It is not operating the way hearthstone packs do [...]
Recommend waiting till they fix the system [...]
It's not a CCG, so the packs were never designed to work like (traditional) Hearthstone. Thus the system isn't broken, so nothing to fix and unlikely to ever be changed.
Welcome to the world of gacha!
2
That's ~140 levels more than I've got. And I've completed most exp achievements and claimed all dailies/weeklies while not really overstretching and having a full-time job (it means no gaming in work hours).
So it's 480 exp/h (top), 140 * 1500 / 480 = 440 hours of extra playing time. That's 3:40 extra _accounted_ hours a day (again, compared to me) which usually translates to smth like 4+ hours/day.
My conclusion is that you only do three things in life: sleeping, working, HS gaming. And most probably one thing from this list should be crossed out. And that's not HS gaming.
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Already preordered 2x small bundles (for me and my partner), will also buy Tavern Pass (2x) for extra gold and will buy a bundle with 2 legendaries (also 2x) when it eventually comes out.
I will also buy 100+ packs for gold and it should give me a great deal of epics (I didn't craft any for Stormwind! only disenchanted - had same amount of packs; but yeah, I was very lucky).
Given the fact I get 2 legendaries for free, 2-3 from reward track, 2 + 2 for preorder and future bundle I'll most likely collect most important legendaries.
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>that would be admitting your horrible mistake
He is currently a good revenue generator for them. I guess there are ppl who buy expansion for real money.
So until this generator shuts up expect no nerfs.
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To complete this achievements one could put Celestial Ink Set and Antonidas into typical Quest Mage.
Ink sets replace Wand Thief, Antonidas... dunno, smth what is not fire.
Worked well - for a gimped QM build, at least. Ink sets sometimes reduce fireballs/refreshing spring water to zero which is nice.
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Well, it seems that you care, because you took your time to post such a elaborate comment on it.
I really appreciate that. Thank you.
But I have to say that the crown for the dumbest post goes to a person who assumed that the wild is 'more difficult' when, in fact, it is not.
You overestimate 'variability' in wild. It's the same netdecking as in standard, just more expensive for a new player.
And one can't reliably 'play around' in standard because there are currently at least 2 decks per playable class with quite different playstyles. You would have known it if you were able to rise your eyes to the sky the standard is.