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    posted a message on Why can't Zayle, Shadow Cloak be disenchanted?

    It'll be dustable after it goes to wild

    Posted in: General Discussion
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    posted a message on Shouldn't Ossirian Tear say "All effects combined"

    Since there's Choose One cards with more than 2 effects

    Posted in: General Discussion
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    posted a message on Golden cards and returning Wild cards event

    You can't use any version of the card other than the event version. If you have regular versions of the card you can't use those either even though they're identical to the event copy.

     

    I'm kind of surprised they would do this. I personally don't care, but there's definitely people who wasted money on getting golden copies of cards, and it doesn't make sense to piss off those people by not letting them use their golden copies.

    Posted in: Standard Format
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    posted a message on Blitzchung kicked out of grandmasters and banned from competitive play

    While it's kinda sad a US company is gonna bend over like that, it's not exactly surprising. If I'm someone in charge at blizzard, would I rather explain to my shareholders why we lost money because China kicked us out for sticking up for some kid, or would I rather deal with some bad press for throwing him under the bus?

    China's government doesn't act fairly when it comes to businesses. If they don't want you there you're screwed.

    Posted in: General Discussion
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    posted a message on Shaman Quest is the next nerf
    Quote from Stingeris >>
     There is still rabble bouncer at 7 mana reduced by enemy minnions, and some other cards that can be cheated out. It is not necessarily evolves fault that minnions can be cheated out earlier. 

     

     Yeah, it can be reduced by ENEMY minions, and mage doesn't have a 0 cost evolve. So for 1, it doesn't work against every deck since not every deck goes wide, and you also needed to spend 3 mana at the time to play CC to really abuse rabble bouncer's 7 base cost, and it wasn't really the most potent combo of that deck either, though it was strong against aggro.

    Mogu is reduced by ALL minions. It's not unusual to have 2 minions per side on T3, then mogu comes out, kills one of the enemy and evolves into a 8 drop, which can result in anything from a 1/1 to Tirion/octosari. Getting octosari on T3/4 is pretty much an instant win, since if they don't kill it they're getting whacked for 8 / turn, and if they do kill it there's no deck that can keep up with a quest shaman that has a 10 card hand on T4.

    Posted in: General Discussion
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    posted a message on Shaman Quest is the next nerf
    Quote from Greator >>

    My take on this is that I've always thought that trying to complete the Quest should in some way restrict playing. But battlecry is so common keyword and some battlecries are so powerful that playing against quest Shaman that is trying to complete their quest doesn't  feel any easier at all.  Nerfs suggestions would be either change cost of some lackey generators (Sludge Slurper and EVIL Totem) or make the quest goal to be 10 battlecries. Anything less wouldn't be enough.

     It does restrict the deckbuilding though. You're forced to have a deck with all battlecries (with the exception of the mogu/mutate package), which basically means you include every good battlecry in the game with very little flex space.

    The quest isn't even the biggest issue here. I can't even count the number of games I won with an early mogu/evolve. I think a suitable nerf would be minions like mogu keep their cost for evolve purposes at the cost it actually took to play them. So if you play for 2 mana then evolve it, it becomes a 3 drop. There's still pretty broken evolve combos like evolving giggling inventor, but that happens at turn 7 or later. Someone highrolling a tirion on T3 is ridiculous.

    Posted in: General Discussion
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    posted a message on Six Shooter - Tavern Brawl #225
    Quote from Shadowrisen >>

    There's actually a legitimate meta building.  Everyone was playing the priest deck Test Subject/Reborn/PW:S/Radiant/Guardian/Topsy, and then you started seeing hunters with snipe/freezing and the freeze mage (my personal favorite) Icicle/Nova/Lance/Apprentice/Intellect/Research Project.

    The mage deck is performing really well, but there is a discard lock deck that beats it 100%, so that's an issue.  Something like Malch Imp/Soulfire/Cataclysm/Soularium/???  always beats the mage with soulfire spam.

    Kind of fun to watch things develop.  Also funny to watch how everyone assumed the mechwarper/summoning portal/Snip Snap combo would be the shit, and it turns out that turn 5 is WAY too slow.

     I kinda figured the snip snap warlock would be too slow from the beginning, since last time myras rogue was one of the top decks and that was spamming giants on T2 if you had coin... I did get 1 win with snip snap lock at the start then i was like wait.. this is WAY slower than the rogue decks I remembered last time, this sucks!

    Posted in: Tavern Brawl
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    posted a message on Six Shooter - Tavern Brawl #225

    If you wanna screw with people...

    https://hsreplay.net/replay/T3HhXAWSANoh57vJjciuKg

     

    Paladin deck:
    forbidden healing
    rebuke
    flash of light
    divine favor
    time out
    shrink ray

     

    Usually after about half an hour people realize they're getting trolled hard and quit.

    Posted in: Tavern Brawl
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    posted a message on What deck is the best counter to Quest Shaman?
    Quote from Narcoleptico >>

    Quest paladin works good against Quest shaman

     Actually it's not favored because of MCT. combo priest is the best counter since you can get your combo off before shaman can finish the quest.

    Posted in: General Discussion
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    posted a message on Shaman Quest is the next nerf

    If you're having trouble with control matchups as quest shaman, try adding zephyrs to your deck (it doesn't need to be singleton). After you draw all your dupes adding 2 tirions/yseras to your hand, plus more if you bounce it (and shudder) is just too much value for most control decks to overcome.

    And against a faster deck a vanilla 2 mana 3/2 that counts towards your quest isn't terrible.

    Posted in: General Discussion
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    posted a message on "Hearthstone" card interactions

    I had a weird interaction with that card. I was playing against the first plague lord, managed to deal ~250 damage before he took control of the game, and then used the hearthstone in order to finish him after seeing Bob. But after the tavern, the Plague Lord had 172 hp left. Any idea of why this happened?

     I read something about some glitch where plague lord regens 120 HP, so that's consistent with the numbers you're giving

    Posted in: General Discussion
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    posted a message on Some ideas to make this game better...

    The biggest issue with free arena mode is you're only going to face ridiculous decks. Without an entry fee or rewards there's zero incentive to play out any deck that's not a top tier arena deck.

    Posted in: General Discussion
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    posted a message on Some ideas to make this game better...

    I'd like to see a permanent standard arena. Basically the tavern brawl we had at the start of the expansion but as a permanent mode.

     

    Ladder is unrewarding to play for the most part, and arena is stupid.

    Posted in: General Discussion
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    posted a message on Its time to remove the Jaraxxus + Sac Pact interaction

    Hell, just to make things fun, they should allow other cards to interact with Jaraxxus.

     

    Malganis makes him have up to 17 HP, and adds 2 attack as well (so 5 with weapon, 3 without).  Same with demonfuse except for 3 instead of 2. Light's champion removes any buffs.

    Posted in: General Discussion
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    posted a message on Its time to remove the Jaraxxus + Sac Pact interaction
    Quote from Live4vrRdieTryn >>

    If the sac pact interaction works on Jarraxus why doesnt demonfire? 

     

    I rest my case your honor.

     also demonfire does damage to all minions EXCEPT demons..

    Posted in: General Discussion
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