• 0

    posted a message on Cogmaster's Wrench

    @ highfire, Comments like this annoy everyone. You take what he says out of context, his was a legitimate fantasy tweak, yours is saying whatever you would like on a card, not even the same thing. Go suffocate in your toxicity friend.

    Posted in: Cogmaster's Wrench
  • 2

    posted a message on (GVG) Deathrattle Priest

    this is actually a respectable deck. nj

    Posted in: (GVG) Deathrattle Priest
  • 2

    posted a message on Post GVG Control Warrior

    I'm loving the deck!!

    One really cool combo I have heard about is with sheildmaiden. You use sheildmaiden for its obvious uses and after its injured or even after one swing you would use Recombobulator as most 6 drops are high in stats and/or legendary, effectively giving your card a heal and extra buff.

    6 drop is one of the best possible choices for recombobulator.

     

    I would also work in Ironbeak Owl and Big Game Hunter, also Harrison Jones is going to be strong upon release because of all the nice working weapons and buffs to them. If your control i would even replace sneed or crush with it.

    Posted in: Post GVG Control Warrior
  • 4

    posted a message on Rogue Mech Deck

    I don't know if how i feel about Mimiron's Head because it is not stat efficient, very hard to trigger effect, and the effect takes 4 of your cards off the board for 1 that most likely wont stick.

    That being said if their is a deck that will create v-tron this is it.

    Also Jeeves doesn't seem to get big effect because their are 7 cards that are going to add cards to your hand creating the reverse effect, but has big potential to prove me wrong

    Posted in: Rogue Mech Deck
  • 0

    posted a message on Piloted Sky Golem

    Cairne is better in all ways, except for no mech synergy and legendary cost.

    Not looking at Cairne, this card is still strong because of tempo it creates.

    Posted in: Piloted Sky Golem
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