Commons-only decks. A standard and fun format for most all TCGs already. Completely changes up the game and feels like Arena will a lot less RNG involved.
Instead, we just get a only-tempo-mage deck ruleset preceded by two boss decklists that weren't designed to be played against eachother?
What do you think of the flavor/balance of this beauty here?
Suspending the fact that Blizzard will never introduce discard on your opponent...
It's incredibly overpowered. Just make it a single, random class card and it would be a bit more balanced. The cost would have to go down to accommodate for the fact that it can only net 0-1 cards. Perhaps 2-3 cost.
Considering the new game mode tavern brawl has been announced it's safe to say that a card expansion won't be coming soon.
On another note do you have all of NAXX/BRM?
^ Assumes there is only one Hearthstone team and definitely not a design team and a development team. Ya know, something standard amongst game companies.
The idea is fine, but there's no way for your opponent to predicate when it is playable. You can because it shows the cost dynamically in your hand, but not your opponent.
Strong synergy with Knife Juggler, Raid Leader, and Dire Wolf Alpha. But more hopefully supports buff decks (Mark of the Wild, Velen's Chosen, and Blessing of Kings).
use heartharena instead. much better than arena value. Also since your somewhat new try and play mage or paladin. Mage more than pally because mage isn't so card reliant. I'm not amazing at arena but I can usually squeeze out 9+ wins and I'm pretty new to this game.
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Commons-only decks. A standard and fun format for most all TCGs already. Completely changes up the game and feels like Arena will a lot less RNG involved.
Instead, we just get a only-tempo-mage deck ruleset preceded by two boss decklists that weren't designed to be played against eachother?
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Suspending the fact that Blizzard will never introduce discard on your opponent...
It's incredibly overpowered. Just make it a single, random class card and it would be a bit more balanced. The cost would have to go down to accommodate for the fact that it can only net 0-1 cards. Perhaps 2-3 cost.
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ENTRY DOES NOT MEET THIS WEEK'S REQUIREMENTS
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He'd just be a worse sneed's (a card that already doesn't see play)
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^ Assumes there is only one Hearthstone team and definitely not a design team and a development team. Ya know, something standard amongst game companies.
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play times, hero match up, and luck all weigh far heavier than coaching skill can help.
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The idea is fine, but there's no way for your opponent to predicate when it is playable. You can because it shows the cost dynamically in your hand, but not your opponent.
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Strong synergy with Knife Juggler, Raid Leader, and Dire Wolf Alpha. But more hopefully supports buff decks (Mark of the Wild, Velen's Chosen, and Blessing of Kings).
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it's random
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its luck-based. who knows.
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and this is why arena is a joke
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People in america typically don't want anything to do with a stranger, especially if the stranger is a guy.
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2x equality is required for any paladin deck.
without them, you 100% lose any game in which you lose board control.