People blame the deck I blame the system. The reason why you see 60% secret paladin is because the ladder system is flawed. Whatever rank you reach is the rank you should be locked in, no more decreasing in ranks, but take away the win streak bonus. If people didn't lose their rank they wouldn't feel the need to play the most consistent deck, losing is way too punishing.
it would not change anything since HS players have a video-game-LOL-mentality (competition, opportunism, OP-ness) and not a card game players mentality (fun, friendship, relax).
Well I know it would change the way I play the game. I'd of course still play the competitive decks I enjoy, but I'd try out a shit ton of decks if it didn't take me from rank 4 to rank 6 or 7 again.
People blame the deck I blame the system. The reason why you see 60% secret paladin is because the ladder system is flawed. Whatever rank you reach is the rank you should be locked in, no more decreasing in ranks, but take away the win streak bonus. If people didn't lose their rank they wouldn't feel the need to play the most consistent deck, losing is way too punishing.
I don't know how many of you played World of Warcraft but I can't believe I don't see a want for a Burning Crusade expansion. It could even be the Night Elves vs the Burning Legion. As a warlock fanboy my mouth would drool over the sick ass demon cards that would come out, and we could see more night elf/human cards making some new tribes.
Flood the board as soon as possible, trade in a way that gives you the strongest board possible. Playing on curve is very important, and having control of the board is number one. Zoo can be countered if your opponent gets some good early game and removal spells, with this deck it's usually a you win or you lose situation by turn 6-7, unless you were able to do sick face damage and can finish them with a Doomguard Power Overwhleming/ abusive combos. Once you lose the board in a lot of cases it can be an auto loss.
I think before nerfing a card they try to make a card of similar power level that appeals to different decks. So not everyone is running 2 shredders, only mech decks would.
Design a card that does not cause an auto loss to the aggro deck. No card should work that way, ever, period. We seen that with undertaker, and guess what? That stupid bullshit got nerfed. I think the "You must not have more than 1 of the same card in your deck" is an awesome designed card, but the fully heal your hero is completely broken and counter aggro waaay too much, and even hurts mid range decks a lot.
I agree that all those strategies do absolutely win games, but Reno is a different story. You can go from winning, the opponent has 5 health and he/she plays Reno, and well... You might actually lose a game that you dominated. This card just feels very shitty to play against, same goes for Mysterious challenger, another card that should not exist. You don't want to compare Reno Jackson to one of the most hated cards in the game at the moment.
I also agree on the Major flaw of hearthstone is the need to win every game. I wouldn't even blame it on the gold every 3 wins, but the ranked and ladder system. With the amount of counter decks, RNG this game has I think every rank you earn you should be locked into it. If this was the case I would play any deck I want to, not being forced to play the very few decks that are competitive but I also enjoy.
They really did. They were falling behind big time against other control decks simply because they lacked really good removal. I mean look at control warrior with their shield slam for 30 damage, execute, big game hunter, brawl, and the plethora of weapons. Priest needed pretty much one more good removal option and this fits it perfectly.
This is not a good anti aggro card, sludge belcher is a good anti aggro card, antique healbot was a good anti aggro card, Zombie chow is a good anti aggro card, so how about we take antique healbot, make it cost one more mana, and heal for a possible 4x the amount of health. This card is badly designed.
People being mad at Reno does not show mindless and uncreative players base. It shows a player base who doesn't like to lose because someone has Reno Jackson on turn 6. This community is turning to shit and most of you seem to have no idea how a card game meta should be. Aggro decks are needed, mid range decks are needed, control decks are needed, combo decks are needed. This card punishes mid range, combo, and others control decks in some cases. And aggro? Good fucking luck beating anyone who has this card when they need it. One card should not dictate whether you win or lose, so get off your high horse and look at this in a logical way, instead of the usual, me hate aggro! mind set that this community has.
I hate aggro decks just as much as the next guy, but honestly a lot of control players come as smug little assholes. I agree there should be ways to combat aggro decks, but a full heal through Reno Jackson, and 4 armor a turn is a little broken. Also control decks are not much harder to play, it's like a control players get a smug boost every time they heal face and trade instead of hitting face. Me play taunt, yep, me heal face, yep, me play Reno, yep, you can't win, yep.
