So glad priest is back. Really missed losing 40minutes game to discovered thing after discovered thing.
- same_midaisun
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Member for 2 years, 5 months, and 27 days
Last active Fri, Apr, 8 2022 03:36:38 -
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JJSawry posted a message on Mutanus is still the best...again...!!Posted in: Streams and Videos -
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Andrei2007 posted a message on Alterac mini setPosted in: General DiscussionQuote from LordCheesus >>Don't get too excited. Questlines are still a thing. Until they get addressed what's the point?
The "perfect world" solution is to print a card that says "Battlecry: Destroy the Enemy's quest or questline spell",
The "I'll settle for" solution would be to print a card that says "Battlecry: RETURN the enemy's quest or questline spell to their hand" and the rule would be once it's returned to hand the quest resets back to the start.
But hey, the balance teams being what they are I doubt they'll be addressed at all.
This dumb idea of a tech card is regurgitated so often on these forums that it makes me chuckle a bit more every time.
1. Tech cards are bad. If you added ooze to your deck before you made your deck substantially worse vs non-weapon classes, while not solving the problem against weapon classes most of the time. Since you don't draw it, or cannot time it efficiently to not be at a tempo loss. Now with Viper, it's a bit better because you can trade it, but it's still a bad inclusion in most decks.
2. Why would you want a card that basically says win the game against quest decks? How would quest players feel? It's better to just retire the quests at rotation (like genn and baku) rather than print this horrible spite card. Also if this exists as a quest killer, nobody would play quests anymore, nobody will want to buy packs from that set, so it's not only a disaster from blizzard's perspective, it's admitting a mistake (and there is a long debate about quests being a mistake or not) and coming up with a horrible solution like a quest destruction card.
At competent levels (diamond through legend), quest decks are not even tier 1, and only warrior, rogue and warlock see a winrate just barely above 50%. Quests are fine now, we have to see post nerf, some will become much more dominant (like quest rogue for example), but I doubt they are going to dominate the meta. And if they do, it's very easy to soft nerf their stages until they hit the right spot in terms of power level.
So to everyone having wet dreams about quest destruction cards, keep dreaming.
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kwikill posted a message on Upcoming Battlegrounds Reveals - Just Like Constructed! - Duels Reveal too!Posted in: NewsAh, the announcement of the announcement, as is tradition.
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BlueTwo posted a message on Upcoming Battlegrounds Reveals - Just Like Constructed! - Duels Reveal too!Posted in: NewsBuck fattlegrounds
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M1ch43l posted a message on Legend First TimePosted in: General DiscussionJust my 2 cents. Today I reached two times D1 *** and lost to the final boss to get to Legend for the first time.
I really wanted to uninstall..
I feel ya. I had that with the old system where you needed to get 5 stars. Got to D1 5stars 5 times in a row. Each time I fell back and never reached legend... very frustrating.
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Yollowolf2 posted a message on [WILD] Ignite OTK Mage. 99-28 from Bronze to LegendPosted in: [WILD] Ignite OTK Mage. 99-28 from Bronze to LegendJesus.. people actually promoting this deck.. burn in hell dude
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pentadrone posted a message on [WILD] Ignite OTK Mage. 99-28 from Bronze to LegendPosted in: [WILD] Ignite OTK Mage. 99-28 from Bronze to LegendCongrats on reaching legend, congrats on the well thought out guide and congrats on reading the meta without prior experience in wild but I have complained about this deck already and I will complain about it again, it has several issues but for me the main problem is that it won't ever need any adjustments in any meta that will ever exist from this point on since there are no counters against turn 6 otk with the right draw and there won't ever be counters.
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stayinmytrap8 posted a message on [WILD] Ignite OTK Mage. 99-28 from Bronze to LegendPosted in: [WILD] Ignite OTK Mage. 99-28 from Bronze to LegendImagine making a guide how to get legend with the most toxic and boring deck in history of hs where even fking blindfolded ape can make it. Where the world is going in this game, jessus fking christ. Just so you know lot of ppl quit wild coz this deck and you are even promoting it. Beyond funny for these ignite mage's enjoyer's
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Pherosizm posted a message on Trying to Find a Specific Warlock DeckPosted in: General Deck BuildingQuote from same_midaisun >>I think it was done with The Dark Portal and 2x Felosophy after that with the Tickatus being the only minion in the deck.
Yeah, basically this.
