"Entire mission design team"... All two of them... that would explain some things...
- skitzy129
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Member for 10 years, 8 months, and 6 days
Last active Thu, Apr, 26 2018 17:49:06 -
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Trimutius posted a message on Hearthside Chat: Monster Hunt - Releases at 10 AM PDT on April 26Posted in: News -
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KilogramHours posted a message on New Neutral Minion - Hungry EttinPosted in: Card DiscussionSeems really terrible.
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Kakazed posted a message on New Epic Card Revealed: Rattling RascalPosted in: NewsDamn, a really good use for Treachery.
Or you could just silence this.
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Mewdrops posted a message on The Lich King possible new card? (not a leak thread)Posted in: General DiscussionThe reason the current legendaries have that text is because they're all part of the Blood Prince Council. The other two legendaries probably have some sort of other effect entirely.
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user-100106464 posted a message on New Rogue Card Revealed: Lilian VossPosted in: Newsanother gimmicky rogue card. Nothing new under the sun.
On a side note, did they really learn nothing from Renounce Darkness ? -
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ShadowDragonHS posted a message on Peter Whalen Talks About Quests & Reveals 2 New Cards!Posted in: NewsFunniest shit is that they mention the neutral version of Gadgetzan Ferryman instead of the class card, loooooooooool.
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Ohaiguy posted a message on New Card - Stand Against DarknessPosted in: Card DiscussionThis card is at best comparable to Dark Wispers and on average worse due to the lack of options, and that card wouldn't be played even if it was neutral. This card sucks, really. Cheap/Weak AoEs will make a big comeback anyway because of all the spawn-another-thing deathrattle minions that are leaving the meta forever.
Pretty much this. Dark Wispers was barely played in constructed. Even when it was, it was usually for the buffs.Granted, dude synergy is better than wisp synergy. If there were better dude buffs, this card might see play. Until then, I think most midrange paladins would rather play Justicar for maximum dude spawning.I supposed this is also here for the sake of keeping warhorse trainer relevant. -
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RiskyChance posted a message on Reward & Promo Set Cards Restricted to Wild FormatPosted in: NewsI'm glad Old Murk-Eye isn't in standard, but I wish the way of obtaining him remained the same.
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These are the cards everyone is going to white knight and say we're underestimating but in reality they'll nearly never be played on any even remotely serious level. Some people just can't take it when people are honest about how mediocre a card is so they have to defend it for some odd compulsory reason.
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Can't wait for midrange Hunter to pound me in the face with this constantly. This is an amazing card and that's the terrible part about it. Yay more curvestone.
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Or ya know, heavy control Mages that can easily add 5-15 cards to their deck size and have loads and loads of draw.
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Insinuating this isn't now one of the most powerful 1 drops in the game. This thing is ridiculous.
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You know the pity timer is like 100000% confirmed right? There is no mystery.
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god will take a dump on your chest
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The premise of this thread doesn't make any sense. Over half of the legendaries in every single set including Classic are horrible and uninspired. I'm completely baffled by this notion that this is anything new.
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They removed a lot of bad cards so your choices would be higher quality overall. It's a better approach to remove shitty cards from your selections than take away good cards.