Has blizzard ever came out and explained the RNG that goes into pack opening? I feel this should be 100% explained clearly, it should be completely random.
0
0
You lose stars, you don't lose the rank, it's like being rank 20, you can be rank 20 zero stars, or you can be rank 20 with 2 stars.
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People blame the deck I blame the system. The reason why you see 60% secret paladin is because the ladder system is flawed. Whatever rank you reach is the rank you should be locked in, no more decreasing in ranks, but take away the win streak bonus. If people didn't lose their rank they wouldn't feel the need to play the most consistent deck, losing is way too punishing.
0
I don't know how many of you played World of Warcraft but I can't believe I don't see a want for a Burning Crusade expansion. It could even be the Night Elves vs the Burning Legion. As a warlock fanboy my mouth would drool over the sick ass demon cards that would come out, and we could see more night elf/human cards making some new tribes.
3
Flood the board as soon as possible, trade in a way that gives you the strongest board possible. Playing on curve is very important, and having control of the board is number one. Zoo can be countered if your opponent gets some good early game and removal spells, with this deck it's usually a you win or you lose situation by turn 6-7, unless you were able to do sick face damage and can finish them with a Doomguard Power Overwhleming/ abusive combos. Once you lose the board in a lot of cases it can be an auto loss.
0
I think before nerfing a card they try to make a card of similar power level that appeals to different decks. So not everyone is running 2 shredders, only mech decks would.
2
Design a card that does not cause an auto loss to the aggro deck. No card should work that way, ever, period. We seen that with undertaker, and guess what? That stupid bullshit got nerfed. I think the "You must not have more than 1 of the same card in your deck" is an awesome designed card, but the fully heal your hero is completely broken and counter aggro waaay too much, and even hurts mid range decks a lot.
1
Favorite class... Hunter. It all makes sense now. Play midrange hunter and rek the freeze mages.
3
I agree that all those strategies do absolutely win games, but Reno is a different story. You can go from winning, the opponent has 5 health and he/she plays Reno, and well... You might actually lose a game that you dominated. This card just feels very shitty to play against, same goes for Mysterious challenger, another card that should not exist. You don't want to compare Reno Jackson to one of the most hated cards in the game at the moment.
I also agree on the Major flaw of hearthstone is the need to win every game. I wouldn't even blame it on the gold every 3 wins, but the ranked and ladder system. With the amount of counter decks, RNG this game has I think every rank you earn you should be locked into it. If this was the case I would play any deck I want to, not being forced to play the very few decks that are competitive but I also enjoy.
0
They really did. They were falling behind big time against other control decks simply because they lacked really good removal. I mean look at control warrior with their shield slam for 30 damage, execute, big game hunter, brawl, and the plethora of weapons. Priest needed pretty much one more good removal option and this fits it perfectly.
1
This is not a good anti aggro card, sludge belcher is a good anti aggro card, antique healbot was a good anti aggro card, Zombie chow is a good anti aggro card, so how about we take antique healbot, make it cost one more mana, and heal for a possible 4x the amount of health. This card is badly designed.
5
People being mad at Reno does not show mindless and uncreative players base. It shows a player base who doesn't like to lose because someone has Reno Jackson on turn 6. This community is turning to shit and most of you seem to have no idea how a card game meta should be. Aggro decks are needed, mid range decks are needed, control decks are needed, combo decks are needed. This card punishes mid range, combo, and others control decks in some cases. And aggro? Good fucking luck beating anyone who has this card when they need it. One card should not dictate whether you win or lose, so get off your high horse and look at this in a logical way, instead of the usual, me hate aggro! mind set that this community has.
3
I hate aggro decks just as much as the next guy, but honestly a lot of control players come as smug little assholes. I agree there should be ways to combat aggro decks, but a full heal through Reno Jackson, and 4 armor a turn is a little broken. Also control decks are not much harder to play, it's like a control players get a smug boost every time they heal face and trade instead of hitting face. Me play taunt, yep, me heal face, yep, me play Reno, yep, you can't win, yep.
1
Once these classes fall another will rise, there will always be the best decks, the annoying decks, the cancer decks.
0
Has blizzard ever came out and explained the RNG that goes into pack opening? I feel this should be 100% explained clearly, it should be completely random.