So in this match, my opponent used the card Scorch twice, both times on an empty board against a single minion, with no spell damage affectors or anything like that, and both times it dealt 3 damage instead of 4. Is this a known glitch or something? Is it nerfed and they forgot to update it?
Yep, that's the standard. Blizz does one keyword per expansion, and those keywords are specific to those expansions, with VERY few outliers. They'll even actively avoid reusing old expansion-based keywords on new cards that have nearly identical functions, completely based on this arbitrary rule they made.
Well, I played wild until I reached Platinum rank and from there forward all I see are 3 decks, Secret Mage, Zoo Self-Damage Warlock and Resurrect Big Priest.
All the cards in the world made available and people just netdeck and play 3 decks. Why people buy packs with real money for if they end up using a very small limited pool of them?
I realize that am probably exaggerating things but playing Wild just proved to be the same as Standard. People netdecking with no promise of experimenting and making their own homebrewed decks. I am curious what happens with the physical TCG, if they too experience netdecking
Rant over.
It’s easy to just say “haha someone’s mad, salt thread’s that way”, but honestly this point is hard to argue with. People don’t use “casual” to be “casual” in either game mode, and in wild that’s pretty exhausting. I don’t think there’s really anything that can be done about it, though. People like winning, and nothing is (or should be) stopping them from playing a deck that wins in the game mode where theyre supposed to play whatever deck they want.
It's wild that they're trying to push deathrattle Demon Hunter without printing any cards that actually payoff for playing deathrattle Demon Hunter. Reminds me of a certain Shaman theme.
Let me guess a good payoff would be a 2 mana 10/10 summon all deathrattle from your decks, give them charge taunt and lifesteal ?
Considering that all of the "deathrattle Demon Hunter" cards seem to be aiming at cheating out lots of low-cost deathrattle minions, how about something that sticks, like a mini Rattlegore? Or just anything worth cheating out in general? They'd really need a few worthwhile 4-drop deathrattles to go with that legendary and Razorfen Beastmaster.
It's wild that they're trying to push deathrattle Demon Hunter without printing any cards that actually payoff for playing deathrattle Demon Hunter. Reminds me of a certain Shaman theme.
Opponent would not have that board, unless he coined out Kanrethad or Darkglare on turn 1.
So why didn't you kill it off when you had prep and eviscerate?
That ain't it. Turn 1 could've been nothing, turn 2: Kanrethad -> coin -> Darkglare -> spew out a bunch of demons. Not sure how some of them have +1/+1 and not others, though.
Blizzard has always said they keep creating Big Priest cards because it is an archetype that people enjoy.
Can any Big Priest players elaborate to me what is enjoyable about it?
It is literally the most autopilot deck in Hearthstone's history. Even old Pirate Warrior required more thought and input.
I believe the enjoyable part is the part when they win frequently and force half their matches to auto-concede out of the sheer desire to not play a match against a big priest.
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So in this match, my opponent used the card Scorch twice, both times on an empty board against a single minion, with no spell damage affectors or anything like that, and both times it dealt 3 damage instead of 4. Is this a known glitch or something? Is it nerfed and they forgot to update it?
8
Yep, that's the standard. Blizz does one keyword per expansion, and those keywords are specific to those expansions, with VERY few outliers. They'll even actively avoid reusing old expansion-based keywords on new cards that have nearly identical functions, completely based on this arbitrary rule they made.
0
It’s easy to just say “haha someone’s mad, salt thread’s that way”, but honestly this point is hard to argue with. People don’t use “casual” to be “casual” in either game mode, and in wild that’s pretty exhausting. I don’t think there’s really anything that can be done about it, though. People like winning, and nothing is (or should be) stopping them from playing a deck that wins in the game mode where theyre supposed to play whatever deck they want.
6
I mean... can’t knock em for telling the truth so bluntly. But this is hilarious. A straight up “un-patch” notes.
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Hero power mage and watchtower rally priest (even though neither will ever win an actual match)
2
I agree. 4 health really should've been what they went with. A 2 mana 1/3 won't stick, it'll literally never go off.
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Considering that all of the "deathrattle Demon Hunter" cards seem to be aiming at cheating out lots of low-cost deathrattle minions, how about something that sticks, like a mini Rattlegore? Or just anything worth cheating out in general? They'd really need a few worthwhile 4-drop deathrattles to go with that legendary and Razorfen Beastmaster.
1
It's wild that they're trying to push deathrattle Demon Hunter without printing any cards that actually payoff for playing deathrattle Demon Hunter. Reminds me of a certain Shaman theme.
3
I’d like a win condition on SOMETHING, I’m not picky at this point.
3
Didn’t learn anything from Gadgetzan, it seems.
8
Whoops, they forgot to give Priest an actual win condition. Their bad. But what else is new?
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That ain't it. Turn 1 could've been nothing, turn 2: Kanrethad -> coin -> Darkglare -> spew out a bunch of demons. Not sure how some of them have +1/+1 and not others, though.
6
Oh, how "fun"
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I believe the enjoyable part is the part when they win frequently and force half their matches to auto-concede out of the sheer desire to not play a match against a big priest.
4
It's wild how they removed "sorry" because it was BMing, but kept "thanks." Hell, even "greetings" can be more rage-inducing sometimes.