"Entire mission design team"... All two of them... that would explain some things...
- skitzy129
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Member for 10 years, 8 months, and 2 days
Last active Thu, Apr, 26 2018 17:49:06 -
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Trimutius posted a message on Hearthside Chat: Monster Hunt - Releases at 10 AM PDT on April 26Posted in: News -
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KilogramHours posted a message on New Neutral Minion - Hungry EttinPosted in: Card DiscussionSeems really terrible.
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Kakazed posted a message on New Epic Card Revealed: Rattling RascalPosted in: NewsDamn, a really good use for Treachery.
Or you could just silence this.
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Mewdrops posted a message on The Lich King possible new card? (not a leak thread)Posted in: General DiscussionThe reason the current legendaries have that text is because they're all part of the Blood Prince Council. The other two legendaries probably have some sort of other effect entirely.
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user-100106464 posted a message on New Rogue Card Revealed: Lilian VossPosted in: Newsanother gimmicky rogue card. Nothing new under the sun.
On a side note, did they really learn nothing from Renounce Darkness ? -
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ShadowDragonHS posted a message on Peter Whalen Talks About Quests & Reveals 2 New Cards!Posted in: NewsFunniest shit is that they mention the neutral version of Gadgetzan Ferryman instead of the class card, loooooooooool.
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Ohaiguy posted a message on New Card - Stand Against DarknessPosted in: Card DiscussionThis card is at best comparable to Dark Wispers and on average worse due to the lack of options, and that card wouldn't be played even if it was neutral. This card sucks, really. Cheap/Weak AoEs will make a big comeback anyway because of all the spawn-another-thing deathrattle minions that are leaving the meta forever.
Pretty much this. Dark Wispers was barely played in constructed. Even when it was, it was usually for the buffs.Granted, dude synergy is better than wisp synergy. If there were better dude buffs, this card might see play. Until then, I think most midrange paladins would rather play Justicar for maximum dude spawning.I supposed this is also here for the sake of keeping warhorse trainer relevant. -
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RiskyChance posted a message on Reward & Promo Set Cards Restricted to Wild FormatPosted in: NewsI'm glad Old Murk-Eye isn't in standard, but I wish the way of obtaining him remained the same.
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I'm glad it's gone. Blade Flurry become the force savage of rogues over the past year and a half. If you weren't milling then 99% of your other rogue decks were building a big weapon to smash face then flurry for 14-20 damage.
It's gotten beyond stale. Who cares if it's bad now, the important part is that everything is about to change drastically for the first time ever. That's the best thing that could happen to this game.
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None of them. Incredibly happy about all of them. Sure they're all nerfed to uselessness, but the bottom line is that Hearthstone gameplay will soon face significant change for basically the first time ever. Most of these cards have been cancerous since closed alpha.
Change is good people. It's a new day, finally. We made it.
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Secret paladin is getting demolished by the new format anyway. They're losing like 16 of their cards and the best secret.
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Blizz savage as fuck. I love all of this. Death to all the cancer cards.
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Just play miracle rogue and save this guy for last so you can cast all of them in a giant 10 minute explosion of animations and effects. Most likely nothing survives but even if Yogg kills himself he still gets the full battlecry off.
At 20+ spells it's most likely a coin toss between whos face the RNG decides to hit more.
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This is basically just a giant fountain of RNG. After reading all the clarifications from blues on how it all works, there's no real way to influence it for your benefit. It's just a big pinata that shits out a crazy explosion of effects. Excellent Youtube card, horrible card for the game.
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Oh hey, a tech card meant to answer secret paladin that's coming out way too late like every other tech answer Blizz has ever printed. Hopefully we aren't wasting money on too many pointless cards like this one.
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This card is at best comparable to Dark Wispers and on average worse due to the lack of options, and that card wouldn't be played even if it was neutral. This card sucks, really. Cheap/Weak AoEs will make a big comeback anyway because of all the spawn-another-thing deathrattle minions that are leaving the meta forever.
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That's where I'm at. The collectible reward thing for murlocs and pirates was one of the few unique little details in the entire game and should be expanded upon more than anything.
But at the same time this murders that everyfin is awesome cancer. I'll take it.
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