Honestly, this deck feels bonkers to me. I've been playing hearthstone since the beginning and usually can pilot my waky home brews to rank 5, then I never have time to grind to legend. But with this deck, it feels so strong, I wouldn't be surprised if I hit legend for the first time with it. I started this season at rank 14 (I wasn't able to play much last month) and in two days I've gone all the way to rank 6 with only 4 losses. (Half of those were because I misplayed the deck)
There are so many cool flex plays with this deck. You can zola/baleful pyromancers vs aggro/token decks, you can mega cycle and finish with double HW vs priest/shaman, you can play for a tempo shirvallah to stablize midgame into a single 25 damage HW to finish vs midrange decks, or you can play for the 4 horsemen against the ultimate tanks like Druid/Warrior.
I even regularly beat control warlock that try to interfere with my combo because it has so much redudancy. No single piece of the deck is critical to all win conditions.
Actually she can be a sprint with a body if you can afford to cast both of the heal+cycle spells on minions and you've played both divine shield + draw buffs. I have found her to be amazing and I play her in my list:
It can be a 1 turn OTK, you just have to set up by playing shirvallah, baleful, baleful, zola on baleful, baleful again. Then you have 3 shirvallah in the deck, and next turn you play HW, HW
I actually came up with almost the same kind of deck. The dual win condition is fantastic. I often win just by out healing and holy wrath-ing once. But it's nice to know there is an answer to the mega armor matches. My list leans harder on the draw as I included acolyte of pain and lynessa. Here is the list I am running if you're curious.
I have been having the best success with my Justice Demands you Die deck. It goes all in on the combo, but you don't need to use all the pieces for A double Holy Wrath if you don't need it. I often play-shuffle shirvallah in the mid to late game to help stablize and make it to combo. The deck is also capable of doing the four horsemen too vs druid and warrior. So far I am cleaning up.
If you like Bazookadin but don't like loosing to Druid/Warrior here is the best news ever. With some small tweaks (that actually improve the consistency of the Bazooka OTK in my testing) you can also pull off the Four Horsemen OTK as a second win condition. Check out the thread here in the Paladin Forum, or the deck list:
OK, here it is folks. A smooth and powerful deck that can pull off (quite consistently) either of the Paladin OTK's. The deck is build more like Bazookadin (as I believe that deck to be a faster OTK) but I liked adding Uther for survival and then it was a quick tweak before the Four Horsemen OTK was possible.
If you play two Astral Tigers you can shuffle two copies of Da Undatakah into your deck and increase the odds of redrawing it.
Or just play the same copy of Astral Tiger again after it shuffles itself. In the matchups where infinite Undatakah is relevant, I don't think that will be too difficult to do that and play around silence. But maybe I'm wrong. I certainly understand it as a hedge against transform effects.
The only problem I've run into with Tyrantus is when I have Oondasta and Hadronox. I typically don't want to play down Hadronox without naturalize as a back up. But that means I'm also stuck holding Oondasta and Tyrantus. Blech.
There is also a possibility to run a copy of the new 6 mana spell - summon a beast and give it rush. If you are dropping a Tiger that might be a decent replacement. However, I feel like most decks run 1 silence and if this deck becomes popular they will be trying to silence the Tiger every time. Like I said, I think the opportunity of cost of the extra Tiger is moderate to low, however the potential for decreasing consistency without it, is quite high. Having the extra Da Undatakah's is huge for increasing how fast you can draw it again.
I've also been playing this today. It's a lot of fun, although I have a sneaking suspicion that regular old Taunt Druid is probably better.
Regarding your deck, why 2 Astral Tigers? Is it a hedge against Polymorph/Hex?
I still think this deck should play Malfurion since the upgrade is that important. Further, if you're playing him in an aggro match up, you don't care about scarabs messing up your pool.
I also took Ziliax out of mine, but mostly because I feel like 2x Wrath are about as good against Aggro while being better against Control.
If you play two Astral Tigers you can shuffle two copies of Da Undatakah into your deck and increase the odds of redrawing it. This way you do not have to redraw the Astral Tiger a second time or worry about the only Tiger getting silenced. Plus the tiger is not aweful as it improves late game Oaken Summons.
That said, I could see the swap for a second Howl in low Silence metas.
As for Tyrantus, its is often possible to manipulate your hand to guarantee Tyrantus, I toyed with a Deathwing as the ultimate back up, and you could also include a 3 card package of Mulchmuncher and 2x Landscaping to improve your deck vs. zoo. (Maybe remove Tyrantus, Howl and one Tiger)
I was toying with a list like Firebat played in the last Omni-stone. It ended up somewhat similar, but with a couple of changes (that I think improve the midgame).
I have been toying with what the third beast should be. I started with a Young Dragonhawk for max burst, then I went to the quest and Springpaw. Then I tried the Lynx. However the deck kept loosing to Standard Spell/Secret Hunter by getting rushed down (despite having way more value). I am currently running a copy of Vicious Scalehide and two Animal Companion and that finally seems to have turned the tables. My deck just has way to much healing/value for the other hunters and when I get Zul'jin down not only do I clear my board and build one myself, but I refill my hand with bonkers buffed beasts.
