confining it to a dragon deck.
The Bronze dragonflight has been associated with Paladins in the past, and their magic in Warcraft lore centers around temporal manipulation. This was seen with Consort back in the Blackrock days, which reduced the cost of future dragons, though the recent Paladin dragon cards have moved away from the theme. However the theme of looking at card costs is a good one for the Bronze flight and should be carried forward.
Paladins are also notable for having very conditional and generally inefficient draw cards instead of the more straightforward cards that other classes have.
Finally, Dragons tend to be large minions.
All together, this card draws a minion inefficiently from the deck, checks the mana cost, and summons it if it is a large minion. It's obviously not going to fit in most decks, but it's thematic for a dragon Paladin deck and may also work in some kind of "Big Paladin."