• 9

    posted a message on Devilsaur Egg
    Quote from sashashepto >>

     

     Can you make it a little bigger pls? :3
    Posted in: Devilsaur Egg
  • 1

    posted a message on What is your opinion on Freeze Mage?

    For me it is simply the worst deck you can encounter in ladder. It is absolutely boring and non-interactive. I like midrange/board control decks; since I think that is the essence of HS. But this deck it's just an abuse of sloppy Blizzard design. It is simply too many freeze and AoE spells, frost nova + doomsayer is one of the most frustating combos in the game, and emperor just make all this just way too stupid and disgusting.

    I hope standard help a bit with a more diverse ladder, I just can't stand facing one secret pala after the other, stupid brokeback druids, face decks (shaman and hunter), and of couse, when you have a rest from that, freeze mages...

    Posted in: Mage
  • 1

    posted a message on [S22 Fast Legend!] Talion's Aggrodin (with budget friendly options)

    It seems that you are a new player, but Quartermaster, though it can be very good, is just too inconsistent for the likes of this deck. Quartermaster needs a slower, midrange/control build, and a more token centered style. You almost never want to make tokens with this deck since you have many cheap cards, and furthermore, you have the possibility of Sir Finley enter into the game. If you don't have Leeroy I recommend you to use Arcane Golem, to mantain the "spirit" of the deck.

    Of course try the Quartermaster and draw your own conclusions. :D

    Posted in: [S22 Fast Legend!] Talion's Aggrodin (with budget friendly options)
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!
    Quote from Massdestruction4 >>

    I didn't mind playing against aggro but I do mind playing against those freeze mages/fatigue mages/fatigue warriors. Those decks are just so non-interactive that I don't have any fun playing them. Playing huntards, tempo mages and secretdins can be frustrating too, but at least they don't freeze or remove your whole board all the time. You can at least have some fun interactions, while there is no possibility of having that against freeze mage. 

    Why Reno Jackson, why?

     I feel you bro! Same here. Hate freeze mages more than face hunters or secret paladins. I love midrange/control decks, they are the most enjoyable HS games for me. But don't blame Reno Jackson for that. I have no problem if the guy cures for full health, what I can't stand is total lack of interaction.
    Posted in: General Discussion
  • 1

    posted a message on nerf Force of Nature + Savage Roar?
    Quote from DragonConsort >>

    Fun to play is all subjective so isn't relevant to the discussion.  as far as most op combo in the game, LMAO. Easily stopped by any taunt and druid has the crappiest removal in the game.

     

     

     

    Ok, if you use "LMAO" is because it is so ridiculous to state that druid combo is one of the most OP of the meta, that means that exists a lot of better combos, am I right? Now, the fun part can be estimated, of course, it stops being subjective if you do statistics, hear what people say. People get tired of playing druid always the same way, even winning. It would be nice that druid has another finisher, that leads to more creative decks. Right now is kind of cancer in the meta, as secret paladins are. 
    Posted in: Card Discussion
  • 1

    posted a message on nerf Force of Nature + Savage Roar?
    Quote from DragonConsort >>

    1. Actually it is the people with no braincells that think it is broken.  The people who understand the classes and how they are built on strengths and weaknesses, how decks work, they see it as balanced.  (...)Classes excel at different things and are weak at different things.  

    It is OP yes, probably the most OP combo in the game right now, after the warsong nerf. It is considered the strongest deck in the meta by the pros. Classes have OP and broken things, but the real question is: is it fun to play or play against? In the old patron warrior, there was a lot of strategy, only the combo was stupid, not fun to play against. In druid is pretty straightforward, not much strategy required, so not much fun to play (but it is fun to win, granted), with such a combo and high health mana accelerated minions. 

    I also have issues of that kind with freeze mage, but I can tolerate its burst since requires more mental effort. But that is a different topic.

    Posted in: Card Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    I got here because I was in a really nice and peaceful win streak with my midrange pally (I'm at rank 8 atm), until a stupid double combo druid with its mindless plays left me all salty and wanting to look for forums of other salty people whining about that f** combo. 

    Now I feel better and can go on laddering. <3

    Posted in: General Discussion
  • -2

    posted a message on S19[Legend]FreezeMage,Detailed for Meta

    I just wanted to say that I hate freeze mages almost as much as face hunters, cheese decks! Thank you <3

    Posted in: S19[Legend]FreezeMage,Detailed for Meta
  • 1

    posted a message on Help with my Midrange Pally

    Two Chows are really good for consistency. You want to see them often in your opening hand as you have said. Since this deck is slow, having two copies is not really much problem since it is a 1 mana card and excellent for fill the curve in some early/mid game turn, for example, turn 3 shielded mini bot + chow, or even hero power + chow. I do not recommend at all cutting one.

    Posted in: Paladin
  • 1

    posted a message on Help with my Midrange Pally

    I am by no means an expert, but I have been laddering a lot with midrange pally, and these are some suggestions.

    The main problem with midrange IMO is the drawing mechanic. Lay on hands is excellent, as it has a double utility, but expensive, so you need more alternatives. For that, I run two Acolyte of Pain, and normally my hand has enough options to choose from.

    Loatheb is an excellent tempo card, and that is what you really need in midrange pally. Tempo cards, which help removal while preserving your board or buffing your minions. The same can be said about a big absent in your deck, the Coghammer.

    Regarding taunts, I have tried 2 Sludge Belcher, 2 Argus, and I am getting to the conclusion that you don't need so much taunt, but just some. You already have a huge Tirion Fordring for that (I still lack that card :/), you could use the Coghammer (versatile card), and maybe just one copy of Argus and Belcher, since I think two copies of them is just too slow.

    Murloc Knight is excellent to fill the board, but it is not a true 4 mana card. I run only one copy and I think is good enough for most games. The same can be said about Quartermaster, excellent card, but having one or even two copies in hand while not having a board with some dudes feels bad. I don't have Justicar though, and if I have it I think I'd come back to 2 copies of him.

    Take a look to my deck, maybe you could have some thoughts about it too, happy to hear!

    Pendragon
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    Posted in: Paladin
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