You do realize that's a legendary every 28 packs? A little unlucky but not too bad. The dupes are unfortunate but random is random. Not telling you to spend your money, just saying those numbers aren't unreasonable
You really shouldn't expect to get all the good cards immediately without spending money. That's kinda their business model. If it was super easy to get all the good cardsin the first week for free, this sweet game probably wouldn't still be around.
When reno and dragons rotate, something has to fill the void. They won't just let pirates rule the format the whole time patches is legal. I wouldn't be surprised if the cards that rotate out of the pirates deck hurt them as well and/or they print something that will punish pirates and make them less effective. I can understand your frustration, but the lack of effective cards in karazhan hurt standard and MSG is the first set to start fixing it.
When reno and dragons rotate, something has to fill the void. They won't just let pirates rule the format the whole time patches is legal. I wouldn't be surprised if the cards that rotate out of the pirates deck hurt them as well and/or they print something that will punish pirates and make them less effective. I can understand your frustration, but the lack of effective cards in karazhan hurt standard and MSG is the first set to start fixing it.
Play miracle rogue with red mana wyrm. Good match up against reno and druid. Rough time against pirates though. Also it's miracle rogue, so don't mess up ;).
It does do something on it's own, completely warps the way you're opponent plays the game. Not a tangible advantage but advantage nonetheless. If their response to this is 6 drop, you just blow them out completely with sap and depending on the minion another removal spell. It seems like it'd be extremely hard for the rogue player to lose after that exchange.
This card is amazing. It's a free spell! Anytime you're able to cheat mana you're at a huge advantage and with something like murlocs that have such synergy with each other busted things are gonna happen. Still need one or two more murlocs maybe for the deck to be real, but they have to give them to us after such an obvious plant.
You should be happy then, priest is gonna get pushed so hard in this set. Also the gang makes their section of cards pretty distinct from each other, Control class, aggro class, and i would assume cheat mana class.
8
Was in fact. Noxious played super well and looked like he was gonna win last rnd of g5, but life coach did life coach things
1
Heroic tavern brawls are great. Wild is great. Just thought some positive opinion was needed in this sea of negativity
0
You do realize that's a legendary every 28 packs? A little unlucky but not too bad. The dupes are unfortunate but random is random. Not telling you to spend your money, just saying those numbers aren't unreasonable
2
They said it was the same consistency as previous expansions.
0
I just wish the counter kept going after 500. I need to know how many ppl I've kill with rogue.
2
You really shouldn't expect to get all the good cards immediately without spending money. That's kinda their business model. If it was super easy to get all the good cardsin the first week for free, this sweet game probably wouldn't still be around.
0
When reno and dragons rotate, something has to fill the void. They won't just let pirates rule the format the whole time patches is legal. I wouldn't be surprised if the cards that rotate out of the pirates deck hurt them as well and/or they print something that will punish pirates and make them less effective. I can understand your frustration, but the lack of effective cards in karazhan hurt standard and MSG is the first set to start fixing it.
0
When reno and dragons rotate, something has to fill the void. They won't just let pirates rule the format the whole time patches is legal. I wouldn't be surprised if the cards that rotate out of the pirates deck hurt them as well and/or they print something that will punish pirates and make them less effective. I can understand your frustration, but the lack of effective cards in karazhan hurt standard and MSG is the first set to start fixing it.
1
Play miracle rogue with red mana wyrm. Good match up against reno and druid. Rough time against pirates though. Also it's miracle rogue, so don't mess up ;).
0
Kazukas, Reno mage is gonna be fun while we got it
0
It does do something on it's own, completely warps the way you're opponent plays the game. Not a tangible advantage but advantage nonetheless. If their response to this is 6 drop, you just blow them out completely with sap and depending on the minion another removal spell. It seems like it'd be extremely hard for the rogue player to lose after that exchange.
-1
Ok priest players, got your curve minions and good legendary. Are you satisfied yet?
3
This card is amazing. It's a free spell! Anytime you're able to cheat mana you're at a huge advantage and with something like murlocs that have such synergy with each other busted things are gonna happen. Still need one or two more murlocs maybe for the deck to be real, but they have to give them to us after such an obvious plant.
1
WE'RE GONNA BE RICH!!!!!
1
You should be happy then, priest is gonna get pushed so hard in this set. Also the gang makes their section of cards pretty distinct from each other, Control class, aggro class, and i would assume cheat mana class.