• 3

    posted a message on A Co-Op Brawl This Week - A New Year Bash

    It would be nice if at the start of each turn there came a pop up which say "Your opponent is your friend, do not kill them!!!". I conceded 3 games quite quickly, when seeing my opponent played against me, and then found a good opponent.

    Posted in: News
  • -5

    posted a message on New Shaman Card Reveal - Eureka

    isn't this just broken?

    Posted in: News
  • 2

    posted a message on New Warrior Card Reveal - Omega Assembly

    The question is really. What are the mech card avalible. Will there be some (a lot?) huge legendary mechs. If we just find 2-3 mana stuff this card isn't that interesting even at 10 mana . But it  sure has some huge huge potential...

    Posted in: News
  • -1

    posted a message on Hearthstone Patch 11.1.1 - Naga, Spiteful, and More Card Nerfs!

    Unless you play with the cards now, you might as well dust them, since If you want them back you do not lose anything. So dust away and then craft If you want to follow the meta.

    Posted in: News
  • 0

    posted a message on New Paladin Card Reveal - Paragon of Light

     

    Quote from Atralb >>

    you could already do that with Wickerflame Burnbristle. It has never proved to be that broken. It's good, not broken.

     Did I ever claim this would be broken?
     
    Posted in: News
  • 2

    posted a message on New Paladin Card Reveal - Paragon of Light

    So sad that this come out after hand-buff goes to wild. This would be so perfect to play on turn 3 after you buffed on turn 1 or turn 2....

    Posted in: News
  • 3

    posted a message on New Mage Card Reveal - Bonfire Elemental

    This card is really good... it is however not Drakonoid Operative... still this might carry elemental mage or semi-elemental (playing some elementals just like some dragons are in most priest decks) to be a really good deck.

    Posted in: News
  • 0

    posted a message on New Shaman Card Reveal - Totem Cruncher

    So it is at least a 6 mana 4/5 with taunt since you can hero power...If you have a totem from the turn before, or something like that, it is a 6 mana 6/7 taunt or 4 mana 4/5 taunt. Compare this with [card]second rate bruiser[card], which is a 5 mana 4/5 taunt or possibly 3 mana, AND does not destroy stuff (which you might need?) for you. 

    Quite trash, and will certainly not be a part of any T1 dekc... but It will still be playable in a totem deck (remember I said not T1) and certainly quite good in Arena.

    Posted in: News
  • 0

    posted a message on New Card Reveal - Countess Ashmore

    Ofcourse we can compare it with The Curator which has taunt, but this is a 6/6...

    BUT this card is so much more versatile. With curator you drew tribes while here we draw rush and deathrattle, two mechanics which I think will be in most decks anyway. In some decks they are even essential. So a 7 mana 6/6 which say "Draw 2 cards" (or maybe even 3) could be compared with Ancient of Lore (7 mana 5/5) which was previously a staple card in druid (before nerf).

    Thus my conclusion is that this is really good and will be played in many decks!

    Posted in: News
  • 3

    posted a message on New Paladin Legendary Card Reveal - The Glass Knight

    Against controll: This card is a 4/3 with divine shield. Many controll decks (warlock, priest etc.) which can't ping this it will be very annoying to deal with the divine shield but then the shield might not come back since you do not have anything to heal. This is still very good.

    Against Aggro/midrange: You probably have lost health (or can by using a weapon) thus the divine shield can come back, or they have to be quick to remove it. Spending unnecessary resources for aggro is nice. Very nice. Also versus priest this has 4 attack...

    In both cases it has its uses but with different upsides. I think this card will be auto-include in many paladin decks.

    Posted in: News
  • 9

    posted a message on New Shaman Card Reveal - Bogshaper

    8 health is very much. Most classes can't deal 8 damage with a spell, and with 4 attack, it is annoying to kill with minions. Sure your opponent will want to kill this but it isn't so easy and it will many times stick, especially if you have some kind of boardcontroll.

    Compare this to the 7 mana card Ancient of Lore. This is/was usually used to draw one (previously two) cards. Bogshaper is also a 7 mana card, but with better stats, Specific card draw (which is generally better) and the potential to draw much more, but will usually be played as a draw 1. Even if it just draws 1, the better body and the potential  to draw more is enough to make this good.

    I rate this card awesome, I don't know if it is enough alone to bring shaman to T1, but I can bet many goldcoins on that IF shaman is T1 this will be a card in that deck.

    Posted in: News
  • 0

    posted a message on New Warrior Legendary Card Reveal - Darius Crowley

     

    Quote from Emstein >>

    Sound like exuses! Hunter 5 mana four 3/3! On 5 turn priest has dragon 5/5! Warlock has 5/7 or 8/8! Mage and shaman has many spell! Darius Crowley bad on turn 5! Probably he's good from recruit but its 6 mana! So right now Darius Crowley top pick on arena but not on ladder!

     Priest has no 5/5 dragon for 5, if you are talking about neutral dragons, warrior can run that too.  You also fail to read what I am saying: This card is removal and a body! The examples you are mentioning are all body or removal, while this is 2 in 1. I am also not saying that it will 100% be on ladder, but when you compare it to flanking strike which sees play it certainly seems plausible, but it also depend on if warrior will be playable in aggro/temp decks, since this certainly is not for controll.
     
    Posted in: News
  • 10

    posted a message on New Warrior Legendary Card Reveal - Darius Crowley

    Think about it this way: Flanking Strike is a 4 mana deal 3 damage and get a 3/3. Darius Crowley is a 5 mana deal 4 damage and (possibly) get a 6/3 (or bigger) which needs to be killed. Seems quite good.

    Posted in: News
  • 5

    posted a message on All The Witchwood Expansion and Card Clarifications You May Have Missed

    Rush = Charge but you can only attack minions that first turn.

    Posted in: News
  • 2

    posted a message on Patches the Pirate Loses Charge - Four Card Nerfs Coming in February

    So I guess cubelock and jadedruid are getting even stronger.

    The slow meta is going to really settle in. This is a nerf to midrange and rush decks with both creeper and patches getting huge nerfs. But nothing happen to the slow decks (except razakus otk).

    Posted in: News
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