My first idea - specifically not sure about the wording so if anyone has any feedback that would be great (AKA do I even need the (wherever it is)?)
I really like this effect! Well designed sacrifice to tech against aggro, but destroying your C'thun basically renders the second Vile Apostate useless. I would say 'debuffs C'thun to one health and one attack. Heals your hero for each health lost'. Therefore you can continue to buff back your C'thun with your other cards to a moderate level, even if it's not as powerful as before.
You assume Palatress would stay on the board for more than one turn...yeah, no.
The reason why they have this in Priest is because they have stats from miniature warfare that confirm that this will be broken as hell in other heroes.
This is essentially a slightly cheaper KT - same great potential, same downsides (namely, it only provides win-more once you have board control).
I think if this was 5 mana this would start working well for tempo / deathrattle / token priest, especially if there are more cheap minions with deathrattle interactions with c'thun. Right now it's too expensive.
Your curve is too high for an aggro deck. Try to get it down with and pack it more with charge mechanics. I think at this stage you can replace all neutrals above 5 mana (maybe keep sky golem if you have nothing else) with lower mana minions / weapons. Abusive sargeant is very good
I would say that tempo tends to be better positioned for doing well on the ladder, and boom is boom tier...
It makes more sense to grind your way into murloc paladin, since the requirements are not that high (2x warleader, 1 finley, the rest are all rares and below)
Hi guys, looking to see which new legendaries I should be working towards given my current collection, current meta, and opening up future deck builds. Currently debating prioritisation amongst:
I'm also missing a couple of epics, including Molten Giant (2), Ancient of Lore (1), Snake Trap (1), Twilight Guardian (2), Brawl(1). Perhaps it makes sense to round out these first before going for the aforementioned legendaries? I'm pretty flexible on playstyles and class but would like as much access to competitive builds across the board.
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My favourite card of Hearthstone, by far
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You assume Palatress would stay on the board for more than one turn...yeah, no.
The reason why they have this in Priest is because they have stats from miniature warfare that confirm that this will be broken as hell in other heroes.
This is essentially a slightly cheaper KT - same great potential, same downsides (namely, it only provides win-more once you have board control).
I think if this was 5 mana this would start working well for tempo / deathrattle / token priest, especially if there are more cheap minions with deathrattle interactions with c'thun. Right now it's too expensive.
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Your curve is too high for an aggro deck. Try to get it down with and pack it more with charge mechanics. I think at this stage you can replace all neutrals above 5 mana (maybe keep sky golem if you have nothing else) with lower mana minions / weapons. Abusive sargeant is very good
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I would say Malygos, because you can always sub ooze for Harrison and Ragnaros is too low impact on average in this meta
Maly defines deck builds and is fun to play even if it's not the most competitive in the current meta
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I would say that tempo tends to be better positioned for doing well on the ladder, and boom is boom tier...
It makes more sense to grind your way into murloc paladin, since the requirements are not that high (2x warleader, 1 finley, the rest are all rares and below)
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Sylvanas Windrunner, because I got the the golden version just a couple of packs later. Still holding on to both of them.
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Hi guys, looking to see which new legendaries I should be working towards given my current collection, current meta, and opening up future deck builds. Currently debating prioritisation amongst:
I'm also missing a couple of epics, including Molten Giant (2), Ancient of Lore (1), Snake Trap (1), Twilight Guardian (2), Brawl(1). Perhaps it makes sense to round out these first before going for the aforementioned legendaries? I'm pretty flexible on playstyles and class but would like as much access to competitive builds across the board.