I'd really love to see Theotar, the Mad Duke banned (won't happen) or nerfed - but how? Maybe "swap a random card with your opponent"? I can understand the idea behind the card and why having a combo disrupting tool could be healthy for the game, but I also think that it also punishes T2/T3/Offmeta/Meme decks way too hard. While Druid or Mage can survive and win perfectly fine if you steal their Sire Denathrius or Kel'Thuzad, the Inevitable because they have so many other effective tools, stealing an infused Artificer Xy'mox or a Lightforged Cariel or any other card you were holdig onto to get that one shot at winning is way, way too much disrupting. Especially as the card is often played by the very dacks that have access to so many control tools anyways (the same Mage and Druid, but also Shaman).
TL;DR: Theotar is like an inverted Robin Hood, stealing from the poor to give to the rich and therefore needs to go, because it badly hampers deck diversity.
7
Multi-strike 5 mana and "Give your Charge minions +1"
0
Classic mode
Pro: no Demon Hunter
Con: 40% matches against Miracle Rogue, 40% against Handlock.
-11
Diligent Notetaker+ Mutate = transform a totem into a 10-drop.
Or anything else.
3
To fight Quest mage.
It gets the Time Warp spell from their hands after they complete the Quest, and use to finish the game before they do.
(They still complete the Quest easily despite the "nerf"...)
30
This card has lots of flavour.
It tastes like sh...
4
Brian "Brian Kibler" Kibler from Brian Kibler Gaming's party
23
Pretty sure that won't be possible, since it's not a "collectible" weapon. Systems-wise, it's a token card like the weapon from Arathi Weaponsmith
1
It's true... "I'm so sorry, friend."
3
Ditto.
1
I tried this deck and it's quite a fun one, I love it. Only two observations:
- King Mukla lose me games against other tempo decks (in particular, Mage), Secret Pally and sometimes even other Druids. Can't play it. In this slot I'm experimenting with Ogre Brute to also have a "big minion turn 3". Not sure about this one, but i feel as a very tempo-driven deck it does need a 3 drop more consistent than Ancient Watcher -> Keeper/Wailing.
- I could really use +1 Ironbeak Owl or Spellbreaker for greater consistency in silencing my big dudes or their taunt minions. Don't know what to cut, though. Suggestions?