I tried a similar thing a while back and honestly I think it can be considered a meme deck. You need to manage your hand really well to get The Dark Portal discount reliably, and if you draw Tickatus early then the plan fails.
I see some other decks running Tickatus again to break combos, so maybe they had more minions and another win-con and just got lucky with the pull/discount.
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Andrei2007 posted a message on How to nerf questsPosted in: General DiscussionSo if you want to whine about cards affecting wild mode, why don't you post in the wild section? It's very natural to assume that general constructed refers mainly to Standard, since it is by far the most played game mode. The wild pond is much smaller than standard, because you count the players, not the number of cards. I hope this finally enlightens you, darling.
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If Standard would slow down by just one turn - it will be overwhelmed with Quest Priests.
It's basically control with unavoidable wincon.
Yes you could tech Mutanus. Yes you could tech Neophyte. Still you lose next turn Xyrella is played.
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I did once. The cheapest promo bundle with a legendary.
"That was a mistake".
Now I only play mercs to complete those quests introduced to promote merc mode.
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Frost and fire quests do suck indeed.
Yeah, I agree that those quests were created with Merc mode in mind, and Arcane/Holy/Nature can be completed really quickly there, but Fire and especially Frost are almost unavailable (GL triggering Tavish's trap) for an average Joe. So the only realistic way is to grind them in traditional HS.
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I think right now you are in a good spot to start/resume your Standard collection because it's the last expansion this year. But it's a lenghty process. And I wouldn't expect much from future 3 months.
First of all I'd start hoarding gold and packs - Standard and class-specific. Guess "Year of the Phoenix" ones will give the same cards either this or next season so they can be opened safely.
Next I would definitely buy future mini-set - it's 4 legendaries after all.
Then I'd start farming Rewards Track like crazy, including achievements with experience rewards. And even if you are not planning to spend real money I would still consider purchasing a Tavern Pass, it has the best value for money.
I'd have spent all of this gold right at the start of next season (and year), opened seasonal packs first and Standard next to catch up a bit on previous seasons. And then repeat allf of this again.
My main concerns with Arena approach is that you don't really have time to play Standard after it if you can't afford playing HS all day long.
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Well, there is a 70% chance not to get a specific class per run:
9/10 * 8/9 * 7/8 = 7/10
So not getting one in 16 runs in a row looks like a 0.7^16 = 0,33%
Or 1 in 300. Not a very low chance BTW but still a feat.
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I think it was done with The Dark Portal and 2x Felosophy after that with the Tickatus being the only minion in the deck.
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The issue is that currently - for a limited time only - both Vann and Drek are effectively "free" legendaries - obtained via logging and honor grinding.
On the other hand, these legendaries are not meant to be drop restricted in any way, cuz after the end of event there should be a way to obtain them for those who missed the event.
So yes, you should be able to get them from packs. And the issue is that currently obtaining one feels like a wasted opportunity to get something else.
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Wel it is still not on the front page but there is a new cost-effective bundle in the store - 2 legendaries and 10 Alterac + 10 Standard packs. For $20 I guess.
This is an offer I mentioned earlier: the biggest buck for money is small preorder (2L + 60 packs) + Tavern Pass + Post-release bundle (2L + 10 packs + 10 other packs) - it costs the same as a large preorder but fills one's Legendary collection a bit more.
Opening results: me and my partner got 4 legendaries from 40 packs! In fact, she got all 4 of them (from 20 packs) - that's everything you should know about statistics.
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b) - just play Wild, I consider all grinding stuff as a Wild promotion.
Just made a gimped Standard face hunter deck - it grinds me honor fast enough to compensate its abysmal winrate (at platinum 5), and every win is considered as an unnecessary bonus =)
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Every time I see Polkelt in Quest Priest I'm like "WHY GOD WHY?!!"
You already have perfect Shard Detection tool at your disposal - Thrive In The Shadows. With such a limited spell list - and quest priest naturally runs very few spells - one can easily discover his winning condition on turn 10 without relying on a unique.
Also your list lacks 2-drops. In my experience even 5-5-5 on 2-3-4 mana cards often leaves me with one of them missing for like first 10 cards - and that's 6% probability per game. 4 cards per 5m and 6m are fine tho. And there is no need for more than 3x7 and 3x8, yes.
I also like to run 10 mana Gnolls in this deck - my hand is usually clotted quite a bit and those gnolls can often serve as a substitute for a given quest objective in midgame.