Quote from Thanatos2k >>Except Brann is not fine. Numerous other cards have been nerfed specifically because Brann has made them beyond broken, like Denathrius and Anubrekhan.
Brann is quite clearly the problem.
Exactly. But again, these cards are poorly designed cards that shouldn’t be in the game. Denathrius especially. Anubrekhan is more a victim of being around whilst cards such as Denathrius and Astalor exist, but it’s these cards that are the problem. Not Brann. Like I said, there shouldn’t be cards made specifically intended to finish games, unless they require a lot of work to utilise them, such as the original C’thun or the Paladin DK.
Brann was absolutely fine when it was a value generator and it’s use was to discover two Kazakus potions or to draw an extra couple of cards. It’s only become a problem in Hearthstone because these awful game ending cards get printed each and every expansion.
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I think people who hate DH and Kal are gonna be a little upset, but overall I prefer light nerfs over gutting.
The wild nerfs are the same. Quest mage will most likely still be king. I'll take that, over gutting the deck all together.
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Wild is so unbelievably insane that games feel like they are decided by turn 3-4. Sometimes against aggro decks they are over by turn fucking 2. The power level needs to be reduced.... So many fun decks are pushed out because try hards can't stop playing even shaman and star druid,also good luck beating those decks with anything other than a mirror match.
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Should warn new players that this deck is not a top tier deck and to use your dust wisely. That being said, looks like a cool ass deck and thanks for sharing.
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Not to sound entitled (which this will to some degree). Hearthstone is an expensive game, especially if you want to experience the game to its max. By that I mean playing the decks that you want to play and not being limited by your collection at all times. So that being said, a lot of us pay good money to play this game. I can't speak for others but that means I expect a balanced, and fun experience. At the moment the game is actually pretty good, but there are problems. Druid in particular, as a wild player (My majority played format), Druid is shaping the format so much that a lot of decks are pushed out. So what does that mean... I'm facing either Druid, in its many forms, even shaman, odd paladin, or odd rogue. That's my meta, everyday I play at rank 3 or rank 2. So yeah... I'm salty as fuck.
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This comes down to what kind of player you are. I don't find playing random decks fun, so I dusted my whizbang. If you think you'll find whizbang fun, then keep him, if not dust him.... These really aren't questions other people can answer for you, comes down to what kind of player you are, and only you know that.
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Is this the strongest expansion we've ever seen? It certainly appears so. I'm reading half these cards and I feel like there is no way the Blizzard I know would print that. Wacky stuff, exciting, but also kind of worrying. So many cards seem like they can break the meta.
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Doomguard has been a card since the beginning of the game. It is not the problem with cubelock.
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This comment pretty much sums up the biggest problem I have right now. If Warlock goes un-checked it might be game over for a lot of decks.
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I can't hold this back any longer. EPIC AS FUCK ART. Doesn't even really look like hearthstone art, i picture a MTG card. Beautiful.
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I can honestly see why people are having a negative response to some of these cards, and the set overall. After the amazing year of the mammoth, hero cards, quests, the bar has been risen. I'll remain optimistic on the power level of it all, the hearthstone community has a pretty shotty history on guessing the power level of certain cards.