• 2

    posted a message on Underbelly Angler

    Agree. Easy nerf would be to make it non-murloc, so it would never produce itself.

    Posted in: Underbelly Angler
  • 1

    posted a message on Showdown at Blackrock Mountain - Tavern Brawl #203

    If both puppies get killed, no puppies will be summoned. So if even one pup stays alive, others will be resurrected.

    Posted in: Tavern Brawl
  • 3

    posted a message on Lethal Boomsday Puzzle - Lil' Stormy

    I just got it. Pyromancers are doing their damage in a way that Hydra is not "cleared from the board" between their damage. So just make sure that the damage is dealt by two Pyromancers when Hydra has 1 hp. Then it first goes to 0 and then -1 dealing extra 3 points of damage to the opponent hero.

    Posted in: Hearthstone Puzzle Lab
  • 2

    posted a message on Sword of Justice

    This works perfectly against Explosive Runes. I had this in arena and played Shrieking Shroom which triggered opponents Explosive Runes. Shroom got 2 damage, my hero 4 and then Sword of Justice buffed Shroom back to life as 2/1. And of course at the end of the turn my Shrieking Shroom summoned a minion that got buff too.

    Posted in: Sword of Justice
  • 0

    posted a message on Kingsbane

     Just wait until Kingsbane is the only card in the deck and then play your Gnomeferatu.

    Posted in: Kingsbane
  • 3

    posted a message on Murmuring Elemental

    Yes, effects stacks up like this: Now your Battlecries trigger twice -> Now your Battlecries trigger twice -> Now your Battlecries trigger twice ... keep on as long as you like, but it does not change the fact that at the end "your battlecries trigger twice". Card text doesn't say it DOUBLES triggering battlecry effects. Twice is static.

    Posted in: Murmuring Elemental
  • 5

    posted a message on Ultimate Infestation

    Nice job, but the DIY options are a lot worse. Ultimate Infestation gives you +4 cards. You play 1 card and draw five, so total "card balance" is +4. 

    For example:
    - Sprint + Starfire + Shieldmaiden = play 3 cards + draw 5 cards = +2
    ... so basically you get 2 cards less.

    Posted in: Ultimate Infestation
  • 5

    posted a message on Sunkeeper Tarim

    In communism Tarim would also be 3/3 and silence all cards, including itself.

    Posted in: Sunkeeper Tarim
  • 2

    posted a message on Ultimate Infestation

    So 64.53% of Druid deck players own this card and have oxygen in their brains. I cannot figure any other reason for that 35.47%.

    Posted in: Ultimate Infestation
  • 13

    posted a message on Drakonid Operative

    5/6 for five mana is pretty ok even for vanilla card
    + Is a Dragon
    + Can (and will) be found by Netherspite Historian
    + Gives extra card if holding another Dragon
       ... but even better, card is from opponent's class, giving good combo possibilities
       ... but even better, card is from opponents DECK, which means there's no bad cards
       ... but even better, card can be selected from three choices

    Yes, I consider this OP card. Random card from opponent's class would still make decent card.

    Posted in: Drakonid Operative
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