You are right, all class had viability because all good cards were neutral so everyone had a so original deck :D
Sludge Belcher: Hey Dr. Boom we meet again ! How are you tonight?
Dr. Boom: Great thank you ! Do you want some RNG bombs in your face? :D
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Get back to your wild wolf roots in Un'Goro. Call your fellow Worgen, release your primal power, and if you're in puny human form? Join the party and become a Worgen yourself without the use of your Hero Power!
Gilenan Reinforcements is excellent basic card draw, but this might be the better choice in your deck if you aim to finish the Worgen Quest, The Worgen Expedition, quicker.
Works like Lunar Visions where drawing no minions = bad value, one minion = break even with Arcane Intellect, but two minions = value.
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A Shadow Priest just screams Warlock and Priest, this time it's a worse Arcane Intellect with the added upside of ultra value if played in the right deck. Tempo Warlock and Aggro Priest, perhaps?
Notable cards affected:
Chittering Tunneler, Unlicensed Apothecary, Flame Imp, Pit Lord, Circle of Healing, Darkshire Alchemist, Flash Heal. Does not affect Bloodbloom or Cho'gall.
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Dirty Rat has a chance to screw up Quest Rogue and Mage combos. I'll choose Dirty Rat anyday.
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People pretty much have a skeleton list for Midrange Pally, the various choices just improve your matchup against certain matches.
I couldn't find my exact list already on hearthpwn but I don't feel like spending time uploading that deck atm. Found one, it's basically StrifeCro's list with Vinecleaver instead of Lay On Hands because I rarely needed it in my climb, shits all over Quest Warrior, and also gives Tarim value. Also with a Primordial Drake instead of a second GolakkaGoing 25-7 so far though still climbing to Rank 5. Mostly against Quest Warrior, Quest Rogue and sprinkles of other decks.
I'll just mention the notable inclusions / exclusions:
1 x Golakka Crawler – vs. Rogues and Quest Warriors
1 x Vinecleaver – vs. Quest Warrior. I've been facing a lot of them in my climb and my deck has a lot of techs for them.
1 x Primordial Drake – Equality combo. Curator value.
1 x Stampeding Kodo – Absolutely BRUTAL against Quest Warrior, and otherwise a lot of good procs against other decks. Lots of 2-Attack minions this meta. I don't think I've ever lost a game to Quest Warrior in my climb. I Kodo their Alleys and Braves, I flood the board to absorb DIE INSECT.
2 x Stonehill Defender – Pally legends most of the time, very useful choices other times. Helps staunch the flow against aggro if you draw badly.
2 x Spikeridged Steed – Saved me a BUNCH of games. Basically heals you for 12 health.
Notable exclusions:
No Lost in the Jungle – Don't see the value in a deck like this. Dead late game draw.
Wild Pyromancer – I have the later game Primordial Drake combo that leaves a body on the board instead of suiciding. Plus Tarim is enough extra board clear on top of Equality Consec.
Wickerflame – Good against aggro. If I would remove a card, he'd be the first to get in. I just didn't find space for him. Maybe sub for Kodo.
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Also, yeah, git gud. You can still outvalue and/or outrace Quest Rogue with the right deck.
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*insert entitled demands for free content as compensation here*
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Ever heard of Bide? A pseudo-Ice Block that stops enemies from attacking for a turn (unless they have lethal / don't care), just more armor gain for Druids, and also works well with Malygos.
NOTE: The wording of "next turn" means your opponent's next turn. See Loatheb's wording.
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HA I KNEW IT! I just didn't figure out the right combination.
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