Why the heck do you assume I never played in the Undertaker meta? You don't know me, you don't know my story, so I'll tell you my freaking story. I started playing Hearthstone the month it came out and have been playing it ever since. The worst times of Hearthstone is when hunter could UTH + Buzzard for 5 mana, when Undertaker became a 4-5 on turn 3 and when Patron Warrior could OTK you from an empty board with only 1 Emperor proc. Not even the Miracle Rogue shenanigans belong in this list. But anyways, if you actually read my comment you can see that I said that Patron Warrior is ALMOST as bad as the Undertaker meta, and that's mostly because you lose later in the game and Patron requires a small amount of skill. Anyways, have a good day,
Using 2 mana for a hero power can lose you tempo and is generally only possible turn 7 and after that. Unless we get Muster for totems than I think this deck relies too much on slow synergistic cards with totems that have no attack and will be easily cleared. There is not much card draw except for 2 Mana Tide Totems (and maybe more with Tuskarr Totemic) but you could buff these Mana tides with Totemic Might. I think this deck will fail because many cards are just worse versions of other existing cards, some of which aren't even played (Draenei Totemcarver and Frostwolf Warlord, Frost Giant and Sea Giant. Or I might be wrong and not see the awesome totem synergy which will be the next meta.
1. Warrior (Getting 4 Armor per turn is huge and Warrior can fit these expensive cards with value without being punished.) 2. Priest (Not auto-include but will still be very powerful especially with Auchenai Soulpriest.) 3. Paladin (Getting even more board presence is good, it's almost a Muster for Battle which combos nicely with Quartermaster.) 4. Druid (Getting 2 Attack will make you clear even more minions and getting 2 armor will make you more resilient against aggro) 5. Hunter (Face Hunter won't use it as it uses only things that costs less than 3 mana. But Midrange Hunter might use it for getting more damage in the long run. If we will see a Lategame/control Hunter it will definitely use this card.) 6. Mage (Mage is getting a 2 drop which does almost the same thing, so I think this card won't see much play in Mage) 7. Shaman (Using this card in shaman feels extremely slow and won't do as much as the other classes with this card) 8. Rogue (Getting 1 attack more on your dagger won't do much. Also Rogue doesn't have that much space in her deck and plays too much of a tempo game.) 9. Warlock (In Zoolock it won't matter as most games will end quickly and in Handlock it counters your game plan to lose life to put down Molten Giants.)
Ahh yes. Patron Warrior, a deck which draws an absurd amount of cards while dealing with the board for almost no mana while spamming thousands of broken charging minions. This is almost as bad as the Undertaker meta.
IMO the Arena Tier list is like (This is based on global win rates and my personal opinion). Shaman isn't that bad guys, he has carried me 2 times to 12 wins.
Not using Dr. Boom in a midrange deck like midrange shaman would be a mistake. It has too much value. Fills the 7 drop really well, puts 3 units on the table which synergizes with Flametongue Totem and shaman in general.
Hey, nice deck. But I feel like it is really lacking defensive cards like Defender of Argus and Antique Healbot which I really like to have in Midrange shaman. How is your matchup vs. quick decks like facehunter and zoo?
Looks good on paper, has some tech choices against aggro, but is missing some key cards (Earth ShockSludge BelcherNeptulon and another Flametongue Totem) , has way too heavy curve on 4 and is running some mediocre cards. This deck is doomed to fail against most classes. If anyone wants to play midrange shaman I recommend playing Loyan's "11point5ft" list. Much more consistent and works overall better.
Hey Loyan, not a big fan but a mediocre one. My shaman deck is almost the same as yours except for -1Crackle +1Azure Drake, -2 Piloted Shredder +2Fireguard Destroyer (though sometimes i switch between shredders and destroyers), -1 Harrison Jones +1 Kezan Mystic (don't have Harrison). It has been doing fairly well and made me get my golden shaman. However i'm asking you if it is a bit too minion heavy and not enough card draw cause of lack of Harrison? And what's your opinion on Shredder's vs. Destroyers?
