Mind Control is very costly, Entomb works better, Mindgames is instable, sometimes give you a very good value in others terrible, maybe other shadow Word: Pain, you use Shrinkmeister but not Cabal? Is the same that use a weapon and no bullets...
I'll try to dust some cards to get those. Thx for the help.
do you have a fucking fetish of only having 1 copy of each card in your deck?
No. It's just I don't have 2 of a lot of cards and I'm dustless. I don't play this game that much anymore. I DE some crap cards to get some better ones i guess...
with my deck? Be as brutally honest as can be. I don't care. Tell me what sucks and what I should add. And if it's an okay deck then that means I just suck at HS. I don't care.
This is one of those cards you just wish was good. Deathwing is a wow fan favorite. But it, along withIllidan Stormrage, are bad legendaries no matter how cool they were in wow.
Alright, someone just close this thread. You guys made points to me that made me learn more about the game. I was a bit salty when I made this because I went from rank 14-16 with losses to about 5 secret paladins. Like I said, I didn't play when undertaker was huge, and I never knew that it was. I was too bold when I wrote this and not very educated about the game. My bad.
At the time that they were nerfed, the cards you've mentioned were very prevalent. Like, they were in the majority of decks that you faced. It was unfun. Mad Scientist is a bit strong, but you can silence it...eh. And Mysterious Challenger is pretty new - it might be nerfed it the future, but not for a while.
Anyways, what changes would you make, that you think would be better that those of the dev team? I'm not saying they wouldn't be better, but what specifically would you change, other than some disagreements over nerfs?
Ok, I'd change Mysterious Challenger to cost either 7 or 8. Maybe I wouldn't change undertaker, though. Just weird to see a card that was used SO much just disappear. I'd change Mad Scientist to cost 3, because it already gets you AT LEAST 3 mana of value. I'd change Boom's minibots to deal 1-3 damage to a random enemy. I love Boom, and realize that it is one of the cards that needs a nerf the least, but still its a bit OP. That's about it right now...
*Edit
I'd also make a new adventure, Ice Crown Citadel, and make Undead a tribe. I'd start working on some new way to earn gold or get packs like the tavern brawl. But I'd not blow out all of the ideas at once. I really hope Blizzard doesn't run out of ideas.
Why the fuck does every second random guy on the internet who plays Hearthstone say the game is dying?! Just understand it once and for all - the game ISN'T dying just because you lost 3 games in a row at rank 25, stop with this bullshit!
Your right, it's not dying... YET. Have you seen how unhealthy it's getting?!?!?!?!?!?! If Blizzard makes another stupid expansion with mega OP cards then everybody is going to run the deck that it works in. Not saying all cards should be the same, just balance the game a bit.
I mean seriously. Nerfing Pyroblast? Keeping Mysterious Challenger and Mad Scientist? I think I'd be better than the Hearthstone developers, and I'm 14 and only been playing for a few months. It's friggin common sense. Stupid developers are the reason that Hearthstone is going downhill. This game has a lot of potential, and it's sad to think of how good it is and how good it could be.
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with my deck? Be as brutally honest as can be. I don't care. Tell me what sucks and what I should add. And if it's an okay deck then that means I just suck at HS. I don't care.
Thanks.
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Been away from Hearthstone for a while. Is secret pally still a great deck to play after the new dungeon?
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Just opened Iron Juggernaut. Don't know if it's worth keeping. And if it is, what deck should I run it in?
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This is one of those cards you just wish was good. Deathwing is a wow fan favorite. But it, along withIllidan Stormrage, are bad legendaries no matter how cool they were in wow.
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It keeps doing it and I don't know why.
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Did any of you see my latest post? I said I messed up. I was just salty, alright?
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Alright, someone just close this thread. You guys made points to me that made me learn more about the game. I was a bit salty when I made this because I went from rank 14-16 with losses to about 5 secret paladins. Like I said, I didn't play when undertaker was huge, and I never knew that it was. I was too bold when I wrote this and not very educated about the game. My bad.
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Ok guys, my bad. Undertaker needed a nerf.
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Ok, I'd change Mysterious Challenger to cost either 7 or 8. Maybe I wouldn't change undertaker, though. Just weird to see a card that was used SO much just disappear. I'd change Mad Scientist to cost 3, because it already gets you AT LEAST 3 mana of value. I'd change Boom's minibots to deal 1-3 damage to a random enemy. I love Boom, and realize that it is one of the cards that needs a nerf the least, but still its a bit OP. That's about it right now...
*Edit
I'd also make a new adventure, Ice Crown Citadel, and make Undead a tribe. I'd start working on some new way to earn gold or get packs like the tavern brawl. But I'd not blow out all of the ideas at once. I really hope Blizzard doesn't run out of ideas.
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Your right, it's not dying... YET. Have you seen how unhealthy it's getting?!?!?!?!?!?! If Blizzard makes another stupid expansion with mega OP cards then everybody is going to run the deck that it works in. Not saying all cards should be the same, just balance the game a bit.
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I mean seriously. Nerfing Pyroblast? Keeping Mysterious Challenger and Mad Scientist? I think I'd be better than the Hearthstone developers, and I'm 14 and only been playing for a few months. It's friggin common sense. Stupid developers are the reason that Hearthstone is going downhill. This game has a lot of potential, and it's sad to think of how good it is and how good it could be.
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I think maybe ramp and token druid, since a turn 1 innervate mukla would be pretty sweet. Any others, though?