For some reason I was instantly given the rewards instead of having to go through the key unlocking scene, maybe it's because I disconnected on the last match (and reconnected. Seriously, it always happens on my last game, graphical errors and such. Maybe I can't marathon this game).
12-2
Gotta say, pretty insane deck. I once won with Bright-Eyed Scout > Y'Shaarj, Rage Unbound. A very Attrition-y deck with lots of AoE and removals. Genzo, the Shark only activated once. Most wins were on the backs on Pyroblast and Y'Shaarj. Meh rewards. Both losses were to Rogues with all the right answers. Envenom Weapon is scary when you have a deck of big drops.
Ever heard of Bide? A pseudo-Ice Block that stops enemies from attacking for a turn (unless they have lethal / don't care), just more armor gain for Druids, and also works well with Malygos.
NOTE: The wording of "next turn" means your opponent's next turn. See Loatheb's wording.
Ahh yes the typical Hearthpwn post. "I'm having a bad time. I'm aware that I may not be all that good. Any advice for a newbie?" "YEAH I AGREE YOU SUCK! UNINSTALL NOOB!"
Here's a non-toxic answer. Take a break. Find advice on the specific deck you're using. What've you been using to ladder? You never mentioned what you've been using. If you want to legit improve then you have to ask for specific feedback on your plays, not just say "I'm doing bad, what do I do?" because you won't get many answers apart from "take a break" and "maybe you suck."
Aren't these decks just variants of trumps handlock?
Does Trump have a copyright on Handlock or something? How does one "be original" with Classic Handlock in Un'Goro? There's creativity, and then there's optimization. No one here has claimed they made something groundbreakingly new.
The thing is, while I always loved handlock (especially during GvG - probably my favorite deck of all time) I'm not really feeling this deck right now. The only card I would need to craft for it is Elise, however I really don't understand the hype surrounding this card. It is basically add 5 random cards to your hand, and for that to even happen you need to draw another 2 mana card for it. The only reason it has a place in this deck is because, well, it fills your hand, however at the stage of the game that you're able to actually use the Un'Goro pack you should've played your drakes and giants already. So, for now the handlock is a no go for me.
Elise isn't even all that necessary, for all the reasons you said yourself. Even Trump said he only ran it because he basically ran it in every deck. He loves the value too much. The only place Elise has imo is in Priest with Shadow Visions. Otherwise it's rarely an auto-include.
I wouldn't discount the viability of Handlock just yet. The 3-mana 4/8 makes Taunt walls happen more often, stopping aggro in its tracks. In fact in my experience laddering so far, now is the time to use big Taunt decks like Handlock and Purify Priest, as Quest Rogue and Pirate Rogue haven't learned to tech in Sap and Execute just yet. They have nothing against huge Taunts. Plus the only thing you have to craft for Plantlock is well... the Plant.
If you want something new from your list of three, I'd go with Quest Warrior first, Elemental Shaman second, Quest Mage dead last. There are too many aggro on the ladder for Mage to "assemble Exodia". I'm currently running C'Thun Quest Warrior instead of the typical one just to have a secondary win condition. I don't agree with many Quest Warrior lists running Shield Slam because the Quest removes Armor Up, but with Ancient Shieldbearer in a C'Thun Quest deck, it still has value. Plus, Crazed Worshipper and Disciple of C'Thun helps with aggro.
Mostly Trump's list (I mean, a Handlock pretty much needs specific cards), but Twisting Nether instead of Elise. If you want something that feels newer, try the Warlock Quest + Deathwing and no other discard cards, for some lategame steam.
Ended up crafting the warrior deck - tbh it was the one I was leaning towards the most, but I still wanted to hear other peoples' opinion. However, please do keep adding your suggestions if you have them - there's still more than 2k dust I have available!
Slow down there, 2k dust is not a lot. I'd save it for when the meta settles. If you're still itching for a new deck, I suggest either joining the Quest Rogue cancer or Standard Quest Priest. I think both are safe once the meta settles.
The thing is, while I always loved handlock (especially during GvG - probably my favorite deck of all time) I'm not really feeling this deck right now. The only card I would need to craft for it is Elise, however I really don't understand the hype surrounding this card. It is basically add 5 random cards to your hand, and for that to even happen you need to draw another 2 mana card for it. The only reason it has a place in this deck is because, well, it fills your hand, however at the stage of the game that you're able to actually use the Un'Goro pack you should've played your drakes and giants already. So, for now the handlock is a no go for me.
Elise isn't even all that necessary, for all the reasons you said yourself. Even Trump said he only ran it because he basically ran it in every deck. He loves the value too much. The only place Elise has imo is in Priest with Shadow Visions. Otherwise it's rarely an auto-include.
I wouldn't discount the viability of Handlock just yet. The 3-mana 4/8 makes Taunt walls happen more often, stopping aggro in its tracks. In fact in my experience laddering so far, now is the time to use big Taunt decks like Handlock and Purify Priest, as Quest Rogue and Pirate Rogue haven't learned to tech in Sap and Execute just yet. They have nothing against huge Taunts. Plus the only thing you have to craft for Plantlock is well... the Plant.
If you want something new from your list of three, I'd go with Quest Warrior first, Elemental Shaman second, Quest Mage dead last. There are too many aggro on the ladder for Mage to "assemble Exodia". I'm currently running C'Thun Quest Warrior instead of the typical one just to have a secondary win condition. I don't agree with many Quest Warrior lists running Shield Slam because the Quest removes Armor Up, but with Ancient Shieldbearer in a C'Thun Quest deck, it still has value. Plus, Crazed Worshipper and Disciple of C'Thun helps with aggro.
