A card designed for standard priest, dedicated to remove enemy minions and generate redundancy with silence effects to have secondary targets for it when you don't draw your big stuff early. Good blizzard, very good.
The first talent tree in paladin (WoW) is holy, a healer tree, so yes, paladin always has being able to do a healer spot, just that it focus in burst of healing and protection bubbles of different kinds.
Divine Shield costs around 1 mana. Taunt 1 mana. A 2/2 1 mana. So on that note the card is balanced. Not sure how much of a difference its unique effect will have on turn 3-4 HOWEVER due to taunt+divine shield+ this effect the card is an excellent late game addition. And in the 3 mana slot which paladins lack. So i think it's good pity it's a legendary.
1 mana vanilla shouldn't under any situation means a 2/2, it has in stats 4 mana for a cost of 1, I think this is a 2 mana minion with benefits from being leg that being 3 abilities: 1 divine shield (1mana) 1 taunt and 1 lifelink (damage dealt = life gained to the player)
This card serve as proof that some cards like reno are not OBLIGATORY to exist in the evergreen set to keep some deck types alive, of course the highlander deck will need health recovery and taunts, but people can see that the "reno or nothing" idea is just wrong and rotation is a fun thing and people need to learn to atunne with the idea of leaving iconic cards behind so the meta can be different every time.
For now, enjoy the 6 months of RENO-Kazakus highlander!
Welcome to spoiler season, During the rest of the weeks coming until the set is release we will see a slow tickle of cards releases across different media, and 1 week before the release they will spoiler the full set.
Beautiful card, amazing design, may reduces design space a bit but oh well, is not bad if we see cards like this every 2 or 3 years :3
The stats are pretty great for what it aims to do, and it's flexibility is delightful. Not hoping much for the expac in general, but this card (for as simple as it's name may be) it's an awesome addition to the game and the standard rotation.
EDIT: Defo is going to push a couple of weeks of wild ladder full of reno decks :D (time for that aggro hunter to shine again hehe).
haha my god, you are drunk right? pls tell me you are drunk, what a load of nonesense, you are talking from your wallet "you can no win early" FFS dude, is a CONTROL deck! you were never intended to win early...
Simple, keeping specific cards inside standard debunks the whole idea of having a rotating system that wants to make types move around, not keeping a single deck strong for long. If you don't understand this I don't know how else to explain it to you.
Functional reprints ARE the answer as well as exact reprints, and strictly stronger and strictly weaker reprints, they all WORK. And EVEN if what you say is true (it doesn't, several existing card games prove you wrong, people don't put 4 copies of 10 different healing cards in a deck, they just pick the best 1 or 2 and use them) BANNING exist, banning cards in a format to prevent abuse is a good solution.
And for that "base set" wich were called core sets, they no longer exist in magic, and while they existed they were considered 99% ink-stained cardboard trash.
From my 10 years experience in card games I tell you, is still too early, BUT, there are a couple of sign here and there, cards tend to be added for 3 reasons:
1. Reinforce and ignored type. 2. Counter a too strong deck type. 3. Introduced as transition for future deck types.
When Hallazeal was spoiled it had little sense, not enough spell support was in shaman's hands since everybody was playing aggro "face" decks, now with the slowed down of shaman and the appearance of lightning claws, wicked witch and maelstrom portal in combo with hallazeal and the never rotating malygos I'm seeing a promotion of a control shaman. SO there is a possibility of seeing a midrange/control when rotation happens.
With hunter's huntress I'm seeing a re-promotion of the "hellbent" strategy (empty hand-top deck hunter)... etc
2
Priest, highlander support, fine! :D
3
Am I see evolve shaman?
10
So, to those people that told me that discovering cards from your opponent wouldn't happen because the devs won't allow it:
SUCK IT!
5
A card designed for standard priest, dedicated to remove enemy minions and generate redundancy with silence effects to have secondary targets for it when you don't draw your big stuff early. Good blizzard, very good.
0
yep, going into token druid, even opening even more space for yogg to be played again if nothing arises in this spac
1
0
0
0
uhhmm so we have lifelink now, fine. And at 3mana this card seems to comvolute the mana curve even more for paladin, we need turn 2.
0
This card serve as proof that some cards like reno are not OBLIGATORY to exist in the evergreen set to keep some deck types alive, of course the highlander deck will need health recovery and taunts, but people can see that the "reno or nothing" idea is just wrong and rotation is a fun thing and people need to learn to atunne with the idea of leaving iconic cards behind so the meta can be different every time.
For now, enjoy the 6 months of RENO-Kazakus highlander!
0
Welcome to spoiler season, During the rest of the weeks coming until the set is release we will see a slow tickle of cards releases across different media, and 1 week before the release they will spoiler the full set.
0
Beautiful card, amazing design, may reduces design space a bit but oh well, is not bad if we see cards like this every 2 or 3 years :3
The stats are pretty great for what it aims to do, and it's flexibility is delightful. Not hoping much for the expac in general, but this card (for as simple as it's name may be) it's an awesome addition to the game and the standard rotation.
EDIT: Defo is going to push a couple of weeks of wild ladder full of reno decks :D (time for that aggro hunter to shine again hehe).
0
0
And for that "base set" wich were called core sets, they no longer exist in magic, and while they existed they were considered 99% ink-stained cardboard trash.
0
From my 10 years experience in card games I tell you, is still too early, BUT, there are a couple of sign here and there, cards tend to be added for 3 reasons:
1. Reinforce and ignored type.
2. Counter a too strong deck type.
3. Introduced as transition for future deck types.
When Hallazeal was spoiled it had little sense, not enough spell support was in shaman's hands since everybody was playing aggro "face" decks, now with the slowed down of shaman and the appearance of lightning claws, wicked witch and maelstrom portal in combo with hallazeal and the never rotating malygos I'm seeing a promotion of a control shaman. SO there is a possibility of seeing a midrange/control when rotation happens.
With hunter's huntress I'm seeing a re-promotion of the "hellbent" strategy (empty hand-top deck hunter)... etc