Why should people get butthurt that you enjoy elder scrolls legend more than hearthstone? If you enjoy the game more than Hearthstone than good for you. This thread seems kind of pointless.
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Truffles20 posted a message on Why The Elder Scrolls: Legends is a better game than HearthstonePosted in: Other Games -
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aaro54 posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Submission Topic]Posted in: Fan CreationsThe Year of the Mech
Welcome to the Year of the Mech. This sets gains its name from the first two sets, which both try to revisit some of the flavor themes last seen in Goblins vs Gnomes, and bring back the Mech tribe that has received an awfully low amount of support after GvG rotated out.
Set 1: Westfall Redemption
In the region of Westfall, law and order have collapsed. In the already chaotic region, a valuable material used for mechs discovered underground adds more complexity to the situation. Gangs fight each other and themselves for that material, opportunistic engineers offer their services for anyone willing to pay enough, or construct their own mechanical armies to take it all for themselves, all while Stormwind struggles with bringing the region back under control.
Westfall Redemption portrays, among other themes, the more volatile goblin side of engineering. Goblin engineers, ready to work for whoever pays the most or for no one else but themselves try to make do with what they have in the chaotic situation, Assembling impressive mechs out of nothing. Assemble is the keyword for the set. When you play a card that Assembles , you get to choose one of three mechs to summon . There's a total of four different mechs, but you will only have three to choose from each time you Assemble
You can see each Mech created by Assemble in the following Spoiler (Credits to ThePixelDash from the r/customhearthstone discord for allowing me to use Hard Puncher for this)
Example Cards:
Desperate Engineer uses Assemble to create small mech tokens that help it stay alive, even if you have no other mechs for it to destroy for survival.
Illegal Improvements is a prime example of volatile and explosive goblin engineering. Use it for a bit of burst and to make a mech that will be dangerous to leave on the board, but also potentially bad for your opponent to remove, or trade up with a mech and either get some face damage or remove another minion, if you're lucky.
Set 2: The Battle for Gnomeregan
From one field of battle to another, this time we join Gelbin Mekkatorque on his fight to take back Gnomeregan. Once the great capitol of the gnomish race, it fell when Sicco Thermaplugg deceived Gelbin to detonate a radiation bomb in the city against troggs, claiming that the gnomish citizens would be safe. The bomb only angered and mutated the attacking trogg force, and backfired on the gnomes, killing many of them and forcing the rest of them to flee. Now, the city is inhabited by leper gnomes, irradiated troggs, and the self-proclaimed 'King of Gnomeregan', Sicco Thermaplugg, driven mad by the radiation.
Here, we continue to explore mechs, but in different ways than what we did with chaotic goblins in the first set. This set also contains a new keyword, Irradiated . Irradiated minions spread their sickness to others, making any minions damaged by them also become irradiated. They however are doomed to die a quick death, taking 2 damage each time they attack.
Being damaged by Irradiated minions includes damage from other sources than attacking, so if you were to Irradiate something like Baron Geddon , it would be quite strong at spreading it to everything else.
Example cards:
High Inventor Mekkatorque is potentially a huge amount of value for some mech decks, filling your board with different mechs. The amount of mechs summoned is naturally limited by board size, and first summons copies of any mechs in hand, and then from your deck, starting with any at the top of your deck.
Sicco, King of Gnomeregan can really cause quite a chain of explosions with his first effect, while his second effect makes those explosions almost certain to happen sooner than later.
Set 3: Dalaran High
For the final set of the year, we leave the Mech theme mostly behind and venture from Gnomeregan to another grand city, this one much more lively. In the great city of mages, Dalaran High is accepting new students! Prided not only for its high quality education on magic, technology and various other subjects, but also for it's top-tier sports team, the Dalaran Gryphons. So take out your books and your writing instruments, and make sure to not miss your lectures.
Dalaran High has a new keyword, and a new mechanic seen in a cycle of 9 books, one for each class. The Study (X): mechanic gives you a reward if the last card you played was X, and the card could have been played on a turn before the current one. X could be many things, like card type (Minion, Spell, Weapon), specific cost, tribe or even some more specific requirements. Each class gets a Book card, which is a spell that becomes stronger as you play certain things during the game.
