The scenario: i had 2 boombots versus my opponents knifejuggler, I used one of my boombots to proc noble sacrifice, the juggler then hit my other boombot which killed the 2-1 from noble sacrifice.
The result: the initial boombot i attacked with was frozen ingame not able to attack anything that turn.
Patron. Just due to the fact that it still exists. Looking at the reasoning why miracle was removed, I cant seem to see the reason why patron shouldnt be hit with the hammer. I've about had it with them now.
Quote from Zeriyah on 9/22/2014 Patchnote "Leeroy Jenkins(Frothing berserker) created a strategy that revolved around trying to defeat your opponent in one turn without requiring any cards on the board. Fighting for board control and battles between minions make an overall game of Hearthstone more fun and compelling, but taking 20+ damage in one turn is not particularly fun or interactive."
Peace
I'm trying to be positive here, not realistic. That said:
I think that miracle was "nerfed" due to a series of circumstances that weren't only the listed above. (In fact i think that the "non interactivity" thing was kinda bulls*it, hiding the lack of skill in balancing the game properly). The jenkins combo was a thing in handlock too, and it was sometimes more consistent than in miracle. And the 6 mana Gadjetzan was the nail in the coffin; gvg could not get that 5 mana drop alive as it was. Those two things literally killed the deck.
I miss miracle rouge. I'm not the only one i think.
I'm ok with tweaking the frothing berserker combo; but killing a deck is never a good thing. And changing core cards of a deck without killing it is not an easy thing to do.
Don't get me wrong, I agree with the nerf to miraclerogue. I don't particularly like to see decks get utterly destroyed, but a change to frothing would've made me one happy camper.
Patron. Just due to the fact that it still exists. Looking at the reasoning why miracle was removed, I cant seem to see the reason why patron shouldnt be hit with the hammer. I've about had it with them now.
Quote from Zeriyah on 9/22/2014 Patchnote "Leeroy Jenkins(Frothing berserker) created a strategy that revolved around trying to defeat your opponent in one turn without requiring any cards on the board. Fighting for board control and battles between minions make an overall game of Hearthstone more fun and compelling, but taking 20+ damage in one turn is not particularly fun or interactive."
I never quite understood why miraclerogue where demolished while Patronwarrior got the thumbs up. Dealing with facehunter is simple, dealing with frothings and a 25dmg+ burst in one turn is not.
as more and more new cards enter our collection, some of the less played legendarys might get to see more play. For example; tradeprince, he is a rather good card if there where ever to be released enough cards for a certain archrtype of rogue such as a controlrogue.
My point being that the game doesnt take a 180 just after a few expansions. Have patience
This deck is making a strong showing in the current meta. It has some insane tempoplays aswell as great removal and strong boardpresence at the same time. Basically all you want for climbing ranked at the moment. +1
10
I'm not really sure. Ask someone else.
5
Cool idea. The deck itself doesnt work though
4
Stating Renolock as a "normal" difficulty MU is so far off, once jaraxxus hits the board you lose. I would say its a "hardcore" MU for this deck
0
This brawl is great! If you have some extra love for the boardgame "Dominion", this is a brawl you would play a few times :)
0
That was the case, yes. It was not aligned with my board. Just seemed like an obvious bug due to this.
1
The scenario: i had 2 boombots versus my opponents knifejuggler, I used one of my boombots to proc noble sacrifice, the juggler then hit my other boombot which killed the 2-1 from noble sacrifice.
The result: the initial boombot i attacked with was frozen ingame not able to attack anything that turn.
Is this intended?
0
Don't get me wrong, I agree with the nerf to miraclerogue. I don't particularly like to see decks get utterly destroyed, but a change to frothing would've made me one happy camper.
1
Patron. Just due to the fact that it still exists. Looking at the reasoning why miracle was removed, I cant seem to see the reason why patron shouldnt be hit with the hammer. I've about had it with them now.
Quote from Zeriyah on 9/22/2014 Patchnote "Leeroy Jenkins(Frothing berserker) created a strategy that revolved around trying to defeat your opponent in one turn without requiring any cards on the board. Fighting for board control and battles between minions make an overall game of Hearthstone more fun and compelling, but taking 20+ damage in one turn is not particularly fun or interactive."
Peace
5
Easy. Trade novice and stormwind knight into 1/4 voidwalker, trade 3/2 into 1/3 voidwalker
0
And double brawl wrecks hunter how?
10
I never quite understood why miraclerogue where demolished while Patronwarrior got the thumbs up. Dealing with facehunter is simple, dealing with frothings and a 25dmg+ burst in one turn is not.
0
The way I like to look at it is this:
as more and more new cards enter our collection, some of the less played legendarys might get to see more play. For example; tradeprince, he is a rather good card if there where ever to be released enough cards for a certain archrtype of rogue such as a controlrogue.
My point being that the game doesnt take a 180 just after a few expansions. Have patience
0
This deck is making a strong showing in the current meta. It has some insane tempoplays aswell as great removal and strong boardpresence at the same time. Basically all you want for climbing ranked at the moment. +1
0
All the haters probably played this deck 2-3 games without even having the proper knowledge of the rogueclass itself.
You got my +1 for this deck, keep up the good work!
0
Been playing rogue for a while now, and after finally realizing miracle is too hard to pull off I've had great success with this deck: