Not exactly a problem.
Everyone build the deck thinking in shaman now and silence/weapon techs are useless vs them, if this rogue deck become a problem people will start to use Oozes and Spellbreakers.
It is a strong deck but unlike shaman need a good starting hand and specific cards, shaman the entire deck is broken and any card you draw will crush the opponent.
4
There is always a couple of dickheads who want to take the joy out of things: "bUT YoU DiDnT makE it To LegenD When Things WerE Hard". People said the same when Razakus, Pirate warrior, Aggro shaman and so on was a thing. Hell, I am sure you can find people saying that DH has made it easier for people as well.
I am happy for you. Enjoy some meme decks prior to ladder reset. :-)
1
Long games tend to rely heavily on RNG and what value you get, and the one who gets the best value from the RNG cards often wins.
Shorter games, e.g. aggro vs aggro is where the true skill is. Every decision matter and even a single mistake can cost you the game. Control mirrors is more forgiving and a mistake or two does not mean you lost.
3
RNG is always a part of card games because you draw cards. You can beat the world best MTG player if he doesn't draw any mana. And I don't care about counter matchups; it happens in LoR as well. RNG should not be such a high factor that it starts to mess with the skill factor. It is fair that it sometimes tips the scale of the match. But the RNG factor is just too consistent in Hearthstone and games are too often decided by what spell, minion or whatever a lackey gave you. It gives great highlights to Youtube but it's not fun to be on the recieving end of it.
It's a matter of taste and I found that I really don't like the RNG level of Hearthstone after I tried something else. It's understandable and fair that people like it as it can be really fun too.
6
RNG has really taken over Hearthstone. I've played Hearthstone since it was released from beta and enjoyed it a lot. However, in the recent expansions I've lost my motivation but still kept on playing it because there were some fun decks here and there, and BG was a good addition to give some variety.
But then I tried to play Legends of Runeterra (LoR), where there are some RNG elements, but not as many and as game-swingy as the ones in Hearthstone. And know I can't play Hearthstone anymore. LoR made me realize how much I hate losing games because someone discovered a Pyroblast of their Mana Cyclone which gave them a discover spell that randomly gave them Pyroblast. Or when you are in a position where you've basically won the match but the enemy got a random puzzlebox which clears your board and gives them a board instead. These situations are just not funny.
It can be fun a times but when it's a factor in the majority of the games it is too much. LoR is not perfect but it is more satisfying than the RNG-fiesta Hearthstone has become.
1
"I want a deck list that gives at least a 60 % winrate".
Jesus... You know that you are the one playing the deck, right?
1
If you want a discussion about a mechanic then post arguments and thougts. Not just: "ThiS MeChaniC is StupiD. Mage Get Lucky All time With Boxes and I DonT like It." There are plenty of topics that show this community is willing to disuss things if you present arguments.
12
aaaaand use the salt thread for salt.
Have a nice day.
2
I'll admit: I had my guard up when I saw the title, and I even considered to have a salt thread copy-paste ready before reading.
I was wrong. This is spot on. Well fucking said.
1
Climbing and pooping is the way to go.
The man has a point.
1
You are making some strange comparisons in your analysis.
You are comparing cards from different rarities - e.g. epics compared to rares (Bonfire elemental was played in a minion/elemental mage deck that did ok), epics compared to legendaries. You are also neglacting cost "It just costs 1 mana more". 1 mana is significant - especially when we are dealing with a top statted 3-drop, and 4/3 for 4 mana is not a good statline.
As Its9l has mentioned I don't think that changing the wording to "A spell played this turn" will buff them by much as it's just an increase to the battlecry cost. This way you can at least invest a spell to activate the battlecry.