I am not insanely mad but just finished a 10-3 run in arena (which is nice) as a Priest. The rouge who finished me off had: 3x Giant Wasp, 2x Vilespine Slayer, Envenom Weapon, Sap and a Shadowcaster for his vilespin slayer. The tough part was that he topdecked three of those cards the moment he needed them.
In my control paladin I have both Hungry Crab and Golakka Crawler in my deck. In matches against murlocs I draw golakka crawler and in matches against pirates I draw hungry crab. It's starting to get to me.
I wrote so much in this single post. Deleted it all, I should stop posting all my rage in here. But this is one of those days that everything seems to work against you.
Every single deck I play get's smacked down in a course of 3-5 matches. And I tried all variety's for several games. Aggro, control, freeze mage, quest mage. Everything get's matched up against a deck that counters it hard in 3/4 games.
Play tier 1 or quit Hearthstone. Hearthstone 2017 everyone. What a game.
If it helps you blow off steam then do it. :-)
Stop playing the day. I can't count how many stars I've lost when I played on tilt. E.g. when you get angry because the opponent has an answer to your board state or a single minion you played. You think you play without mistakes but perhaps you rush things more than should etc.
Personally I climbed perfectly well with a control paladin deck where I teched some cards depending on my matchups. It's strong against most aggro decks, mages and can outvalue taunt warrior and even quest rogue (even though it can be tough).
Counter proposal: add a living mana effect to it where you temporarily take away an opponent's mana crystal. Thinking about the concept of ramp, I think it fits thematically to stall your opponent's development so that you can survive until the late game.
Destroy a minion, silence it AND remove (temporarily) a mana crystal for 3 mana? Yea.. no.
Well the thing is that it's a win more card meaning that curving it on T3 is not a good play. However, innervate + this bastard can win you games on the spot. Regardless it's an okay card because it has pseudo taunt with a "kill this bastard or lose the game"-tag on it. So people might overkill it.
I made a few changes to the deck but holy cow it is a fun deck. I have yet to face a jade druid or a quest rogue but my god... this deck rapes aggro decks and can outvalue control decks. Well done. :-)
guys what do i tech in to beat murloc paladin in casual
kill me
somoeneone killl me for real
I run double hungry crab in my quest rogue, one in my egg druid and one in my murloc paladin. The better question is: Why are people playing murloc paladin in casual?
It sucked when it was released because Priest was in a bad spot at the time. It does not suck now because more cards support it now. Besides, Silence is strictly better because it allows for way more flexibility.
In hindsight a lot of cards are actually strong. Before the release of pirates, cards like Arcanite Reaper and Heroic Strike saw no play and were therefore bad cards. Now people are calling for rotation of Arcanite Reaper to the Hall of Fame.
I see your point and no offence... but this is quite a silly post.
i might be wrong, but doing the Heroic Brawl just a few days after an expansion, where people spended Gold on packs, looks like ... well, in the end Blizz is just a company wanting money
They can't win, can they? Last time they did a heroic brawl before the release of an expansion and people were like: "Yea Blizzard want people to spend all their gold before a new expansion hits". Now they've done it after the release of an expansion and they hear the same shit again.
just finished a mage arena run. and my god... went 2-3 and my three loses was against near constructed level decks. i have never seen so much removal. my deck was by no means bad.
played against a priest who managed to steal my meteor on the perfect time, and made huge tempo plays while removing my big guys with shadow word death.
a mage who had a spell for every minion i played more or less
My hate for this card is immense. It is by no means a overpowered card, but my god... this card screws me over every time I play it or it is played against me.
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I am not insanely mad but just finished a 10-3 run in arena (which is nice) as a Priest. The rouge who finished me off had: 3x Giant Wasp, 2x Vilespine Slayer, Envenom Weapon, Sap and a Shadowcaster for his vilespin slayer. The tough part was that he topdecked three of those cards the moment he needed them.
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In my control paladin I have both Hungry Crab and Golakka Crawler in my deck. In matches against murlocs I draw golakka crawler and in matches against pirates I draw hungry crab. It's starting to get to me.
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That feeling when you outvalue a quest rogue that keeps spamming 5/5's on the board as a control a paladin. :-D
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Well the thing is that it's a win more card meaning that curving it on T3 is not a good play. However, innervate + this bastard can win you games on the spot. Regardless it's an okay card because it has pseudo taunt with a "kill this bastard or lose the game"-tag on it. So people might overkill it.
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I made a few changes to the deck but holy cow it is a fun deck. I have yet to face a jade druid or a quest rogue but my god... this deck rapes aggro decks and can outvalue control decks. Well done. :-)
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I have not faced a jade druid yet but I think this deck struggles against them as it is too slow and jade druids can heal for alot.
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... congratulations, I guess. :-)
Personally, things like this does not bother me at all but I guess we all have different trigger points.
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It sucked when it was released because Priest was in a bad spot at the time. It does not suck now because more cards support it now. Besides, Silence is strictly better because it allows for way more flexibility.
In hindsight a lot of cards are actually strong. Before the release of pirates, cards like Arcanite Reaper and Heroic Strike saw no play and were therefore bad cards. Now people are calling for rotation of Arcanite Reaper to the Hall of Fame.
I see your point and no offence... but this is quite a silly post.
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just finished a mage arena run. and my god... went 2-3 and my three loses was against near constructed level decks. i have never seen so much removal. my deck was by no means bad.
played against a priest who managed to steal my meteor on the perfect time, and made huge tempo plays while removing my big guys with shadow word death.
a mage who had a spell for every minion i played more or less
0
My hate for this card is immense. It is by no means a overpowered card, but my god... this card screws me over every time I play it or it is played against me.