I ran this a few times as Priest. I used healing, tempo, and board clear cards -- Topsy-Turvy, Divine Hymn, Mind Control Tech, Cabal Shadow Priest, Dragonfire Potion, and Shadow Word: Horror. Dragonfire Potion does well at clearing boards full of small and medium minions, and will kill any wounded chess piece.
Dragonfire Potion can probably be replaced, but does have a nice bit of synergy with Divine Hymn -- heal your minions to full then Dragonfire. Your minions then either go face or wipe out any remaining enemies, while their entire board gets destroyed. Alternately, if your minions are at full health you can clear the board then heal your minions to full.
Cabal Shadow Priest and Mind Control Tech are the winners here. They're amazing tempo plays and demoralize opponents.
I'm thinking the 2/2 Mech with a Deathrattle to become a 7/7 would be pretty good in this battle. It absorbs a turn full of hits, then turns into a difficult to remove minion that can either hit face hard or start wrecking minions.
He's asking if the copy you put into your hand would copy all the enchantments as well. I'm guessing it will, but we'll have to wait for Disguised Toast to test it out on day 1.
Mass Dispel causes buffed boards to become weak and bypasses annoying walls of taunts. It's not useful every game, but it comes in handy at times. Worst case it can be used for expensive cycle with unneeded mana.
It's not much of a Shadow Visions loop deck if that's the intention.
1. No guarantee of getting a Mana Work. Just use Questing Adventurer instead.
2. There are too many spells in this deck. Shadow Visions loop decks use four spells at most (so that the first drawn Shadow Visions can pull the second).
3. Again, why Loremaster Cho? I could see someone trying to stuff the opponent's hand with Shadow Visions spells, but that doesn't strike me as particularly useful.
There are surprisingly few spells in this Yogg deck -- Mind Vision x2, Shadow Visions x2 and the spells they produce, Kabal Courier x2's spells, and Free from Amber. Oh, and Awaken the Makers. Plus anything you steal from your opponent.
Since Shifting Shade copies cards from their deck but not their hand, I'm guessing Lorewalker Cho is there primarily to catch opponents' spells. Mind Vision is likely to copy the opposing quest reward when they finish their quest. Certainly you wouldn't want to cast Embrace the Amber when your Cho is on the board.
0
I ran this a few times as Priest. I used healing, tempo, and board clear cards -- Topsy-Turvy, Divine Hymn, Mind Control Tech, Cabal Shadow Priest, Dragonfire Potion, and Shadow Word: Horror. Dragonfire Potion does well at clearing boards full of small and medium minions, and will kill any wounded chess piece.
Dragonfire Potion can probably be replaced, but does have a nice bit of synergy with Divine Hymn -- heal your minions to full then Dragonfire. Your minions then either go face or wipe out any remaining enemies, while their entire board gets destroyed. Alternately, if your minions are at full health you can clear the board then heal your minions to full.
Cabal Shadow Priest and Mind Control Tech are the winners here. They're amazing tempo plays and demoralize opponents.
I'm thinking the 2/2 Mech with a Deathrattle to become a 7/7 would be pretty good in this battle. It absorbs a turn full of hits, then turns into a difficult to remove minion that can either hit face hard or start wrecking minions.
0
He's asking if the copy you put into your hand would copy all the enchantments as well. I'm guessing it will, but we'll have to wait for Disguised Toast to test it out on day 1.
18
Wow. Look at all those Priest decks.
6
Why would you play this in a Velen Mind-Blast deck when Vivid Nightmare and Miragle Caller can duplicate key minions for two mana cheaper?
2
What's the other option -- heal your opponent to death?
2
Mass Dispel causes buffed boards to become weak and bypasses annoying walls of taunts. It's not useful every game, but it comes in handy at times. Worst case it can be used for expensive cycle with unneeded mana.
2
I updated my analysis of the Priest deck lists with the entries for six more players. 29 Priest decks are now listed here:
https://docs.google.com/spreadsheets/d/1MWlKyyi3Gjihbkma_ed9HmzTyuKqbXjD6hk0gnwuILg/edit?usp=sharing
7
A summary of the 22 known Priest decklists so far. My conclusion: since none are fielding Sulking Geist, everyone plans to ban Druid.
https://docs.google.com/spreadsheets/d/1MWlKyyi3Gjihbkma_ed9HmzTyuKqbXjD6hk0gnwuILg/edit#gid=0
2
Had an amusing game with this deck against a Quest Mage... in which I stole and completed his quest. Funny!
https://hsreplay.net/replay/pjUHNLk42GfAwwB5jdCoF5
2
For the record, Kibler confirmed on the "Light Shall Burn You" Hearthstone priest group on Facebook that this isn't his deck and he didn't post it.
https://www.facebook.com/groups/150117245461814/permalink/299565860516951/?comment_id=299910817149122&notif_t=group_comment&notif_id=1502743452513278
0
Look at the main menu. Also, try emoting during the brawl. Not sure if it works outside the brawl.
0
It's not much of a Shadow Visions loop deck if that's the intention.
1. No guarantee of getting a Mana Work. Just use Questing Adventurer instead.
2. There are too many spells in this deck. Shadow Visions loop decks use four spells at most (so that the first drawn Shadow Visions can pull the second).
3. Again, why Loremaster Cho? I could see someone trying to stuff the opponent's hand with Shadow Visions spells, but that doesn't strike me as particularly useful.
-1
There are surprisingly few spells in this Yogg deck -- Mind Vision x2, Shadow Visions x2 and the spells they produce, Kabal Courier x2's spells, and Free from Amber. Oh, and Awaken the Makers. Plus anything you steal from your opponent.
Since Shifting Shade copies cards from their deck but not their hand, I'm guessing Lorewalker Cho is there primarily to catch opponents' spells. Mind Vision is likely to copy the opposing quest reward when they finish their quest. Certainly you wouldn't want to cast Embrace the Amber when your Cho is on the board.
4
What is the purpose of Lorewalker Cho in this deck?
0
It doesn't play the minion, it summons it. As a result N'Zoth would be just a 5/7 that doesn't summon anything.