Like if they weren't trying to be scumbags about it, anything crafted in the past 48 hours should be dustable for full value, since we literally had no opportunity to actually use the cards.
When the expansion released, you either craft the demon hunter deck or you pretty much don't win. 2 days later a nerf is pushed out that affects 2 rare cards that are dustable (the epic isn't dustable since it was given for free), and the legendaries you had to craft to play this deck are now worthless.
The change could've at least been announced to be a few weeks from now so you could at least have a chance to actually use the deck you just crafted.
When a nerf is done this fast it leads me to believe that the changes were ready to go and they had planned it in advance, since there was basically no time to play test the nerf, and we weren't even given time for the meta to settle to see how things pan out.
A nerf coming out this soon is kind of ridiculous. I crafted 2 legendaries to play a deck that less than 24 hours later is crap. I would rather go back to having 1 balance change per expansion rather than having something like this with very little warning.
It'd be fine if we got to dust anything we crafted in the past 2 days for full value, but that's not the case here.
A win in play mode is worth about about 3 cents compared to buying the packs with real $. If you're playing solely for that "reward" then that's pretty sad.
Hell, you know what, if you make a video of you winning 30 battlegrounds games, I'll paypal you the equivalent of 100 gold ($1).
You can't use any version of the card other than the event version. If you have regular versions of the card you can't use those either even though they're identical to the event copy.
I'm kind of surprised they would do this. I personally don't care, but there's definitely people who wasted money on getting golden copies of cards, and it doesn't make sense to piss off those people by not letting them use their golden copies.
My take on this is that I've always thought that trying to complete the Quest should in some way restrict playing. But battlecry is so common keyword and some battlecries are so powerful that playing against quest Shaman that is trying to complete their quest doesn't feel any easier at all. Nerfs suggestions would be either change cost of some lackey generators (Sludge Slurper and EVIL Totem) or make the quest goal to be 10 battlecries. Anything less wouldn't be enough.
It does restrict the deckbuilding though. You're forced to have a deck with all battlecries (with the exception of the mogu/mutate package), which basically means you include every good battlecry in the game with very little flex space.
The quest isn't even the biggest issue here. I can't even count the number of games I won with an early mogu/evolve. I think a suitable nerf would be minions like mogu keep their cost for evolve purposes at the cost it actually took to play them. So if you play for 2 mana then evolve it, it becomes a 3 drop. There's still pretty broken evolve combos like evolving giggling inventor, but that happens at turn 7 or later. Someone highrolling a tirion on T3 is ridiculous.
4
Like if they weren't trying to be scumbags about it, anything crafted in the past 48 hours should be dustable for full value, since we literally had no opportunity to actually use the cards.
7
When the expansion released, you either craft the demon hunter deck or you pretty much don't win. 2 days later a nerf is pushed out that affects 2 rare cards that are dustable (the epic isn't dustable since it was given for free), and the legendaries you had to craft to play this deck are now worthless.
The change could've at least been announced to be a few weeks from now so you could at least have a chance to actually use the deck you just crafted.
When a nerf is done this fast it leads me to believe that the changes were ready to go and they had planned it in advance, since there was basically no time to play test the nerf, and we weren't even given time for the meta to settle to see how things pan out.
-10
A nerf coming out this soon is kind of ridiculous. I crafted 2 legendaries to play a deck that less than 24 hours later is crap. I would rather go back to having 1 balance change per expansion rather than having something like this with very little warning.
It'd be fine if we got to dust anything we crafted in the past 2 days for full value, but that's not the case here.
9
They actually "doomswitched" your account to give you bad draws, so it's just you that's experiencing this.
1
What does Vargoth have to do with claw?
1
Zola's not garbage... you can play a card and then play zola. You can't do that with Sath since it costs 9.
11
A win in play mode is worth about about 3 cents compared to buying the packs with real $. If you're playing solely for that "reward" then that's pretty sad.
Hell, you know what, if you make a video of you winning 30 battlegrounds games, I'll paypal you the equivalent of 100 gold ($1).
1
Not in China it isn't. If you speak out against the government there you might just disappear.
I mean I guess that's the issue here, that you have no rights in china.
1
You can't use any version of the card other than the event version. If you have regular versions of the card you can't use those either even though they're identical to the event copy.
I'm kind of surprised they would do this. I personally don't care, but there's definitely people who wasted money on getting golden copies of cards, and it doesn't make sense to piss off those people by not letting them use their golden copies.
1
It does restrict the deckbuilding though. You're forced to have a deck with all battlecries (with the exception of the mogu/mutate package), which basically means you include every good battlecry in the game with very little flex space.
The quest isn't even the biggest issue here. I can't even count the number of games I won with an early mogu/evolve. I think a suitable nerf would be minions like mogu keep their cost for evolve purposes at the cost it actually took to play them. So if you play for 2 mana then evolve it, it becomes a 3 drop. There's still pretty broken evolve combos like evolving giggling inventor, but that happens at turn 7 or later. Someone highrolling a tirion on T3 is ridiculous.