Example cards:
Field Study is a simple Study card for hunter. Being able to tutor a beast can come in handy, for example if you're playing a deck that runs mostly high cost beasts, you could play this in the late game after playing one of them to guarantee drawing another one. The part of the keyword in brackets not being bolded is intended, as with longer Study requirements, sometimes half of a card's text could end up being bolded, making it look very bad.
Book on Magical History is the mage card of the cycle of Book cards. As with all other Book cards, the text first states what the card does, and then in brackets and italics, the thing you need to do this game to empower it. The number on the card increases whenever you play a card that improves it, so there's no need to track how many of those card you have played so far. This one could be used in some deck that happens to run many different cost spells as a decent amount of damage later in the game, or one could build a deck around getting the most out of it and using it as very powerful burst.
Hall of Fame
Mana Wyrm : Mana Wyrm is an extremely powerful 1-drop, and can snowball out of control very easily. Because Mage is likely going to get a spell synergy theme in Dalaran High, this could get even more insane there, so it is being rotated out. As a replacement, Arcane Artificer is rotated into the Classic set so that Mage still has a cheap spell synergy card there, but not one that is good on its own and snowballs out of control easily.
Cold Blood : Cold Blood is both a very strong tool for aggressive decks and a cheap piece for combos. Rogue has a very strong Basic and Classic set that could do with removing one of their powerful cards. Gang Up is moved to Standard to replace it, as it is a much less powerful card that can be key to some really interesting decks. For example, it could be used in some combo with High Tinker Mekkatorque in a Mech Rogue.
Cabal Shadow Priest ; This might seem like an odd choice, as this has hardly been a problematic card at any point. That is true, and the main reason for this rotation is really the card brought to Classic to replace it, Lightbomb . With this rotation, Priest will finally have a good board clear in Classic, which means that they won't be so reliant on expansions now, and that Blizzard won't need to print more and more board clears to help the class. Cabal Shadow Priest was chosen as the card to go because like Lightbomb , it is a tool for control decks. Having so many good cards for Control Priest in Classic could make the archetype far too good, and removing one might bring it to balance.
And that is all. I hope you enjoyed reading it.
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Fur0 posted a message on Ramp DruidPosted in: Ramp DruidI had some great success with the deck so far, but I think either one Nourish or one Ultimate Infestation has to be gone. Nearly every game is going into the range of fatigue (5 cards or less left). Another powerful endgame tool might be a good replacement!
My deck guide for the Ramp Druid: VOD Deck Guide Tars' Ramp Druid with Malfurion
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Modding posted a message on Awaken the N'Zoth | Reno N'Zoth Quest ShadowpriestPosted in: Awaken the N'Zoth | Reno N'Zoth Quest ShadowpriestHave you ever considered using Kel'Thuzad in your deck?
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terriscrub posted a message on Why The Elder Scrolls: Legends is a better game than HearthstonePosted in: Other GamesNot only what was mentioned above but the community is so much better. It's all adults, and the maturity difference really shows. For some odd reason it seems to have a huge female playerbase, and all are very attractive. I have only been playing for just a few hours, but I already met my wife. I also since joining have received a promotion at my job, and lost 15lbs
Graphics, gameplay, developers, playerbase, money, power, women. You get it all. Come to TESL
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TSMS posted a message on Turn 2 Rogue Quest completed in ranked playPosted in: General DiscussionQuest, Wisp, Wisp, Shadowstep, Shadowstep are five cards, first player only has four cards available on first turn.
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KillTheCow posted a message on How many of your Un'Goro predictions were wrong?Posted in: General DiscussionThe Caverns Below Won't see play just likeLyra the Sunshard and Sherazin, Corpse Flower
I actually did predict The Marsh Queen would see little to no play
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Remus88Romulus posted a message on Jungle GiantsPosted in: Jungle GiantsI know druids have good card draw. One of the best in the game. So this is a good quest if they put from 5 minions to 4. Would be perfect. And raise the rogue to 5 minions and mage quest to 7.
Perfect.
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kingsdefender posted a message on So I piloted a weird deck to legend (Wild)Posted in: Wild FormatHi guys :D
Last month I got legend with an Aggro Priest build and I thought it was the wackiest. But then I went legend with Secret Tempo Mage this month. Turned out with Arcanologist, the secret package with Kabal Crystal Runner and Ethereal Arcanist looks incredibly strong, especially in Wild when you have Mad Scientist for free tempo and Duplicate for extra value.
