• 0

    posted a message on New Card - Mukla's Champion
    Quote from Mont_mont jump
    Quote from notsoclutch jump

    Can't quite tell how you'd ever get this card to provide value.  At 7 mana, I'd rather just have Stormwind Champion in most cases. 

    It's a permanent bonus, instead of the temporary one provided by Stormwind Champion

    So it's a 7-cost Power of the Wild. Just say that sentence out loud and you'll see just how bad it is lmfao

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Grand Crusader
    Quote from Tehstool jump

    Paladins have some good cards! Discuss!

    And a lot of bad ones. Sigh, more RNG.

    Posted in: Card Discussion
  • 2

    posted a message on New Druid Card - Aviana

    This card doesn't do anything other than give you a 5/5 in addition to your "big legendary play" (which isn't a thing in druid, btw) on turn 10. It's obviously going to die on the next turn 99% of the time (does your Thaurissan ever survive a turn? NOPE! And that's just turn 6)

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Master of Ceremonies

    This card is pretty bad. Thalnos RARELY sees play and he's the best spell power card in the game. I can't see a 6/4 for 3 changing that. Those stats aren't even all that amazing.

    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Card - Wrathguard

    A huge upgrade over succubus. Only risk is overkilling this guy with a fireball is a very good play.

    Posted in: Card Discussion
  • 1

    posted a message on New Druid Card - Darnassus Aspirant
    Quote from sherr jump
    Quote from Firebolts jump

    There is literally NO downside to this card. 

    But there IS a downside - most time it would be 2/3 for 2. Do you really want to play river croc without beast tag in your druid deck?

    thats like saying playing a naked knife jugger that dies before you get any triggers is a "downside". The card's worst return is average, and at best is nearly gamebreaking.

    TLDR: this card is the summoning girl on steroids, PRE-NERF

    Posted in: Card Discussion
  • 5

    posted a message on Cards I would change.

    Mad Scientist: 2/1

    Explosive Trap: Doesn't hit heroes

    Boom Bot: Deals 1 damage

    Posted in: General Discussion
  • 0

    posted a message on Face Warrior ideas

    face warrior is more bursty than face hunter, but it has very little reach (which is why hunter will always have the best aggro hero power). As soon as your opponent plays a stablize card like sludge belcher and anqitue healbot, you lose.

    Posted in: General Deck Building
  • 0

    posted a message on New Card - Flame Lance

    Polymorph costs 4 for minions with > 6 health

    Fireball also doubles as reach

     

    This card would be amazing TBH if IT WASN'T MAGE!!! Useless... good in arena still though

    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Card - Demonfuse

    unplayable in all formats

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Silent Knight

    It's like the raid leader of dire wolves

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Savage Combatant
    Quote from p0megranates jump

    The "vanilla test" isn't a good measure of whether a card is good enough for Constructed format. You don't ever play vanilla cards. That worked back in the days when people ran Yeti in their decks; it doesn't work anymore. So I'm not sure the vanilla test is really a good measure of anything; it seems pretty pointless.

    With that said, this so far seems like the only good Inspire card (maybe Saraad is good too). I don't think it's auto-include and I think people are slightly exaggerating exactly how good it is, but it is good nonetheless and could actually see play in constructed. It's a 4 mana 5/4 plus a Wrath combined into one card. Against most decks, it has a big "KILL MEEEE" neon sign on this. The big issue is that Savage Combatant either crushes Piloted Shredder (if you can hero power it down) or straight up loses to it, depending on what comes onto the board first. Because Druid sometimes has a slow-ish start, against a deck with a good turn 2 and turn 3, I think it's honestly more likely that this card will be a victim to Piloted Shredder than a way to counter it. That puts a big damper on this card's ability to be a good 4 drop. Most likely you'll see it being played on turn 6, like a slightly weaker Fire Elemental on the turn its played but with the potential for more value in future turns.

    I can agree with this. Just look at Robo Cub. Technically overstatted since his Taunt costs no stats and can be versatile based on the state of the board, yet he's NEVER played.

    Posted in: Card Discussion
  • 0

    posted a message on Share your crazy moments in this week's brawl.

    No screenshot, but at some point (I assume Priest vs Priest), I had 4 Thaddius out and my opponent had one or two. There was a lot of stealing, copying, and revivals going on XD

    Posted in: Tavern Brawl
  • 0

    posted a message on Best tavern brawl in my opinion

    This brawl was really interesting. It really focused on your ability to make efficient tempo plays.

    Posted in: Tavern Brawl
  • 0

    posted a message on Screwjank Clunker w/ Mech Warrior

    Screwjank has terrible stats and Warbot isn't even a playable card by itself. This is why Mech warrior does not exist right now. Compare it to cards like Shielded Minibot and the difference is night/day.

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.