Sounds interesting will definitely be trying it out. Keep in mind that you can also use licensed adventurer since you're using quest, and turn it into an OTK deck.
- sQuba
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Pherosizm posted a message on New Shaman Win Condition??Posted in: ShamanOkay, so I did not actually watch the stream, so I'm not sure if this was covered or if this is even how it works, but I'm looking at the new C'thun card. Please feel free to correct me if I'm wrong here!
Recently shaman has been underperforming overall and I think this really boils down to lacking a proper win condition. They have excellent control tools with board clears, healing and some decent minions. So they control the board and stay alive... then... maybe win with fatigue damage?
So now, enter C'thun.
If you collect all four pieces, it will assemble in your hand and then you can play it for a 30 damage battlecry, yeah? That sounds pretty good. But of course, if your opponent has minions on board, it will soak a lot of damage. Hey, how about we double the battlecry?
Yes, the quest hero power + a tour guide can certainly achieve this!
60 damage machine gun to your opponent's side of the board seems like a nice win condition to me, and shaman has the tools to stay alive until everything is assembled and make it powerful!
This was simply my first thought when I saw this card, seems good to me. Maybe some hope for more shaman in the meta this time around.
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mulluk posted a message on The RNG mechanism isn't really Random?Posted in: General DiscussionTech for tokens,... no token enemies.
Remove tech, get token enemies.
Tech for weapon... no weapon enemies.
Remove tech, get warriors all over.
Tech for mage. No mages.
Remove tech, get mages all the the time.
TECh fo SeCrets... AHHHHHHHHHHHHHHHHHHHHHHHHH INSANITY...
and note, how the "neutral matchmaker will count down all of the sudden, when you change your tech..."
there are two things in the world that smell like fish, and one of them is the matchmaker
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Fyrfytr998 posted a message on SO, you wanna be a priest...Posted in: General DiscussionLol, plays one of the most hated classes that can have an answer for every scenario. Complains another class is currently doing it better with RNG. Okay buddy 👌.
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ObviousLimes posted a message on What the hell does Lil' Rag even do??Posted in: BattlegroundsHey dont judge a fish on how good he is at climbing trees dude
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KingCarnage posted a message on WrenchcaliburPosted in: General DiscussionWrenchcalibur is such a stupid card. The variance of its outcomes is so extreme. Best case is sixteen+ face damage for four mana, which is insane, and worst case is a fiery war axe.
It's the kind of card that always makes one of the players feel cheated and I hate the design.
lightforged zealot almost as dumb
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SummerWalker posted a message on Why Secret Passage is still in the game?Posted in: General DiscussionQuote from HatShapedHat >>It's a personal attack on you by Blizzard so you have something to cry about
This exactly. Blizzard specifically creates cards that they know Marluxia92 will cry about. They don't care about the money he spends on the game, they don't care about his suicidal thoughts or actions they he may have for encountering such a world-ending card, and they especially don't care about his dignity or well-being. Blizzard wants to see Marluxia92 suffer.
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Malastrana posted a message on WE NEED MORE NERFS!!!! Here's how I would do it!Posted in: General DiscussionSo everybody knows the latest nerfs were not enough and there are still a lot of problematic cards out there. So I took the time and recreated the most insane cards of the current meta (Standard and Wild) to make them more balanced (but still playable).
First Day of School is a Paladin staple. My approach was to just swap the numbers. It won't change much, but it's a start:
Secret Passage is almost fine as it is now, you just have to increase the mana cost:
To nerf Archwitch Willow was the right decision. But why lower it's mana cost??
Guardian Animals is almost perfect as it is. Maybe they should just give it a minor downside:
Kael'thas Sunstrider is still a HUGE problem, played almost in EVERY deck, it NEEDS to be nerfed a third time:
Eveybody knows Ace Hunter Kreen has DOMINATED the meta for weeks on end, so I made some adjustments that keep it balanced:
Yes, it's finally time to talk about an ongoing problem, no one dares to speak out about .... Chillwind Yeti!! A 4 mana 4/5 without a drawback?? Ridiculous?? What were they smoking?? The uncrowned king of cards has to take a hit, hands down:
For Wild i think, Leeroy Jenkins is still SUPER UNFUN to play against .... let's turn that upside-down:
Also what's going on with these super-high health Poisonous minions?? Infinite damage to minions?? This needs to stop!! They have to be removeable!!
But because there are still a few unplayable cards in the game, let's buff a card or two (Poisonous is the way to go in my humble opinion, I know it's controversial, but buffed cards HAVE TO FEEL POWERFUL):
Yes the new Epic gem on Toothy Chest is not an accident - because there's still one more card to nerf:
So what do you think? Could these changes make the game more fun and interactive?
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Tommykoppo posted a message on These nerfs are not enoughPosted in: General DiscussionDear priest player, the only thing you need yo play a priest deck is to be at least 3 years old. Have a nice day
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rotam2115 posted a message on Micro Mummy In Battlegrounds Bug - Blizzard Is Working On A SolutionPosted in: Newsif (count(micro_mummy) == 3):
crash_game = False
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Funny .. good job!
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i crafted two kobold stickyfingers.. for a rogue/warrior meta, it feels safe and good to play them in all my decks nowadays
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He lost in bronze to some totems.frustration put him up to a whole new identity in the world , so he can post this
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Maaaan .. have a break .. you re far from what HS is today
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I find that in every match vs rogue.leeroy was better to face than this
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I crafted 2 copies of it.great tech in this meta.it doesnt hunt only mages,it can kill a magnetised huge stuff in hunter matchups and warriors,and all swarm decks bring a sea giant(druids,warlocks).pally eggs crack in bgh too , a miracle van cleef goes home quickly as well. And gives shudderwock the power of a big board clear.
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Sucks to hear this man
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Conjurers calling - up to 4 mana
Evil miscreant - 1/3 stats
Elysiana - up to 10 mana
Dr boom - lose ability of discover a mech
Elekk - 4 mana
Magic carpet - cost up to 4
Nourish - cost down to 5
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I think this will bring balance between 9 classes
Edit... barnes up to 6 cost and 4/5 stats! Good for control decks , but not OP