Any reason why you're choosing this over a Handlock-esque style + QuestWing? i.e. Twilight Drake + Mountain Giant + Razorleaf + Shadowflame + Faceless Shambler, etc etc etc. The Tar minions feel too slow, and a single target Freeze does little against a wide board. I also don't see why you'd want Zavas there since she'll be a dead card until Deathwing discards her... once. 2-mana 4/4 is nothing to write home about when you're so late in the game you played a Deathwing.
I've always loved silence priest. How is it holding up against the storm of aggro decks?
Maybe I'm just not meeting any that had good draws, but I've been able to stop Pirates and Quest Rogues with gigantic walls of Taunt. If that's not in the cards, Shadow Word: Pain manages to stave off some aggression. I haven't played enough games to say how good this is, I mostly just wanted to share the screenshot.
Where else but Un'Goro can you say "I just beat Jade Druid with a Purify Priest."
Won't be surprised if it'll get weaker as the meta settles. Purify Priest mostly preys on Quest Rogue's lack of Sap Pirate Warrior's lack of Execute in most lists. Once they tech it in (It's especially easy for Pirates to add Execute), this will be considerably weaker.
Been having success against a lot of decks, considering that a lot of them have opted for no removal. Of course, I wouldn't put all my eggs in one basket if this wasn't against Druid who has no hard removal. Still, it's so satisfying watching a Jade board build up against a 4/50 Taunt that turns into a 50/50 next turn.
1
*insert entitled demands for free content as compensation here*
0
For some reason I was instantly given the rewards instead of having to go through the key unlocking scene, maybe it's because I disconnected on the last match (and reconnected. Seriously, it always happens on my last game, graphical errors and such. Maybe I can't marathon this game).
12-2
Gotta say, pretty insane deck. I once won with Bright-Eyed Scout > Y'Shaarj, Rage Unbound. A very Attrition-y deck with lots of AoE and removals. Genzo, the Shark only activated once. Most wins were on the backs on Pyroblast and Y'Shaarj. Meh rewards. Both losses were to Rogues with all the right answers. Envenom Weapon is scary when you have a deck of big drops.
3
Ever heard of Bide? A pseudo-Ice Block that stops enemies from attacking for a turn (unless they have lethal / don't care), just more armor gain for Druids, and also works well with Malygos.
NOTE: The wording of "next turn" means your opponent's next turn. See Loatheb's wording.
0
Ahh yes the typical Hearthpwn post.
"I'm having a bad time. I'm aware that I may not be all that good. Any advice for a newbie?"
"YEAH I AGREE YOU SUCK! UNINSTALL NOOB!"
Here's a non-toxic answer. Take a break. Find advice on the specific deck you're using. What've you been using to ladder? You never mentioned what you've been using. If you want to legit improve then you have to ask for specific feedback on your plays, not just say "I'm doing bad, what do I do?" because you won't get many answers apart from "take a break" and "maybe you suck."
8
2
There's creativity, and then there's optimization. No one here has claimed they made something groundbreakingly new.
0
I run a similar list. A few questions: How many times has silencing the Watchers and Plants been useful? Is it worth the inclusion?
Here's what I've been running. Nothing special.
0
Mostly Trump's list (I mean, a Handlock pretty much needs specific cards), but Twisting Nether instead of Elise. If you want something that feels newer, try the Warlock Quest + Deathwing and no other discard cards, for some lategame steam.
0
If you're still itching for a new deck, I suggest either joining the Quest Rogue cancer or Standard Quest Priest. I think both are safe once the meta settles.
0
I wouldn't discount the viability of Handlock just yet. The 3-mana 4/8 makes Taunt walls happen more often, stopping aggro in its tracks. In fact in my experience laddering so far, now is the time to use big Taunt decks like Handlock and Purify Priest, as Quest Rogue and Pirate Rogue haven't learned to tech in Sap and Execute just yet. They have nothing against huge Taunts. Plus the only thing you have to craft for Plantlock is well... the Plant.
If you want something new from your list of three, I'd go with Quest Warrior first, Elemental Shaman second, Quest Mage dead last. There are too many aggro on the ladder for Mage to "assemble Exodia". I'm currently running C'Thun Quest Warrior instead of the typical one just to have a secondary win condition. I don't agree with many Quest Warrior lists running Shield Slam because the Quest removes Armor Up, but with Ancient Shieldbearer in a C'Thun Quest deck, it still has value. Plus, Crazed Worshipper and Disciple of C'Thun helps with aggro.
0
Want to hurt Quest Rogues and Pirates? Bench that Exodia Mage of yours and play something else for a while.
0
Any reason why you're choosing this over a Handlock-esque style + QuestWing? i.e. Twilight Drake + Mountain Giant + Razorleaf + Shadowflame + Faceless Shambler, etc etc etc. The Tar minions feel too slow, and a single target Freeze does little against a wide board. I also don't see why you'd want Zavas there since she'll be a dead card until Deathwing discards her... once. 2-mana 4/4 is nothing to write home about when you're so late in the game you played a Deathwing.
0
Where else but Un'Goro can you say "I just beat Jade Druid with a Purify Priest."
Won't be surprised if it'll get weaker as the meta settles. Purify Priest mostly preys on Quest Rogue's lack of Sap Pirate Warrior's lack of Execute in most lists. Once they tech it in (It's especially easy for Pirates to add Execute), this will be considerably weaker.
0
1
Been having success against a lot of decks, considering that a lot of them have opted for no removal. Of course, I wouldn't put all my eggs in one basket if this wasn't against Druid who has no hard removal. Still, it's so satisfying watching a Jade board build up against a 4/50 Taunt that turns into a 50/50 next turn.