2
Honestly, this deck feels bonkers to me. I've been playing hearthstone since the beginning and usually can pilot my waky home brews to rank 5, then I never have time to grind to legend. But with this deck, it feels so strong, I wouldn't be surprised if I hit legend for the first time with it. I started this season at rank 14 (I wasn't able to play much last month) and in two days I've gone all the way to rank 6 with only 4 losses. (Half of those were because I misplayed the deck)
There are so many cool flex plays with this deck. You can zola/baleful pyromancers vs aggro/token decks, you can mega cycle and finish with double HW vs priest/shaman, you can play for a tempo shirvallah to stablize midgame into a single 25 damage HW to finish vs midrange decks, or you can play for the 4 horsemen against the ultimate tanks like Druid/Warrior.
I even regularly beat control warlock that try to interfere with my combo because it has so much redudancy. No single piece of the deck is critical to all win conditions.
0
Actually she can be a sprint with a body if you can afford to cast both of the heal+cycle spells on minions and you've played both divine shield + draw buffs. I have found her to be amazing and I play her in my list:
0
It can be a 1 turn OTK, you just have to set up by playing shirvallah, baleful, baleful, zola on baleful, baleful again. Then you have 3 shirvallah in the deck, and next turn you play HW, HW
0
This list also has been working for me (without Kangor)
2
I actually came up with almost the same kind of deck. The dual win condition is fantastic. I often win just by out healing and holy wrath-ing once. But it's nice to know there is an answer to the mega armor matches. My list leans harder on the draw as I included acolyte of pain and lynessa. Here is the list I am running if you're curious.
Edit: Also it is possible to do the 50 damage combo in one turn with this deck if you go:
Setup: 0 mana Shirvallah, Baleful on Shirvallah, Baleful, Zola on Baleful, Baleful
Kill Turn: You draw 1 of 3 Shirvallah naturally, then Holy Wrath and Holy Wrath.
0
I have been having the best success with my Justice Demands you Die deck. It goes all in on the combo, but you don't need to use all the pieces for A double Holy Wrath if you don't need it. I often play-shuffle shirvallah in the mid to late game to help stablize and make it to combo. The deck is also capable of doing the four horsemen too vs druid and warrior. So far I am cleaning up.
0
Yes you shuffle the horsemen. The deck draws fast enough that you will get them in time.
0
If you like Bazookadin but don't like loosing to Druid/Warrior here is the best news ever. With some small tweaks (that actually improve the consistency of the Bazooka OTK in my testing) you can also pull off the Four Horsemen OTK as a second win condition. Check out the thread here in the Paladin Forum, or the deck list:
0
OK, here it is folks. A smooth and powerful deck that can pull off (quite consistently) either of the Paladin OTK's. The deck is build more like Bazookadin (as I believe that deck to be a faster OTK) but I liked adding Uther for survival and then it was a quick tweak before the Four Horsemen OTK was possible.
See the deck writeup for details
0
There are several variants of Hunter out there but some good tech cards are as follows
Vs Secret and spell based decks:
Neutral - Chief Inspector
Priest - Silence, Mass Hysteria, general healing, high value strategy (Benedict's quest priest) or OTK (Mechathun with Hemet and Wild Pyro)
Shaman - Shudderwock shaman should do well. No need to proc secrets at all.
Vs. Deathrattle or recruit
Priest - Divine spirit inner fire dragon priest works pretty well
Shaman - something aggro with burn to finish past taunts.
0
Tundra rhino allows for some nice burst plays to finish games. But it was really more for when I had young Dragonhawks going face for 8 damage
0
There is also a possibility to run a copy of the new 6 mana spell - summon a beast and give it rush. If you are dropping a Tiger that might be a decent replacement. However, I feel like most decks run 1 silence and if this deck becomes popular they will be trying to silence the Tiger every time. Like I said, I think the opportunity of cost of the extra Tiger is moderate to low, however the potential for decreasing consistency without it, is quite high. Having the extra Da Undatakah's is huge for increasing how fast you can draw it again.
0
If you play two Astral Tigers you can shuffle two copies of Da Undatakah into your deck and increase the odds of redrawing it. This way you do not have to redraw the Astral Tiger a second time or worry about the only Tiger getting silenced. Plus the tiger is not aweful as it improves late game Oaken Summons.
That said, I could see the swap for a second Howl in low Silence metas.
As for Tyrantus, its is often possible to manipulate your hand to guarantee Tyrantus, I toyed with a Deathwing as the ultimate back up, and you could also include a 3 card package of Mulchmuncher and 2x Landscaping to improve your deck vs. zoo. (Maybe remove Tyrantus, Howl and one Tiger)
1
I was toying with a list like Firebat played in the last Omni-stone. It ended up somewhat similar, but with a couple of changes (that I think improve the midgame).
0
I have been toying with what the third beast should be. I started with a Young Dragonhawk for max burst, then I went to the quest and Springpaw. Then I tried the Lynx. However the deck kept loosing to Standard Spell/Secret Hunter by getting rushed down (despite having way more value). I am currently running a copy of Vicious Scalehide and two Animal Companion and that finally seems to have turned the tables. My deck just has way to much healing/value for the other hunters and when I get Zul'jin down not only do I clear my board and build one myself, but I refill my hand with bonkers buffed beasts.