Here's the deck:
RenoJackson's Legend Secret Mage Secret Mage Deck by kingsdefender - Apr 9, 2017Minion (17) - 1x Loatheb
- 1x Azure Drake
- 2x Ethereal Arcanist
- 1x Flamewaker
- 2x Kabal Crystal Runner
- 2x Kirin Tor Mage
- 2x Mana Wyrm
- 2x Arcanologist
- 2x Mad Scientist
- 2x Medivh's Valet
Ability (13) - 1x Ice Block
- 2x Primordial Glyph
- 2x Counterspell
- 2x Duplicate
- 2x Fireball
- 2x Mirror Entity
- 2x Frostbolt
Loading Collection Legend proof:
Actual footage of me playing the deck for reference: https://hsreplay.net/replay/8Nuas3Mz4kjUPEarSvy6zL
https://hsreplay.net/replay/WSkY3hTmuN2BcTuwJdandN (I made a critical misplay in this match playing a second Arcanist into Sylvanas because I was playing so fast. Luckily (very luckily) I still won. Don't do it guys)Here are other decks I used on my way to legend:
RenoJackson's Legend Good ol' Zoolock Discardlock Deck by kingsdefender - Apr 7, 2017Minion (26) - 1x Mal'Ganis
- 1x Sea Giant
- 1x Defender of Argus
- 2x Devilsaur Egg
- 2x Doomguard
- 2x Nerubian Egg
- 2x Void Terror
- 2x Dark Peddler
- 1x Darkshire Councilman
- 1x Dire Wolf Alpha
- 2x Flame Imp
- 2x Imp Gang Boss
- 2x Possessed Villager
- 2x Ravenous Pterrordax
- 1x Voidcaller
- 2x Voidwalker
Ability (4) - 2x Imp-losion
- 2x Power Overwhelming
Loading Collection RenoJackson's Call Pet Beast Hunter Midrange Hunter Deck by kingsdefender - Apr 9, 2017Minion (23) - 1x Dr. Boom
- 1x Giant Sand Worm
- 2x Golakka Crawler
- 2x Savannah Highmane
- 2x Vicious Fledgling
- 2x Alleycat
- 2x Crackling Razormaw
- 2x Fiery Bat
- 2x Jeweled Macaw
- 1x Kindly Grandmother
- 2x Scavenging Hyena
- 2x Houndmaster
- 2x Tundra Rhino
Ability (7) - 2x Call Pet
- 1x Animal Companion
- 2x Quick Shot
- 2x Kill Command
Loading Collection RenoJackson's LEGEND Purify Inner Fire Priest Silence Priest Deck by kingsdefender - Apr 8, 2017Minion (14) - 1x Barnes
- 1x Faceless Shambler
- 2x Ancient Watcher
- 2x Defender of Argus
- 1x Eerie Statue
- 2x Humongous Razorleaf
- 1x Kabal Songstealer
- 2x Kabal Talonpriest
- 2x Northshire Cleric
Ability (16) - 2x Shadow Visions
- 2x Circle of Healing
- 2x Inner Fire
- 2x Silence
- 2x Binding Heal
- 2x Divine Spirit
- 2x Purify
- 2x Power Word: Shield
Loading Collection RenoJackson's Aggro/Tempo Priest Unknown Deck by kingsdefender - Apr 10, 2017Minion (16) - 2x Shadowbomber
- 2x Injured Blademaster
- 1x Injured Kvaldir
- 2x Lightwarden
- 1x Shadowboxer
- 2x Spawn of Shadows
- 2x Holy Champion
- 2x Northshire Cleric
- 2x Radiant Elemental
Ability (14) - 2x Shadow Visions
- 1x Free From Amber
- 2x Light of the Naaru
- 2x Circle of Healing
- 1x Binding Heal
- 2x Holy Nova
- 2x Velen's Chosen
- 2x Power Word: Shield
Loading Collection RenoJackson's Malygos Shaman Control Shaman Deck by kingsdefender - Apr 17, 2017Minion (7) - 1x Barnes
- 1x Bloodmage Thalnos
- 1x Emperor Thaurissan
- 1x Hallazeal the Ascended
- 1x Malygos
- 1x Azure Drake
- 1x Mana Tide Totem
Ability (23) - 1x Ancestor's Call
- 2x Elemental Destruction
- 2x Far Sight
- 2x Healing Wave
- 2x Lava Shock
- 2x Lightning Storm
- 1x Maelstrom Portal
- 1x Volcano
- 2x Ancestral Knowledge
- 2x Crackle
- 2x Hex
- 2x Lightning Bolt
- 2x Frost Shock
Loading Collection RenoJackson's Midrange Menagerie Paladin Midrange Paladin Deck by kingsdefender - Apr 16, 2017Minion (25) - 1x Dr. Boom
- 1x Ragnaros, Lightlord
- 1x Sunkeeper Tarim
- 1x The Curator
- 1x Tirion Fordring