1
Why the heck do you assume I never played in the Undertaker meta? You don't know me, you don't know my story, so I'll tell you my freaking story. I started playing Hearthstone the month it came out and have been playing it ever since. The worst times of Hearthstone is when hunter could UTH + Buzzard for 5 mana, when Undertaker became a 4-5 on turn 3 and when Patron Warrior could OTK you from an empty board with only 1 Emperor proc. Not even the Miracle Rogue shenanigans belong in this list. But anyways, if you actually read my comment you can see that I said that Patron Warrior is ALMOST as bad as the Undertaker meta, and that's mostly because you lose later in the game and Patron requires a small amount of skill. Anyways, have a good day,
0
Using 2 mana for a hero power can lose you tempo and is generally only possible turn 7 and after that. Unless we get Muster for totems than I think this deck relies too much on slow synergistic cards with totems that have no attack and will be easily cleared. There is not much card draw except for 2 Mana Tide Totems (and maybe more with Tuskarr Totemic) but you could buff these Mana tides with Totemic Might. I think this deck will fail because many cards are just worse versions of other existing cards, some of which aren't even played (Draenei Totemcarver and Frostwolf Warlord, Frost Giant and Sea Giant. Or I might be wrong and not see the awesome totem synergy which will be the next meta.
3
How likely each class will play this.
1. Warrior (Getting 4 Armor per turn is huge and Warrior can fit these expensive cards with value without being punished.)
2. Priest (Not auto-include but will still be very powerful especially with Auchenai Soulpriest.)
3. Paladin (Getting even more board presence is good, it's almost a Muster for Battle which combos nicely with Quartermaster.)
4. Druid (Getting 2 Attack will make you clear even more minions and getting 2 armor will make you more resilient against aggro)
5. Hunter (Face Hunter won't use it as it uses only things that costs less than 3 mana. But Midrange Hunter might use it for getting more damage in the long run. If we will see a Lategame/control Hunter it will definitely use this card.)
6. Mage (Mage is getting a 2 drop which does almost the same thing, so I think this card won't see much play in Mage)
7. Shaman (Using this card in shaman feels extremely slow and won't do as much as the other classes with this card)
8. Rogue (Getting 1 attack more on your dagger won't do much. Also Rogue doesn't have that much space in her deck and plays too much of a tempo game.)
9. Warlock (In Zoolock it won't matter as most games will end quickly and in Handlock it counters your game plan to lose life to put down Molten Giants.)
15
Ahh yes. Patron Warrior, a deck which draws an absurd amount of cards while dealing with the board for almost no mana while spamming thousands of broken charging minions. This is almost as bad as the Undertaker meta.
0
Try to master either Midrange Shaman or Freeze Mage.
1
Did you know, Druid is also a class.
0
IMO the Arena Tier list is like (This is based on global win rates and my personal opinion). Shaman isn't that bad guys, he has carried me 2 times to 12 wins.
Tier 1 - Mage, Paladin
Tier 2 - Rogue, Shaman, Priest
Tier 3 - Druid, Warlock, Hunter
Tier 4 - Warrior
2
Wow, very nice and interesting deck. Will definately try it out. It looks like new meta to me.
0
Not using Dr. Boom in a midrange deck like midrange shaman would be a mistake. It has too much value. Fills the 7 drop really well, puts 3 units on the table which synergizes with Flametongue Totem and shaman in general.
0
Hey, nice deck. But I feel like it is really lacking defensive cards like Defender of Argus and Antique Healbot which I really like to have in Midrange shaman. How is your matchup vs. quick decks like facehunter and zoo?
0
Looks good on paper, has some tech choices against aggro, but is missing some key cards (Earth Shock Sludge Belcher Neptulon and another Flametongue Totem) , has way too heavy curve on 4 and is running some mediocre cards. This deck is doomed to fail against most classes. If anyone wants to play midrange shaman I recommend playing Loyan's "11point5ft" list. Much more consistent and works overall better.
2
Hey Loyan, not a big fan but a mediocre one. My shaman deck is almost the same as yours except for -1Crackle +1Azure Drake, -2 Piloted Shredder +2Fireguard Destroyer (though sometimes i switch between shredders and destroyers), -1 Harrison Jones +1 Kezan Mystic (don't have Harrison). It has been doing fairly well and made me get my golden shaman. However i'm asking you if it is a bit too minion heavy and not enough card draw cause of lack of Harrison? And what's your opinion on Shredder's vs. Destroyers?
0
Yes, just replace him with a similar effect like Acidic Swamp Ooze or something with similar cost and is good in druid like Azure Drake, Kezan Mystic or another Shade of Naxxramas.
0
Sometimes works in shaman decks.
0
What is this? A control shaman deck without Al'Akir the Windlord and Neptulon How? Hey and also how do I fit Lava Shock into my Control Shaman? http://i.imgur.com/1TMfmgB.png