• 1

    posted a message on The E.T.C god of metal / broom warrior is bugged
    Quote from Pherosizm >>
    Quote from sanchogrande >>

    Disagree. They are rush minions if they have rush. 

    This.

    The broom GIVES the other minions rush. So they become rush minions.

    It is not printed on the card, but it is their new identity.

    We all rush down here.

     if the card does not say it is a rush minion then it is not a rush minion

    Posted in: General Discussion
  • 2

    posted a message on The E.T.C god of metal / broom warrior is bugged

    E.T.C., God of Metal Animated Broomstick

    it says after a friendly rush minion attack deal 2 damage, that means only cards with the word "rush" written on should trigger the effect, not a minion that has been given rush, they are not rush minions and should therefor not trigger the effect.

    Posted in: General Discussion
  • 1

    posted a message on what the blizzard deck recipes tell you about their understand of the game

    I don't think they are able to break out of bronze 

    Posted in: General Discussion
  • 5

    posted a message on What Is The Weakness Of DH?
    Quote from FullFlunky >>

    DH """weaknesses"""

    "DH has no value"
    If there wasn't SO MUCH card draw in the class, players would have a reason to include value cards like:
    Felosophy , Netherwalker , Zai, the Incredible
    But they don't need to, since they can simply gain huge card advantage via drawing.
    (not to mention that the ability or lack of card generation was not a metric back when designing the core classes)

    "DH isn't able to deal with huge minions"
    DH can get huge attack easily: check
    DH has access to Blade Dance : check
    DH has a decent amount of cards to heal himself/make himself invunerable even if he spends his attack to kill said minion: check
    DH has a large amount of cards (silence, negate taunt) to make him not care about a problematic minion on board: check

    I think that establishing real class weaknesses and toning down the overblown class cards mana and effect-wise would help DH feel real and align itself better with the rest of the classes.
    Cheers

     the joke is that demon hunter even have value options, they simply just don't play them because their aggro and midrange options are so over powered that it would be to gimp themselves not to play them

    Posted in: Demon Hunter
  • 5

    posted a message on blizzard spies paid to do damage control?

    Do blizzard pay people to do damage control on forums?
    sometimes it seems like it when you watch people defend their greedy business actions and horrible game design mistakes.

    people are upset about the huge price of playing the game and then some blizzard spy makes an attack on f2p players to switch the discussion.
    obviously I cannot prove anything, I don't think however that is beneath them with how they are acting

    Posted in: General Discussion
  • 2

    posted a message on forced synergies are tiresome gamedesign

    what I will attempt to do in this thread is explain why I think "forced synergies" which I define as cards like Cloud Prince and Counterspell, cards who have a symbiotic bound written in text fx (if you control a secret) is not only unjust powercreep but also bad play expirence.

    I am an old school guy, I played from the day the game launched, took a break and came back a while back and it is a very different game.
    (I realize ill sound very old but here goes) back in the days a secret would not just be played because it was a secret and was a part of the "package of forced synergies" freeze mage would run iceblock and ice barrier for survival and tempo mage would run mirror entity and counterspell for tempo.

    there was little to no incentive to just JAM all the secrets and cards with a symbiotic relationship to secrets into a deck and call it a day as we see today, when I face a secret mage and they play a secret I have little to no idea what sort of secret they could have played, they just stuff all the secrets that don't suck "dunkyass" into the deck and it makes it a clusterfuck to play agents and if that was not enough, they can even generate additional secrets which makes it such that even if you have popped counterspell 2 times, they can still have a 3th 4th and so on.

    I dislike this very much and the playstyle is only possible because it is enabled by lazy blizzard card designers with the game philosophy that says - derp herp erm, it has a requirement so it can be powercreeped" 

    this could be fine if there was a limited pool of required cards to enable these power creeped cards but for secrets fx there are 16 not counting Ting Toss secrets and 17 cards with symbiotic relationship to secrets and that is just in standard, it is forced, uninventive and very disrupting to play versus.

    what I think should be done by this is limiting the amount of playable secrets so you have a chance to guess which one it could be based on playstyle or knowledge of meta decks and also I would like to see a nerf to Counterspell, it punishes big spells too much compared to smaller spells, make it so it that it stops the spell and consumes the card but not the mana to cast it so fx if you bloodlust you lose to bloodlust but you dont loose the 5 mana.


    tldr: secrets are not fun to play versus




    Posted in: General Discussion
  • 3

    posted a message on You people deserve sweet f all - Opinion on the community
    Quote from LandT >>
    Quote from 30Roman >>

    First of all, everybody is complaining, not only free to play!

     I am not complaining. 

     I am

    Posted in: General Discussion
  • 35

    posted a message on You people deserve sweet f all - Opinion on the community

    how much money does one have to spend on the game in order to be able to complain?

    Posted in: General Discussion
  • 1

    posted a message on Is level 50 reachable by a f2p?

    everything is possible if you put your mind into

    Posted in: General Discussion
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