- 2x Gentle Megasaur
- 2x Murloc Warleader
- 1x Primordial Drake
- 2x Vilefin Inquisitor
- 2x Aldor Peacekeeper
- 1x Golakka Crawler
- 2x Stonehill Defender
- 2x Hydrologist
- 1x Murloc Knight
- 1x Nesting Roc
- 2x Rockpool Hunter
- 2x Shielded Minibot
Ability (5) - 1x Equality
- 2x Muster for Battle
- 2x Spikeridged Steed
Loading Collection RenoJackson's OTK Exodia Mage (No Quest) Freeze Mage Deck by kingsdefender - Apr 14, 2017Minion (14) - 1x Archmage Antonidas
- 1x Barnes
- 1x Bloodmage Thalnos
- 1x Emperor Thaurissan
- 2x Doomsayer
- 2x Sorcerer's Apprentice
- 2x Acolyte of Pain
- 2x Loot Hoarder
- 2x Mad Scientist
Ability (16) - 2x Ice Block
- 2x Primordial Glyph
- 2x Blizzard
- 2x Molten Reflection
- 2x Arcane Intellect
- 2x Ice Barrier
- 2x Frost Nova
- 2x Frostbolt
Loading Collection RenoJackson's LEGEND Zoo-styled Midrange Dude Paladin Midrange Paladin Deck by kingsdefender - Apr 11, 2017Minion (21) - 1x Justicar Trueheart
- 1x Loatheb
- 1x Sunkeeper Tarim
- 1x Tirion Fordring
- 1x Wickerflame Burnbristle
- 2x Quartermaster
- 1x Sea Giant
- 2x Aldor Peacekeeper
- 2x Defender of Argus
- 1x Golakka Crawler
- 1x Lightfused Stegodon
- 2x Steward of Darkshire
- 1x Argent Squire
- 2x Hydrologist
- 2x Shielded Minibot
Ability (6) Weapon (3) - 1x Rallying Blade
- 1x Vinecleaver
- 1x Truesilver Champion
Loading Collection -
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number61971 posted a message on Awaken the N'Zoth | Reno N'Zoth Quest ShadowpriestPosted in: Awaken the N'Zoth | Reno N'Zoth Quest ShadowpriestTerrific deck. Really fun to play, and there's almost no opponent that can't be beat.
The only card I don't own is Elise the Trailblazer. I replaced her with a Kabal Songstealer, which I might have done anyway. The Songstealer might be my favorite card from Gadgetzan; there's always at least one in every Priest deck I make.
I don't have the cards to play any of Quest Rogue, Quest Warrior, or Pirate Warrior.... This is the only deck I've been able to play past rank 15 since the Un'Goro launch, and it wasn't too hard, either. I can see easily pushing past rank 10 with it.
Well done, and thank you.
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from rank 5 to legend with aggro druid took me under 4 hours
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You probably netdecked my deck? Well Its same deck in core but I think Kiblers version is way more refined and competitive so credit totally goes to him.
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Dude. Youre too slow for this meta.
Edit: Why am I getting downvoted to oblivion
Edit2: Youre better in Control Shaman.
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Absolutely yes.
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You will get to 40
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dank deck.
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I dont believe this is possible but Im gonna try...
EDIT: This deck is very strong. Rank 3 atm
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Nice guide! Deck works nicely for me in rank 5.
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Yea, I agree you with Dark Cultist. It drives rattle count up but weakens N'Zoth, the Corruptor little bit. Maybe I should still run it instead of Excavated Evil
EDIT: Changed it after playtesting. Works better :)
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DONE