I do added it to my raptor rogue, how many one drops trade with a buffed twilight whelp? damn son. I rekt dragon priest, almost like I was playing oil rogue. So good.
Well how would any other hero power target a minion if it couldn't already? If it can't its either Warrior, Druid, Warlock, or Rogue. And all of those make sesne to not target a minion.
I've had a few times where I mass dust cards, and regret it later. Like epics, legendaries, rares commons, everything up for grabs. So currently I'm avoiding Dusting, and just dusting all goldens and extras. Currently have 950(ish) dust and still saving. I want to play Handlock, so I think that will be next, but might just keep saving for another year for Control Warrior, but I rashly decided 'I don't like Warrior and dusted all most of my Warrior cards. :(.
Was going to attempt to make one of fun too. Any reason for not using beneath the grounds?
Because its shit. I've tried it in Mill Rogue, if you play it before they are taking any fatigue damage, it just gets destroyed when you are milling them becasue their hand is full. It can help finish games, but otherwise its useless. It would be okay in a slow fatigue deck like Fatigue Warrior. But Rogues (as they always have been) do burst milling. You wait, Mill 3-4 cards, then stall some more. If you are adding cards to their deck that cycle when drawn, but you are destroying them, then they are counter productive.
I've been playing Raptor Rogue for a few days after Blizz released the first hotfix for Raptor. Climbed from 14-9 and played a few more games since then. Never experienced this disconnect. I did get a weird glitch in a shaman preist game, but no unearthed raptors were played. So I'm not sure if you guys are just unlucky or something.
Worst case as an early drop isnt bad, especially in an aggressive meta. It gives your deck tempo. And then your opponent doesnt want to play darnassus because it will die. And this is a problem?
But imagine this as a turn one. Your opponent has to use these mediocre cards to remove it. Pit Snake will almost always trade 1 for 1 with minions. Your opponents OP 2 drop is dead (Darnassus Aspirant , Wyrmrest Agent, Mad Scientist,) unless they are part of the class that can remove it. Preist cant, hunter cant, druid and mage can, and they will be forced to. They loose tempo, you can create a bigger board presense and gain tempo. Then you win because they couldn't play a Fel Reaver with two Innervates on turn one. Sure it falls off in the late game, but so does zombie chow. Zombie chow also heals your opponent for killiing it. THis just does the damage.
Honestly, I like your list, but what do you think about these cards: Defender of Argus and Cold Blood. I currently run two of both and it has given me lethal so many times. Defender of Argus is a godsend against agressive decks, and cold blood can activate eggs or push for lethal more effectively than abusive seargent. Any thoughts?
I find this to be semi true. A perfect hand with the perfect curve is an auto win. But, I also feel that there is a good chance to win without the perfect curve.
I haven't played this version yet, but Unearthed Raptor can make some crazy midrange death rattle stuff work. I'm not sure if it's Teir 1, but It's fun to play, and can feel like an auto win if you get minions out on curve. If not, it can be a struggle, but a winnable struggle.
2
Incredible. 10/10. I feel inspired to make a Theorycraft WinterVale Deck. But I probably won't FeelsBadMan.
0
1/10 Can't say I've seen you before stranger
1
I do added it to my raptor rogue, how many one drops trade with a buffed twilight whelp? damn son. I rekt dragon priest, almost like I was playing oil rogue. So good.
2
Well how would any other hero power target a minion if it couldn't already? If it can't its either Warrior, Druid, Warlock, or Rogue. And all of those make sesne to not target a minion.
0
I've had a few times where I mass dust cards, and regret it later. Like epics, legendaries, rares commons, everything up for grabs. So currently I'm avoiding Dusting, and just dusting all goldens and extras. Currently have 950(ish) dust and still saving. I want to play Handlock, so I think that will be next, but might just keep saving for another year for Control Warrior, but I rashly decided 'I don't like Warrior and dusted all most of my Warrior cards. :(.
1
Just curious, but what do you think of Pit Snake. Makes all the favorable trades, 1 mana, 2/1. I want to try one. So what do you think?
0
The pictures are in reverse order...
0
Because its shit. I've tried it in Mill Rogue, if you play it before they are taking any fatigue damage, it just gets destroyed when you are milling them becasue their hand is full. It can help finish games, but otherwise its useless. It would be okay in a slow fatigue deck like Fatigue Warrior. But Rogues (as they always have been) do burst milling. You wait, Mill 3-4 cards, then stall some more. If you are adding cards to their deck that cycle when drawn, but you are destroying them, then they are counter productive.
</rant>
I like this list tho. +1 will try soon
0
I've been playing Raptor Rogue for a few days after Blizz released the first hotfix for Raptor. Climbed from 14-9 and played a few more games since then. Never experienced this disconnect. I did get a weird glitch in a shaman preist game, but no unearthed raptors were played. So I'm not sure if you guys are just unlucky or something.
0
Worst case as an early drop isnt bad, especially in an aggressive meta. It gives your deck tempo. And then your opponent doesnt want to play darnassus because it will die. And this is a problem?
0
But imagine this as a turn one. Your opponent has to use these mediocre cards to remove it. Pit Snake will almost always trade 1 for 1 with minions. Your opponents OP 2 drop is dead (Darnassus Aspirant , Wyrmrest Agent, Mad Scientist,) unless they are part of the class that can remove it. Preist cant, hunter cant, druid and mage can, and they will be forced to. They loose tempo, you can create a bigger board presense and gain tempo. Then you win because they couldn't play a Fel Reaver with two Innervates on turn one. Sure it falls off in the late game, but so does zombie chow. Zombie chow also heals your opponent for killiing it. THis just does the damage.
0
Honestly, I like your list, but what do you think about these cards: Defender of Argus and Cold Blood. I currently run two of both and it has given me lethal so many times. Defender of Argus is a godsend against agressive decks, and cold blood can activate eggs or push for lethal more effectively than abusive seargent. Any thoughts?
2
I find this to be semi true. A perfect hand with the perfect curve is an auto win. But, I also feel that there is a good chance to win without the perfect curve.
0
I haven't played this version yet, but Unearthed Raptor can make some crazy midrange death rattle stuff work. I'm not sure if it's Teir 1, but It's fun to play, and can feel like an auto win if you get minions out on curve. If not, it can be a struggle, but a winnable struggle.
0
Welcome to Bugstone.
But really, I have no idea.