Making it a 4/2 would destroy any hope of the card ever seeing play. look i get a lot of people are mad at the card, but it is not 100% grim patron that is the problem. the main root of the problem, as far as otking is concerned is frothing berserker. the only fair and logical thing to do would be to make it where warsong commander's effect becomes a conditional effect on minions that make it so they have to have 3 or lower attack to gain charge. any more then that and they lose charge, ie, no more frothing berserker otk, plus this still makes the deck overall powerful and makes it a strong late game clean-up deck.
- sethlin
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Member for 9 years, 9 months, and 11 days
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Darvonovich posted a message on GvG PaladinPosted in: GvG PaladinPretty sick deck. cog + Purifers synergize well with eggs. would like to see shielded minibot in there though, that card is insane value for 2 mana.
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InventorX posted a message on Rogue Mech DeckPosted in: Rogue Mech DeckIf this deck ran double Cold Blood and Conceal, I would run Mimiron's head. Otherwise, I would not.
Jeeves should be a dead card most of the time, I wouldn't include him either.
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RevutionaryArtillery posted a message on GvG Control PriestPosted in: GvG Control PriestMethinks, -1 Circle of Healing and + 1 Shadow Word: Pain
synergy with Shrinkmeister? Or no.
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CobaltTurtle posted a message on Mecha Mill GiantsPosted in: Mecha Mill GiantsI really like Kidnapper because he gives you another sap which can be an Assassinate some of the time.
I'll have to add more damage spells to this deck to help with removal.
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kaworu876 posted a message on Piloted ShredderPosted in: Piloted ShredderThis is going to be one of the biggest staple cards of the expansion. Nobody has mentioned that in addition to being essentially on par with Haunted Creeper and Harvest Golem in terms of pure value (two of the strongest and most efficient staple minions in Hearthstone) that it is also a mech! That adds a huge amount of synergy even with other strong aggressive-themed cards we have already seen.
Oh, and let's not forget that on top of the efficiency and stickiness, on top of the mech synergy, there is also deathrattle synergy! *shakes head* This thing is going to be an absolute monster, and everyone should get ready to see it a *lot*. It's big brothers (the 6 mana one and the 8 mana legendary) will also see play of course, but this here is the one that's going to be heavily played in constructed, heavily drafted in Arena... And It's not like this card is aggro-only, either. Because it's just so efficient and has so much synergy, we'll see it in midrange decks of all shape and size, as well. Think about Shaman or Rogue decks that previously haven't had any really great options for 4-mana minions. I could just go on and on about this card...
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@ highfire, Comments like this annoy everyone. You take what he says out of context, his was a legitimate fantasy tweak, yours is saying whatever you would like on a card, not even the same thing. Go suffocate in your toxicity friend.
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this is actually a respectable deck. nj
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I'm loving the deck!!
One really cool combo I have heard about is with sheildmaiden. You use sheildmaiden for its obvious uses and after its injured or even after one swing you would use Recombobulator as most 6 drops are high in stats and/or legendary, effectively giving your card a heal and extra buff.
6 drop is one of the best possible choices for recombobulator.
I would also work in Ironbeak Owl and Big Game Hunter, also Harrison Jones is going to be strong upon release because of all the nice working weapons and buffs to them. If your control i would even replace sneed or crush with it.
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I don't know if how i feel about Mimiron's Head because it is not stat efficient, very hard to trigger effect, and the effect takes 4 of your cards off the board for 1 that most likely wont stick.
That being said if their is a deck that will create v-tron this is it.
Also Jeeves doesn't seem to get big effect because their are 7 cards that are going to add cards to your hand creating the reverse effect, but has big potential to prove me wrong
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Cairne is better in all ways, except for no mech synergy and legendary cost.
Not looking at Cairne, this card is still strong because of tempo it creates.