This card doesn't do anything other than give you a 5/5 in addition to your "big legendary play" (which isn't a thing in druid, btw) on turn 10. It's obviously going to die on the next turn 99% of the time (does your Thaurissan ever survive a turn? NOPE! And that's just turn 6)
This card is pretty bad. Thalnos RARELY sees play and he's the best spell power card in the game. I can't see a 6/4 for 3 changing that. Those stats aren't even all that amazing.
But there IS a downside - most time it would be 2/3 for 2. Do you really want to play river croc without beast tag in your druid deck?
thats like saying playing a naked knife jugger that dies before you get any triggers is a "downside". The card's worst return is average, and at best is nearly gamebreaking.
TLDR: this card is the summoning girl on steroids, PRE-NERF
face warrior is more bursty than face hunter, but it has very little reach (which is why hunter will always have the best aggro hero power). As soon as your opponent plays a stablize card like sludge belcher and anqitue healbot, you lose.
The "vanilla test" isn't a good measure of whether a card is good enough for Constructed format. You don't ever play vanilla cards. That worked back in the days when people ran Yeti in their decks; it doesn't work anymore. So I'm not sure the vanilla test is really a good measure of anything; it seems pretty pointless.
With that said, this so far seems like the only good Inspire card (maybe Saraad is good too). I don't think it's auto-include and I think people are slightly exaggerating exactly how good it is, but it is good nonetheless and could actually see play in constructed. It's a 4 mana 5/4 plus a Wrath combined into one card. Against most decks, it has a big "KILL MEEEE" neon sign on this. The big issue is that Savage Combatant either crushes Piloted Shredder (if you can hero power it down) or straight up loses to it, depending on what comes onto the board first. Because Druid sometimes has a slow-ish start, against a deck with a good turn 2 and turn 3, I think it's honestly more likely that this card will be a victim to Piloted Shredder than a way to counter it. That puts a big damper on this card's ability to be a good 4 drop. Most likely you'll see it being played on turn 6, like a slightly weaker Fire Elemental on the turn its played but with the potential for more value in future turns.
I can agree with this. Just look at Robo Cub. Technically overstatted since his Taunt costs no stats and can be versatile based on the state of the board, yet he's NEVER played.
No screenshot, but at some point (I assume Priest vs Priest), I had 4 Thaddius out and my opponent had one or two. There was a lot of stealing, copying, and revivals going on XD
Screwjank has terrible stats and Warbot isn't even a playable card by itself. This is why Mech warrior does not exist right now. Compare it to cards like Shielded Minibot and the difference is night/day.
0
So it's a 7-cost Power of the Wild. Just say that sentence out loud and you'll see just how bad it is lmfao
0
And a lot of bad ones. Sigh, more RNG.
2
This card doesn't do anything other than give you a 5/5 in addition to your "big legendary play" (which isn't a thing in druid, btw) on turn 10. It's obviously going to die on the next turn 99% of the time (does your Thaurissan ever survive a turn? NOPE! And that's just turn 6)
1
This card is pretty bad. Thalnos RARELY sees play and he's the best spell power card in the game. I can't see a 6/4 for 3 changing that. Those stats aren't even all that amazing.
0
A huge upgrade over succubus. Only risk is overkilling this guy with a fireball is a very good play.
1
thats like saying playing a naked knife jugger that dies before you get any triggers is a "downside". The card's worst return is average, and at best is nearly gamebreaking.
TLDR: this card is the summoning girl on steroids, PRE-NERF
5
Mad Scientist: 2/1
Explosive Trap: Doesn't hit heroes
Boom Bot: Deals 1 damage
0
face warrior is more bursty than face hunter, but it has very little reach (which is why hunter will always have the best aggro hero power). As soon as your opponent plays a stablize card like sludge belcher and anqitue healbot, you lose.
0
Polymorph costs 4 for minions with > 6 health
Fireball also doubles as reach
This card would be amazing TBH if IT WASN'T MAGE!!! Useless... good in arena still though
0
unplayable in all formats
0
It's like the raid leader of dire wolves
1
I can agree with this. Just look at Robo Cub. Technically overstatted since his Taunt costs no stats and can be versatile based on the state of the board, yet he's NEVER played.
0
No screenshot, but at some point (I assume Priest vs Priest), I had 4 Thaddius out and my opponent had one or two. There was a lot of stealing, copying, and revivals going on XD
0
This brawl was really interesting. It really focused on your ability to make efficient tempo plays.
0
Screwjank has terrible stats and Warbot isn't even a playable card by itself. This is why Mech warrior does not exist right now. Compare it to cards like Shielded Minibot and the difference is night/day.