• 1

    posted a message on Sir Denathrius from hero to zero

    It was a free card that completely dominated the meta for a good while. It’s fine for it to be weak now. Now if they would finally just nerf bran…

    Posted in: General Discussion
  • 2

    posted a message on Turbo Aggro is the Solution to the Rogue/Druid/Hunter Problem

    I'll give it a try, but I'm guessing the Blood DK and Druid are just too much for these aggro decks.

    I know a lot of you disagree, but these decks illustrate once again why the discover mechanic is bad for HS. Dealing with 2 of DK's hard board clears is one thing, but dealing with 4 of them? It's too much. Targeted discover for Druid is brutal. Most discover cards become must include cards. 

    Posted in: Standard Format
  • 9

    posted a message on Patch 25.0 - Theotar Nerf - Death Knight Prologue - Duels, Mercs & BGs Content and Much More!

    I'm surprised Denathrius is unchanged. With the Prince, it's the most included card in the game. It's the universal win condition for all decks and all classes. And this new set is very token heavy. 

    Posted in: News
  • 1

    posted a message on New Priest Legendary Card Revealed - Sister Svalna

    What’s the plan here? 6 mana to get the card. Next turn, 3 mana to discover a spell…then play the spell and your turn is over? I don’t think it adds up. There’s already a 2 mana discover a spell for priest…and it’s discover a spell in your deck, so you get something you want.

    Posted in: News
  • -1

    posted a message on Astalor Bloodsworn

    So, on turn ten you might get a poor man’s denathrius?

    Posted in: Astalor Bloodsworn
  • 3

    posted a message on Marvel Snap vs Hearthstone

    I've played a bit of Snap. It's fun, but it's very simply strategically. All decks are just slightly different versions of token decks - get stuff out there and buff it. There's not much variety. I imagine the meta has been sovled already, though I haven't tried to netdeck anything. It may be more of a "gotta catch them all" collecting game than a strategic game.

    And, after a week or so of playing, the game slows down A LOT in terms of experience and becomes pretty grindy. My guess is that once people blow through the first week of quick rewards, the interest will start to slow down. 

    There are a few annoying things about the game: instead of daily quests, quests are on a timer. The collection is just one huge list of cards. There is no horizontal mode, which makes playing on an iPad annoying.        

    Posted in: General Chat
  • 0

    posted a message on Nozdormu Day September - With Special Daily Quest!

    0/3 for me. 

    1. Make the quest count for ranked only. 

    2. Buff the dragon already. Make him 4 mana. Make him seriously tempting to include. Speed this dang game up!

    Posted in: News
  • 1

    posted a message on did you get the rank award? Because I don't and I don't know if it's a bug or what ...
    Quote from xskarma >>

    If you can check yoru collection for popped cards that were recently added, that should tell you.

    Wait, does the new card feature work for some people? Every time I go to my collection, there's a new set of things marked "New" that are not, in fact, new. This has been the case since the start of HS for me. I guess I assumed it was like that for everyone.

    Posted in: General Discussion
  • -2

    posted a message on Grandmasters 2022 Last Call - Playoffs - Results & Decklists!

    Trying to get a free pack, I watched this morning. It was great to see the champ playing fast, great to shatter the myth that roping each turn is somehow smart.

    Posted in: News
  • 2

    posted a message on Ysera In Arena

    Discovery is a problem with the game in general. It's time to retire that mechanic.

    Posted in: The Arena
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