What I like here is this points towards a more midrange Dragon list. This is a great tool for pulling out another late game threat if it looks like the game is headed towards the control setting. Because there are so many dragons that are late game (Deathwing, Onyxia, Alex, Ysera, Chillmaw, and just generally large bodied monsters), and this is discover, so there is an extremely high chance of it being good. Plus with all these Tempo dragons, I can see a primarily midrange list working.
Cult Sorcerer is the MVP in a tempo Mage deck I play currently. Turn 3 Cult Sorcerer plus Arcane Blast is a 3/2 and 4 damage. It's insane. But people underestimate the value as well, so they're less likely to remove it as opposed to Sorcerer's Apprentice
Tempo Mage facing Zoo. Out of Flamestrikes and such. Health is running low (less than 10) and Warlock has a nice juicy board. Also have a 5/5 Summoner. Last ditch Yogg Saron. He clears the board with excavated evil, summons me some minions, and doesn't kill the faceless summoner or himself. 10/10 would stick Yogg in every deck.
I think you can replace Yogg for another game winning card. Not sure with this exact list, but try the rest of it with Antonidas or something along those lines. I recommend Yogg if you ever want to laugh your ass off in this game. Best turns ever.
Seriously people, if you care about your decklist, at least write a shitty guide and then refine it. Don't just add one after you get to the front page.
Burgle is actually really great in rogue. Especially if you're doing a tempo/midrange variant. Because it either a) give a cheap card to activate combos or b) a threat that you wouldn't have otherwise. The worst things are expensive spells that are shit.
Do you think it's worth it to craft Leeroy with this deck? I have everything else, and I'm about 170 Dust away from crafting it. Or should I save to get Tirion to try out Paladin?
I've been playing a fun C'Thun Rogue lately. Blade of C'Thun is fun. It removes your opponents late game, while Buffing your own. Also Shadowstep on C'Thun is a god Tier play. Like C'Thun doesn't kill your opponents, and they probably have removal, so you Shadowstep it to kill them next turn. I doubt my list is refined, but Finly for a good anti-Aggro hero power has helped me win in an Aggro shaman match up.
I crafted it, and I've played the actual card about 3 times. It either 1) sealed an already win able game or 2) saved me a little bit longer. So basically, it's a win more card. Most spells are beneficial, and won't totally screw you over (enemy specified spells are a godsend). But It hasn't tipped the scale in a contested matchup yet.
10/10 most fun I've had playing this game. And I once played a game with a shaman that had cho + hex being thrown out more than it ever should have been.
1
Hey can you write up a list for this? I want to try it out too!
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What I like here is this points towards a more midrange Dragon list. This is a great tool for pulling out another late game threat if it looks like the game is headed towards the control setting. Because there are so many dragons that are late game (Deathwing, Onyxia, Alex, Ysera, Chillmaw, and just generally large bodied monsters), and this is discover, so there is an extremely high chance of it being good. Plus with all these Tempo dragons, I can see a primarily midrange list working.
1
Woah, Didn't expect to see the Camel Deck here
1
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Tempo Mage facing Zoo. Out of Flamestrikes and such. Health is running low (less than 10) and Warlock has a nice juicy board. Also have a 5/5 Summoner. Last ditch Yogg Saron. He clears the board with excavated evil, summons me some minions, and doesn't kill the faceless summoner or himself. 10/10 would stick Yogg in every deck.
2
Save up for Rag. He's going to be a standard Staple. And its classic so he's a core card.
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I think you can replace Yogg for another game winning card. Not sure with this exact list, but try the rest of it with Antonidas or something along those lines. I recommend Yogg if you ever want to laugh your ass off in this game. Best turns ever.
8
Seriously people, if you care about your decklist, at least write a shitty guide and then refine it. Don't just add one after you get to the front page.
0
Burgle is actually really great in rogue. Especially if you're doing a tempo/midrange variant. Because it either a) give a cheap card to activate combos or b) a threat that you wouldn't have otherwise. The worst things are expensive spells that are shit.
3
Do you think it's worth it to craft Leeroy with this deck? I have everything else, and I'm about 170 Dust away from crafting it. Or should I save to get Tirion to try out Paladin?
0
I've been playing a fun C'Thun Rogue lately. Blade of C'Thun is fun. It removes your opponents late game, while Buffing your own. Also Shadowstep on C'Thun is a god Tier play. Like C'Thun doesn't kill your opponents, and they probably have removal, so you Shadowstep it to kill them next turn. I doubt my list is refined, but Finly for a good anti-Aggro hero power has helped me win in an Aggro shaman match up.
0
This would be amazing. I would love you forever if you did that.
1
Is there a replacement for eadric?
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I crafted it, and I've played the actual card about 3 times. It either 1) sealed an already win able game or 2) saved me a little bit longer. So basically, it's a win more card. Most spells are beneficial, and won't totally screw you over (enemy specified spells are a godsend). But It hasn't tipped the scale in a contested matchup yet.
10/10 most fun I've had playing this game. And I once played a game with a shaman that had cho + hex being thrown out more than it ever should have been.
0
Thanks for the tip bro. You're a god damn scientist.