Loyan please tell me how you can play 2x Azure Drake's and only 1 spell benefiting from the spell power from them. Do you not cringe at that wasted potential or is it just so good that you have to run it?
The deck looks pretty realistic and nice. However you really should expand the matchup section 2/3rds of it is saying that a priest deck is good against shaman, no surprises there, it would be really nice to know if your card choices matter in this new standard meta versus other decks to see whether or not the matchups are favored or not.
Okay almost all of the people in the comments didn't understand about why OP plays aggro shaman. It's because Paladin is a ridiculous class which is stupidly overpowered and doesn't deserve its bullshit cards. Meanwhile Shaman has almost gotten no love and been considered the bottom of the barrel for almost all of Hearthstone history by a majority of the players while now it has risen to the top to redeem himself. All you idiots thinking it's purely revenge and not self-satisfaction, redemption and justice should reevaluate your lives.
Something that people who say Tunnel Trogg is bad don't realize is that Shaman is a class who mostly wins if he has board control. Decks have becoming more and more aggro so it has been difficult the last few expansion for shamans to win the early game. They currently have only 1 good 1-mana drop that can stay on the board, Zombie Chow that is. If shaman could have another 1 mana minion with 3 health then shaman can probably win board control in the early game. It really doesn't matter that Tunnel Trogg isn't AS good as Mana Wyrm and can't snowball as much but Mana Wyrm is probably the strongest 1-drop that exists. Also you probably will just be attacking 1 health aggro minions with your Tunnel Trogg so it really doesn't matter if it gets buffed. Oh and shaman has always had difficulty with dealing 1 damage consistently, that will maybe change.
TL:DR Tunnel Trogg is really good 1-drop and kills aggro minions and can act as a ping.
After Fatigue Warrior popped up the Control Warrior changed. It no longer needed so much card draw and Acolyte of Pain was a dead card in that matchup. Control Warrior evolved and now it uses Slam and Bash instead of the acolytes. And to answer your question, it doesn't hurt CW draw as much as you would think.
Playing shaman requires a different mindset than most other decks. Thunder Bluff Valiant is not a weak card, it has incredible value and makes your vs. control matchup even better. Al'Akir the Windlord is the Grommash Hellscream for shaman, but is also is a taunt / a board clear.
Against Hunter you might want to tech in one Healing Wave and maybe some taunts like Sludge Belcher for more survival. If you struggle against Priest and Warrior you should add more burst cards like Doomhammer or Crackle and maybe drop a Zombie Chow to shorten the length of games.
It looks pretty good, doesn't have any desperate cards that might be bad/ too inspire heavy like Justicar Trueheart and Nexus-Champion Saraad. The deck looks like something most midrange shaman players would eventually make after the expansion is released.
2
Loyan please tell me how you can play 2x Azure Drake's and only 1 spell benefiting from the spell power from them. Do you not cringe at that wasted potential or is it just so good that you have to run it?
0
The deck looks pretty realistic and nice. However you really should expand the matchup section 2/3rds of it is saying that a priest deck is good against shaman, no surprises there, it would be really nice to know if your card choices matter in this new standard meta versus other decks to see whether or not the matchups are favored or not.
0
Only 1 1-mana drop in a midrange shaman............
2
Okay almost all of the people in the comments didn't understand about why OP plays aggro shaman. It's because Paladin is a ridiculous class which is stupidly overpowered and doesn't deserve its bullshit cards. Meanwhile Shaman has almost gotten no love and been considered the bottom of the barrel for almost all of Hearthstone history by a majority of the players while now it has risen to the top to redeem himself. All you idiots thinking it's purely revenge and not self-satisfaction, redemption and justice should reevaluate your lives.
1
Something that people who say Tunnel Trogg is bad don't realize is that Shaman is a class who mostly wins if he has board control. Decks have becoming more and more aggro so it has been difficult the last few expansion for shamans to win the early game. They currently have only 1 good 1-mana drop that can stay on the board, Zombie Chow that is. If shaman could have another 1 mana minion with 3 health then shaman can probably win board control in the early game. It really doesn't matter that Tunnel Trogg isn't AS good as Mana Wyrm and can't snowball as much but Mana Wyrm is probably the strongest 1-drop that exists. Also you probably will just be attacking 1 health aggro minions with your Tunnel Trogg so it really doesn't matter if it gets buffed. Oh and shaman has always had difficulty with dealing 1 damage consistently, that will maybe change.
TL:DR Tunnel Trogg is really good 1-drop and kills aggro minions and can act as a ping.
2
After Fatigue Warrior popped up the Control Warrior changed. It no longer needed so much card draw and Acolyte of Pain was a dead card in that matchup. Control Warrior evolved and now it uses Slam and Bash instead of the acolytes. And to answer your question, it doesn't hurt CW draw as much as you would think.
9
How did he get rekt? He is going to Blizzcon to play in the Quarter-finals. Just check for yourself: Hearthstone Blizzcon Brackets
0
Only have Shaman golden and Druid, Warrior and Mage are ~200 wins.
4
Consecration or another Truesilver Champion.
0
Just add in a Healing Wave for healing and Mana Tide Totem for more card draw. It's not that hard.
0
If you all say shaman doesn't work then how come it works for me!
0
Tier 1: Warrior, Paladin, Priest
Tier 2: Druid, Hunter, Mage, Warlock
Tier 3: Shaman, Rogue
3
Playing shaman requires a different mindset than most other decks. Thunder Bluff Valiant is not a weak card, it has incredible value and makes your vs. control matchup even better. Al'Akir the Windlord is the Grommash Hellscream for shaman, but is also is a taunt / a board clear.
0
Against Hunter you might want to tech in one Healing Wave and maybe some taunts like Sludge Belcher for more survival. If you struggle against Priest and Warrior you should add more burst cards like Doomhammer or Crackle and maybe drop a Zombie Chow to shorten the length of games.
0
It looks pretty good, doesn't have any desperate cards that might be bad/ too inspire heavy like Justicar Trueheart and Nexus-Champion Saraad. The deck looks like something most midrange shaman players would eventually make after the expansion is released.