• 1

    posted a message on Wolves in the Woods - A Card Design Competition (Submission Topic)

    Get back to your wild wolf roots in Un'Goro. Call your fellow Worgen, release your primal power, and if you're in puny human form? Join the party and become a Worgen yourself without the use of your Hero Power!

    Gilenan Reinforcements is excellent basic card draw, but this might be the better choice in your deck if you aim to finish the Worgen Quest, The Worgen Expedition, quicker.

    Works like Lunar Visions where drawing no minions = bad value, one minion = break even with Arcane Intellect, but two minions = value.

    Posted in: Fan Creations
  • 29

    posted a message on Weekly Card Design Competition 5.16 - Submission Topic

    A Shadow Priest just screams Warlock and Priest, this time it's a worse Arcane Intellect with the added upside of ultra value if played in the right deck. Tempo Warlock and Aggro Priest, perhaps?



    Notable cards affected:
    Chittering Tunneler, Unlicensed ApothecaryFlame Imp, Pit Lord, Circle of Healing, Darkshire Alchemist, Flash Heal. Does not affect Bloodbloom or Cho'gall.

    Posted in: Fan Creations
  • 1

    posted a message on Cornered Sentry Brawl vs Dirty Rat Brawl combo

    Dirty Rat has a chance to screw up Quest Rogue and Mage combos. I'll choose Dirty Rat anyday.

    Posted in: Card Discussion
  • 2

    posted a message on Midrange Paladin advice please

    People pretty much have a skeleton list for Midrange Pally, the various choices just improve your matchup against certain matches. I couldn't find my exact list already on hearthpwn but I don't feel like spending time uploading that deck atm. Found one, it's basically StrifeCro's list with Vinecleaver instead of Lay On Hands because I rarely needed it in my climb, shits all over Quest Warrior, and also gives Tarim value. Also with a Primordial Drake instead of a second Golakka

    Going 25-7 so far though still climbing to Rank 5. Mostly against Quest Warrior, Quest Rogue and sprinkles of other decks.

    StrifeCro MidRange Murloc Paladin
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (20) Ability (7) Weapon (3)
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    I'll just mention the notable inclusions / exclusions:
    1 x Golakka Crawler – vs. Rogues and Quest Warriors
    1 x Vinecleaver – vs. Quest Warrior. I've been facing a lot of them in my climb and my deck has a lot of techs for them.
    1 x Primordial Drake – Equality combo. Curator value.
    1 x Stampeding Kodo – Absolutely BRUTAL against Quest Warrior, and otherwise a lot of good procs against other decks. Lots of 2-Attack minions this meta. I don't think I've ever lost a game to Quest Warrior in my climb. I Kodo their Alleys and Braves, I flood the board to absorb DIE INSECT.
    2 x Stonehill Defender – Pally legends most of the time, very useful choices other times. Helps staunch the flow against aggro if you draw badly.
    2 x Spikeridged Steed – Saved me a BUNCH of games. Basically heals you for 12 health.

    Notable exclusions:
    No Lost in the Jungle – Don't see the value in a deck like this. Dead late game draw.
    Wild Pyromancer – I have the later game Primordial Drake combo that leaves a body on the board instead of suiciding. Plus Tarim is enough extra board clear on top of Equality Consec.
    Wickerflame – Good against aggro. If I would remove a card, he'd be the first to get in. I just didn't find space for him. Maybe sub for Kodo.

    Posted in: Paladin
  • 2

    posted a message on Gold & dust saving F2P Tips?
    Quote from BeHilt >>

    As a free to play player, I am currently finding it quite difficult to keep up to date with the meta. I spend the majority of my gold on Un'Goro packs, and whilst I don't have every Classic card, I definitely have a substantial collection. Do any of you lovely players have any tips or tricks for maximising my gold and dust savings? It's really hard for me to compete in ranked against all these players who are pumping in the dollars/have loads of coins saved up from before Un'goro. Thanks in advance for your help!

     Get good at arena, grind gold, buy packs. That's pretty much the only "fast" F2P pack farming method.
    Posted in: General Discussion
  • 1

    posted a message on Remove firefly
    Quote from I_Am_Awesome >>

    Yes rogue quest is stupid, firefly was supposed to be an activator for "if you played an elemental last turn" minions, but still it is not the probelm with rogue quest, minion count is. 4 is just too damn low when rogue has shadowsteps + ferrymen + brewmasters + mimic pods. It needs to be at least 5 minions played, right now with good draw a quest rogue can outburst a PW. 

     You think that wasn't part of Blizzard's design process? They knew it would be used in Quest Rogue. That was the point behind the expansion, card that can be used in multiple archetypes. That's why they were so generous with the tribal tags.

    Also, yeah, git gud. You can still outvalue and/or outrace Quest Rogue with the right deck.
    Posted in: General Discussion
  • 1

    posted a message on NA server is down, share your queue!

    *insert entitled demands for free content as compensation here*

    Posted in: General Discussion
  • 3

    posted a message on Weekly Card Design Competition 5.15 - Submission Topic

    Ever heard of Bide? A pseudo-Ice Block that stops enemies from attacking for a turn (unless they have lethal / don't care), just more armor gain for Druids, and also works well with Malygos.

    NOTE: The wording of "next turn" means your opponent's next turn. See Loatheb's wording.

    Posted in: Fan Creations
  • 1

    posted a message on The Un'Goro Volcano has Erupted!

    HA I KNEW IT! I just didn't figure out the right combination.

    Posted in: News
  • 8

    posted a message on Mkrr3 Quest Rogue
    Quote from Pinapo >>

    Turn 1: Quest Turn 2: Fire Fly, fire fly, Opponent concede
    Great!

     So now you have 2 Fire Fly and 2 Flame Elemental. What's your point?
    Posted in: Mkrr3 Quest Rogue
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