This deck is really fun!! That Secret Passage trick at the end is brilliant.
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Jun 11, 2020Posted in: Wild Beasts and Jungle GIANTS! Updated
Thanks! It's feels streaky though. Not sure if it should have one or two Strength in Numbers. But this is doing better than my dragon version. I tried another one that uses Witching Hour with Beasts and Dragons! That one is beating mine atm. I really need more testing.....I'd like to check yours out. Good Luck!
May 28, 2020Posted in: Jungle Giants
Cool deck. I've been trying Jungle Giants w/o much success so far. I'll try this out and let you know if I have any advice. I'm working on a similar style deck, but we have many different cards. Blood of The Ancient One seems very clever. Nice idea there.
May 12, 2020Posted in: Recruit Taunt Warrior w/ Kargath UPDATED!
Apr 29, 2020Posted in: Recruit Taunt Warrior w/ Kargath UPDATED!
So...I'm trying some real decks to push for legend right now. This is one of my fav (and more expensive/rare) archetypes, so I'll get back to this one soon. Not sure about the Bulwark of Azzinoth yet. So far, I think he's good but not necessary. You can replace it with some anti-aggro card. I'd keep my dust at least for now. Y'Shaarj, Rage Unbound is a great craft! He's neutral, so obviously he's more versatile than Woecleaver. You can run this deck w/o Woecleaver anyway, imo. I wouldn't even try it w/o Y'Shaarj, Rage Unbound. I'd craft that one first and try the deck out with subs. Good Luck!
Jun 19, 2019Posted in: Summon/Shuffle Warlock
This deck is a BLAST!!!! I've only played a few games, but with crazy outcomes...even with a loss against an effing Big Priest. Playing at rank 5-4 right now. Dollmaster Dorian and Dr. Morrigan feel great...especially when they pull Sylvanas Windrunner on yet another Big Priest - lol. I'm thinking about taking out Dark Pact for another Augmented Elekk. I'll def be playing this deck some more. Nice job! It's almost 4am, so yeah it kept me up late.
Aug 22, 2018Posted in: Aggressive Demons!
Cool Deck! Only decent use for Clutchmother so far imo. Only played a few games. I went 7-2 from rank 10-8. Lost to a Tog Druid and another discolock - lol! I'm gonna keep trying this one. Not sure what to change out yet if anything.
Aug 21, 2018Posted in: Exodia Freeze [Draw! More Draw!!!]
Nice Deck!! I'm running a similar one: - Bloodmage Thalnos, - Novice Eng, - Cone of Cold, + Arcane Artificer, + Simulacrum, + Stargazer Luna. Luna might be more trouble than it's worth and the other changes are minor but I think 1 Simulacrum is important. It gives you an expendable combo piece in case one is buried or stolen.
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Aug 21, 2020Posted in: [D3 to Legend] Secret Face Hunter
Works quite well. Compared to classical Face Hunter, this seems to have to have the extra advantage of being able to swing the game thanks to the secrets. It feels good when you're up against a Priest, they use their turn to put down a taunt and buff it up only for it to get destroyed by Pressure Plate because they don't expect it... usually followed by a concede.
Some additions as a guide (my opinion):
Scavenger's Ingenuity (-> ideally into -> Wolpertinger)
if you have one of the Always Keep cards and/or if you're on coin
if you have one of the Always Keep cards or if you're on coin
if you have Phase Stalker to play Tour Guide turn 1 into Phase Stalker + Hero Power turn 2
And secrets and high cost cards...
Currently sitting at about 75% WR after 20 games.
Aug 8, 2020Posted in: Wild Knuckles Surprise
Just wanted to reply to the "card draw" aspect of the deck one more time, with the release of Scholomance. I've been playing a bit with Sphere of Sapience, and it seems to work well in the deck for smoothing out some of the bad luck deck shuffles. For example, if I have Master's Call in hand before turn 6, but draw Knuckles or Scarlet Webweaver, I can send them safely to the back of the deck.
Likewise, I can send secrets to the back of the deck that I'd prefer to tutor out with Phase Stalker, and hope to draw into Master's Call or a combo activator instead.
Jun 25, 2020Posted in: Big Bodies Board Clear Big
Hey man if you like this one check out the update version
Minion (15) Ability (13) Playable Hero (2) Loading Collection
May 20, 2020LightBladeDK posted a message on The Golden Classic Bundle - Containing 6 Golden Classic PacksPosted in: News
This is a great deal, I got 4000 dust from it.
Although let's be honest. No matter how much free stuff or value deals we get every expansion, Hearthstone will still be a big money drain for anyone who wants to play with the fun cards (legendaries and epics). You can always get to legend with budget hunter, but that deck is boring as hell. King Krush on turn 7 with Dinotamer Brann, Zixor Prime with four 7/7 rush minions for 8 mana and Teron Gorefiend on a board full of Leper Gnomes is what keeps us interested in the game.
Apr 12, 2020Posted in: Shadow Council Ft. Plot Twist (D3 60%+ winrate)
Let me share arguments to play it even faster than turn 6 with skull.
My general recommendation:
without coin, you should tap on turn 2 and play shadow council on turn 3.
With coin, you should play shadow council on turn 2.
How to read below table
(use ctrl + "+" to get 125% view in webbrowser)
Color red example:
You played shadow council on turn 1. You have 0 mana.
You start turn 2 with 2 mana and 3 random demons.
On turn 2 you have 64% chance that at least 1 demonis cheaper than 3 mana.
You were lucky, you played demon. On turn 3 you still have 2 random demons and there is 72% chance that you can play at least one of them.
On turn 4 your last random demon has 64% chance to be played.
Unfortunatelly all 3 events together have only 30% to happen. (not to mention that having specific card on turn 1 is also not common).
You played shadow council on turn 2. You have 1 mana.
you have 6 random demons and there 59% chance that you can play one immidietally.
So there is 50 chance % that you played random demon every turn since seond turn and 85% chane to play every turn since third turn.
Feb 8, 2020Posted in: Burn the Obelisk
Take out both of the Cabal Talonpriests and the Primordial Drake and put in 1 Gluttonous Ooze, one Eater of Secrets, and one Skulking Geist, and you'll have my list. They're all tech cards that have helped me in the meta I was dealing with. Eater of Secrets obviously took care of Secret Mages and Hunters, the Ooze is hugely helpful against just about every class these days it seems like, and I was dealing with quite a few Jade Druids as well, so Geist helped me there. However, that one can be changed out for something else that deals with meta decks....the armor breaker one comes to mind if the Druids decided to play the 2,000+ armor deck again, etc.
Aug 16, 2019Posted in: Wild Twistlock
another combo to kill off Mecha'thun is Galvanizer + Plague of Flames. You have to use the combo AFTER the 2nd Plot Twist, but then it doesnt matter what you have on board - everything dies. I'd consider cutting Dr. Morrigan + The Soularium to make this work. The Soularium seems like anti-synergy with what you are trying to do.
Aug 6, 2019Posted in: Masochist Warlock
EVIL Recruiter was Warlock's best card in this set by MILES. More than "zoo or bust", it's "EVIL Recruiter or bust" for warlock this season, the card is just broken. Finding space for it and Lackey generators is an absolute must i'm afraid.
May 1, 2019Posted in: [Legend] 81% W/R Aggro Mech Hunter
Top 1000 Legendary in April with a very similar version and without crafting Flark. He's valuable but definitely not required. -1x Flark -2x Tracking -1x Whirliglider. +1x Cybertech Chip +1x Dire Wolf +2x Hounds. Enjoy, mech hunter is a ton of fun!
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