1st game on 0-0 a mage that discovers endlessly with the legendary mage spell. Ends up hitting my face with generated fireballs and pyroblasts, nothing you can do.
There were a lot of people against discover in the past, but somehow people forget how bad this mechanic is for the game, also for other modes. And Blizzard massively brought back discover again. In the past top players averaged on over 8 wins, right now its barely 6 wins, that tells you everything.
Arena is an absolute garbage mode right now, i was never really a fan of it, but right now its worse than ever. And i feel mandatory to do it because i dont want to waste my free tickets you get in the reward track.
1
It was a free card that completely dominated the meta for a good while. It’s fine for it to be weak now. Now if they would finally just nerf bran…
2
I'll give it a try, but I'm guessing the Blood DK and Druid are just too much for these aggro decks.
I know a lot of you disagree, but these decks illustrate once again why the discover mechanic is bad for HS. Dealing with 2 of DK's hard board clears is one thing, but dealing with 4 of them? It's too much. Targeted discover for Druid is brutal. Most discover cards become must include cards.
9
I'm surprised Denathrius is unchanged. With the Prince, it's the most included card in the game. It's the universal win condition for all decks and all classes. And this new set is very token heavy.
1
What’s the plan here? 6 mana to get the card. Next turn, 3 mana to discover a spell…then play the spell and your turn is over? I don’t think it adds up. There’s already a 2 mana discover a spell for priest…and it’s discover a spell in your deck, so you get something you want.
-1
So, on turn ten you might get a poor man’s denathrius?
3
I've played a bit of Snap. It's fun, but it's very simply strategically. All decks are just slightly different versions of token decks - get stuff out there and buff it. There's not much variety. I imagine the meta has been sovled already, though I haven't tried to netdeck anything. It may be more of a "gotta catch them all" collecting game than a strategic game.
And, after a week or so of playing, the game slows down A LOT in terms of experience and becomes pretty grindy. My guess is that once people blow through the first week of quick rewards, the interest will start to slow down.
There are a few annoying things about the game: instead of daily quests, quests are on a timer. The collection is just one huge list of cards. There is no horizontal mode, which makes playing on an iPad annoying.
0
0/3 for me.
1. Make the quest count for ranked only.
2. Buff the dragon already. Make him 4 mana. Make him seriously tempting to include. Speed this dang game up!
1
Wait, does the new card feature work for some people? Every time I go to my collection, there's a new set of things marked "New" that are not, in fact, new. This has been the case since the start of HS for me. I guess I assumed it was like that for everyone.
-2
Trying to get a free pack, I watched this morning. It was great to see the champ playing fast, great to shatter the myth that roping each turn is somehow smart.
2
Discovery is a problem with the game in general. It's time to retire that mechanic.