Quote from InfinityRocketPlastics >>You don't have any evidence for any of that, you're starting from your conclusion (I feel like I get unlucky too often so the game must be manipulating its RNG somehow) and working backwards from there.
There is a lot of evidence. There is a blizzard patent for the matchmaking system where you can adjust the whole game outcome using some variables/controls to give a player higher chance of winning so that player can feel "good". The system wants everyone to feel "good". https://patents.google.com/patent/US20160001181A1/en
They sometimes match you against decks that may convince you to spend money to craft those decks.
In one implementation, the microtransaction engine may target particular players to make game-related purchases based on their interests. For example, the microtransaction engine may identify a junior player to match with a marquee player based on a player profile of the junior player. In a particular example, the junior player may wish to become an expert sniper in a game (e.g., as determined from the player profile). The microtransaction engine may match the junior player with a player that is a highly skilled sniper in the game. In this manner, the junior player may be encouraged to make game-related purchases such as a rifle or other item used by the marquee player.
In one implementation, when a player makes a game-related purchase, the microtransaction engine may encourage future purchases by matching the player (e.g., using matchmaking described herein) in a gameplay session that will utilize the game-related purchase. Doing so may enhance a level of enjoyment by the player for the game-related purchase, which may encourage future purchases. For example, if the player purchased a particular weapon, the microtransaction engine may match the player in a gameplay session in which the particular weapon is highly effective, giving the player an impression that the particular weapon was a good purchase. This may encourage the player to make future purchases to achieve similar gameplay results.
So please stop calling some people paranoids because everyone who took this game seriously knows how it works. It's not a game of skill for 99%, it's just following the meta created by the algorithm. Look at the top 3 decks atm. How can you say this is a game of skill and the matchmaking system is based on skill?
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Terrible deck. If it works once in 6 games consider yourself lucky.
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Some people still do have fun playing the game.
Maybe it's just that you don't have any fun playing in this meta which is okay.
I usually stop when I don't find the meta interesting. I did however find Relic DH quite fun and a decent deck.
My advice would be maybe to try different game modes until you find the meta playable and fun again.
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damn. Wild is gonna be wild.
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The UI definitely needs to change the game has looked the same for 10 years now. The menu, collection everything should get upgraded.
I don't know what's taking them so long to make some visual and UI improvements
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The game needs to evolve but does not evolve in the way I would like it to evolve.
Introducing new mechanics and all is fine by me. I just have a problem with certain OP cards that shape the meta but they change them regularly with nerfs and buffs so I'm kinda okay with that too.
Hearthstone didn't change at ALL since it has been released. It's the same board, cards, and playstyle without any visual improvements whatsoever. The only thing that did change is some effects the cards have and new mechanics and that in my books is not enough.
And at the end of the day, they started to monetize so hard without any ground whatsoever.
Think about it like this. A game like NBA or FIFA or whatever. How those games changed during the years from 2014 until today.
Graphic improvements skyrocketed. They are visually way better. Graphics are amazing in today's games. I understand this is a card game and tends to be simple and easy to play but still. Continuing in this way Heartstone will fall behind other games. Even TFT has better graphics and overlay as a game.
There is a TON of improvements that can be done from a visual and graphic design point of view. If the game is visually attractive and up to date with today's games I think it might attract more players and at the end of the day be more enjoyable.
That's why I got annoyed when they started to monetize aggressively last year all around without any grounds.
Improve the overlay, and graphics, make it more visually appealing, and then we can talk more.
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just nerf as death rattle
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crazy bad deck. fun but bad
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easy.
Reroll quest
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While I agree he's strong in that specific build, I don't mind it. A tunnel blaster does the trick in most cases.
Poison is more of a problem if you look at it not shields.