Can't wait for all the Deathrattle support cards once Xyrella, the Devout rotates out of Standard.
- sonoftime
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Member for 6 years, 8 months, and 15 days
Last active Fri, Jan, 19 2024 13:52:10 -
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Pagan posted a message on New Priest Cards Revealed - Throne of Tides CardsPosted in: News -
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Lycaon55 posted a message on Patch Coming Thursday - Balance Changes in BG and Constructed!Posted in: NewsMy bets: Priest, DH and Hunter will get hit...maybe Druid. Either because they are too strong or just plainly unfun to play against.
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KAFRASUFRA posted a message on Fairytale Brawl is This Week's Tavern BrawlPosted in: NewsI feel the hate, Blizzard. No way this isn't on purpose.
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tripzplash posted a message on Madness is Coming...Posted in: General Discussionhow about fixing innkeeper and not make events??
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YoHabloEspanol posted a message on [BLIZZARD SUE / LAWSUIT] Hearthstone's card reveal schedule canceled after Alliestrasza and Lt. Eddy calloutsPosted in: General DiscussionThis sucks all the way around. Sure, punish the people who did all of this but don't punish all the hardworking people who put a lot into the artwork and game design. I want to see the bad people punished but I'm sorry, I just want to play some hearthstone and see some new cards.
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PetiteMouche posted a message on Control is so bad in Hs atmPosted in: General DiscussionWell control was supposed to counter aggro. But since aggro can draw their entire deck, now aggro beats control and combo, combo beats control obviously, and control beats nothing but poor souls trying to get creative with non-meta decks.
Instead of a fine loop of aggro > combo > control > aggro, the game now is aggro > combo > control < combo < aggro. To be fair, this has been going on for years, it just gets worse everytime.
Even soul fragment control warlock can't keep up with aggro deck, despite the massive healing, despite the best removals in the game, it's just sad.
I know that blizzard has stated on multiple occasions that they hate fatigue games, they want games to end on turn 10, and they actively work towards that goal. The thing is, nerfing fatigue game plans is basically nerfing control as a whole, and they don't seem to realize that just yet.
They need to keep powercreeping big cards AND stop powercreeping small cards. But people hate control metas even more than aggro metas.. So it's not gonna happen. They nerfed watch posts for this reason. Not at all for balance. Kinda like when they nerfed Barnes, internal data indicated that there was nothing wrong with Barnes power level, but people hated it.
There's also this old idea, to make maximum health 40 instead of 30, would fix a looooot of recurring balance issues between aggro and control in my opinion. But it's not going to happen, just food for thought.
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skymarshall78 posted a message on Day 1 call for nerfPosted in: General DiscussionI've played a couple of games against this where it sat on the board making some of my stuff more expensive, then I whacked it with a 4/5 or similar a few turns later.
I think you might be overestimating the value of the effect. You don't have to throw your entire early game into it, just let it do its thing and work around a couple of increased costs - they may not even matter if your curve wasn't perfect. In the meantime, your opponent is 2 mana behind on board.
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Grizimetak posted a message on New Priest Epic Card Revealed - Priest of An'shePosted in: NewsA pile of stats slapped on a taunt card. Can't get any more boring than this. Two case scenarios. Card won't be played at all since late game it has no impact, or it will be cheesed out very early in the game in which case the game becomes very binary where opponent removes it on the spot or lose the game.
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Jesusisl0rd1 posted a message on [23-5] Super fun Benedictus/Steal priest deckPosted in: [23-5] Super fun Benedictus/Steal priest deckbad deck no good beyond 20
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This card has potential.
Turn 5: Blademaster Samuro + Shadow Word: Devour
Turn 8: Blademaster Samuro + Shadow Word: Devour + Apotheosis
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Blizzard: We don't hate priests.
Also Blizzard: We programed the priest AI to lose on puporse.
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Nerfing discovery won't create another win condition. If there was another/better way to win, priests would already be playing it.
The only reason this change is happening is due to all the players complaining about it. People aren't losing to priests, they just hate the discovery mechanic and want it nerfed.
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I'm playing another game in addition to Heartstone. Roping gives me more time in the other game.