Pretty weak because you will get maximum 7 armor, which will happen if you are aggro, and if you are aggro, you don't want slow cards. If you are not aggro, you will get like 3-4 armor maximum, which is useless. I'd rather use Earthen Ring Farseer.
There are five 1-mana spells that IMO are broken. I have no problem with good, powerful cards. Living Roots and Power Word: Shield are both incredible, but there is a limit to their power. The five cards I list below can create back-breaking situations - all for just 1 mana.
Earthen Scales - We've all seen it. Opponent plays a card that summons a 10/10 Jade Golem, then plays this on the Golem for 11 armor. Not even Warrior stacks armor so cheaply (Iron Hide = 5 armor).
Jade Idol - Infinite value in long games. Should be "Summon a Jade Golem; or Shuffle 3 cards that summon a Jade Golem for 1 mana into your deck". Even that would be broken, but not like this.
Inner Fire - Should have been sent to Hall of Fame with the other three Classic spells (Ice Lance, Conceal, Power Overwhelming). No other card in the game can buff a minion's attack as much as this card, and only 1 mana?. Sure, to get the crazy 40/40 minions (or more) you need to combo with Divine Spirit, but even putting this alone on a Deathlord or Mogu'shan Warden is insane. Yes, this cheese has always been around and wasn't abused much before, but it sure is being abused now.
Potion of Madness - For just 1 mana, you can clear 2 minions in the early game. What? This one isn't the worst of this bunch, but it is the card that tilts me the most when it is played.
Upgrade! - If you put this on an Arcanite Reaper, this is essentially a 6/1 weapon for 1 mana. If you had to have an active weapon to play this card, it would be balanced. But what makes it insane is the fact that you can create a 1/3 weapon if you don't have one to buff - no downside to this card at all. Yes, Patches is strong, but IMO the real power behind Pirate Warrior is the weapon buff mechanic from this card and Bloodsail Cultist.
Inner Fire is one of the reasons Priest is "playable".
I was in wild as a warrior and played against a mage. Hall of faming Ice Lance makes no sense. This card is broken, why don't we make it so standard players won't be able to play it but i don't care about wild. Ice Block, let me play this secret so I can play my Emperor and prepare for the OTK. Evolved Kobold 3 mana with Emperor, 3 mana, +2 Spell Power, and lets say 6 spells, 12 damage for 3 mana. Mage is like, wow, you have a huge board, but I don't give a shit.
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Pretty weak because you will get maximum 7 armor, which will happen if you are aggro, and if you are aggro, you don't want slow cards. If you are not aggro, you will get like 3-4 armor maximum, which is useless. I'd rather use Earthen Ring Farseer.
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Don't even have the legendaries in the decks FeelsBadMan.
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My only problems are Vilespine Slayer and Spikeridged Steed. They are literally insant loss unless you are a Mage.
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I've got a huge gun!
5 mana Battlecry: Destroy your opponent.
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Don't even have 300 gold. FeelsBadMan
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I even have 6 warrior decks and still don't need more slots.
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70 MILLION PLAYERS! Enjoy the three free packs awarded to celebrate a mammoth launch!
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Nice, nice.
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I was in wild as a warrior and played against a mage. Hall of faming Ice Lance makes no sense. This card is broken, why don't we make it so standard players won't be able to play it but i don't care about wild. Ice Block, let me play this secret so I can play my Emperor and prepare for the OTK. Evolved Kobold 3 mana with Emperor, 3 mana, +2 Spell Power, and lets say 6 spells, 12 damage for 3 mana. Mage is like, wow, you have a huge board, but I don't give a shit.