it’s basically a trade minions once and when you want it. it also can change board presence for card effects where position matters (such as betrayal or crushing walls)
Damn Darkmoon is crazy good. It’s basically 7 mana give your opponent a 4/4, and almost always steal a better minion.
why would you give it a 4/4 you can give it a silver hand recruit/lackey/totem or even use it as a neutral treachery and give them a minion with a negative effect. this + that mummy that lowers your card costs could make a possible combo
i don't doubt the real summer walker would play hearthstone but doubt she'd have it as her screen name lmfaooo
anyway i tried this except i don't have murozond so subbed in mindflayer.
also the sethekks tend to clutter my hand, which are already pretty full due to all of the invokes and gala HP, so not sure all that extra value is needed i put it fate weaver which helps unclog the hand, trigger combos such as headmaster+soul mirror, and adds dragon synergy to breath of the infinite.
wait dumb question maybe but what if a class steals your galakrond through deck switching shenanigans etc.?
Did you even tryed looking for an answer?
It's literally 3 replies above yours:
The first Galakrond you gain control of, either in your hand or deck, becomes your “main Galakrond”. Usually this is the Galakrond you included in your deck, but it can also be one you stole from your opponent or received through some other crazy shenanigans. This means any Invoke cards will upgrade this Galakrond and trigger its Hero Power effect. Note that, like Quests, cards with the Invoke keyword and the five collectible Galakrond cards cannot be generated by random effects, such a Discover.
this only talks about when you steal a galakrond
if yours gets stolen then your invoke cards won’t work be ca use you no longer control galakrond?
1
it’s basically a trade minions once and when you want it. it also can change board presence for card effects where position matters (such as betrayal or crushing walls)
-2
why would you give it a 4/4 you can give it a silver hand recruit/lackey/totem or even use it as a neutral treachery and give them a minion with a negative effect. this + that mummy that lowers your card costs could make a possible combo
1
arena mode itself is already discover 30 cards
0
you don’t have to pay with tour guide? and phase stalker is still powerful. plus demon hunter could get use out of it
0
discover is fun but inspire should be used more. right now only hunter has it
0
i don't doubt the real summer walker would play hearthstone but doubt she'd have it as her screen name lmfaooo
anyway i tried this except i don't have murozond so subbed in mindflayer.
also the sethekks tend to clutter my hand, which are already pretty full due to all of the invokes and gala HP, so not sure all that extra value is needed i put it fate weaver which helps unclog the hand, trigger combos such as headmaster+soul mirror, and adds dragon synergy to breath of the infinite.
-1
“it is attack”
also 12 health nothing to laugh about
2
is it just me or does this card art look like hot dog water
0
mischief maker combo?
2
give them armor up then tech in platebreaker
0
this only talks about when you steal a galakrond
if yours gets stolen then your invoke cards won’t work be ca use you no longer control galakrond?
1
wait dumb question maybe but what if a class steals your galakrond through deck switching shenanigans etc.?
0
it will only see in play in some otk decks if that
0
really good tech card not just against highlander but fucks up card draw as well
4
i'm going to make a rez priest deck with this as the only minion because why not