What bothers me is it'll offer a removal instead of hex against deathrattle minions.. zeph doesn't know big priest will resurrect stuff, but it should at least know how a deathrattle works.
I mean, the only valid argument you could try to make here is if you crafted a card for even/odd decks and now it cant be used because the mana cost is now something else, so technically that's a nerf.
Refunds have always been for when a card's reduced in strength, or HOF. We're not getting refunds for these 18 cards, as nice as that would be.
i just autoconcede warrior mirrors, aint nobody got time for that. also eventually it comes to elysiana RNG, so its pointless.
luckily i still farm rogues and every other deck out there
And that's a huge issue. You're not alone in doing this either. This basically means you'll never rank up since your winrate goes down quite a bit because of that. This results in control warriors staying at the rank floor (or dumpster legend), which results in a flood of aggro rogue at the higher levels.
Not to mention, cards like baleful or youthful are crap against aggro, so the fact people are making their decks greedier vs other control mirrors makes their decks slightly worse against aggro.
I think one great change would be if Elysiana's battlecry was:
Discover 5 cards, replace your deck with 2 copies of each, transform into a 7/7 (with no text)
One of the issues right now is playing control decks is such a suffer due to the lists that include ways to bounce / duplicate elysiana. 10 cards more isn't terrible, but when it's 20 or 30 cards more that's just ridiculous. I've even seen a game hit the turn limit because of elysiana (90 minute game to end in a draw).
I completely stopped playing typical control decks as a result of this type of play, and so have many other people. Because of this aggro decks run into less bad matchups and get higher winrates as a result. I'm not saying other changes aren't needed as well, but limiting the amount that elysiana can extend the game would be a great improvement.
My theory: Up until yesterday this card (1) summoned boom bots or (2) put bombs in you opponents deck. Bliz realized that was insane and changed at the least minute to armor gain. Hence the image not matching the text and the terrible card consistent with Blizzard over-nerfs
I thought that too, because that's the only thing that makes sense.
Also the title of the card, Dr. Boom's Scheme sounds like it should be shuffling bombs. What part of gaining armor is schemey at all?
Very lazy. They should've held off on revealing this card and made it part of the dump at the end so they could have time to do a proper rework.
-1
Uh, not a single one of these cards are played on ladder.
4
What bothers me is it'll offer a removal instead of hex against deathrattle minions.. zeph doesn't know big priest will resurrect stuff, but it should at least know how a deathrattle works.
6
I think it's a bug, the forbidden 1/1 that gains 1/1 for each mana spent doesn't include the 1 cost of the card.
Likewise, you should be paying for the spell first, then spending the remaining mana on the effect.
1
I mean, the only valid argument you could try to make here is if you crafted a card for even/odd decks and now it cant be used because the mana cost is now something else, so technically that's a nerf.
Refunds have always been for when a card's reduced in strength, or HOF. We're not getting refunds for these 18 cards, as nice as that would be.
2
Are you kidding me? If anything this is an overnerf. Tempo/Pirate rogue is done after these nerfs.
1
And that's a huge issue. You're not alone in doing this either. This basically means you'll never rank up since your winrate goes down quite a bit because of that. This results in control warriors staying at the rank floor (or dumpster legend), which results in a flood of aggro rogue at the higher levels.
Not to mention, cards like baleful or youthful are crap against aggro, so the fact people are making their decks greedier vs other control mirrors makes their decks slightly worse against aggro.
1
I think one great change would be if Elysiana's battlecry was:
Discover 5 cards, replace your deck with 2 copies of each, transform into a 7/7 (with no text)
One of the issues right now is playing control decks is such a suffer due to the lists that include ways to bounce / duplicate elysiana. 10 cards more isn't terrible, but when it's 20 or 30 cards more that's just ridiculous. I've even seen a game hit the turn limit because of elysiana (90 minute game to end in a draw).
I completely stopped playing typical control decks as a result of this type of play, and so have many other people. Because of this aggro decks run into less bad matchups and get higher winrates as a result. I'm not saying other changes aren't needed as well, but limiting the amount that elysiana can extend the game would be a great improvement.
2
Khadgar + this = 4 argent commanders
6
I thought that too, because that's the only thing that makes sense.
Also the title of the card, Dr. Boom's Scheme sounds like it should be shuffling bombs. What part of gaining armor is schemey at all?
Very lazy. They should've held off on revealing this card and made it part of the dump at the end so they could have time to do a proper rework.
11
A card that's not dead for 10 turns after you draw it is a better life saver.