Why my wild ladder hit Legend but it always show me the standard gold rank? . Does anybody has this issue?
- sOda88
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Kevkowski posted a message on Literally Constructed |Easy PackPosted in: Literally Constructed |Easy PackDeck sucks. Recruit Hunter is by far superior.
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UrkFam posted a message on Literally Constructed |Easy PackPosted in: Literally Constructed |Easy PackNo removal or high tempo early game plays makes it very hard to survive
Paladins/better minion decks just run this deck over
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pilotjones posted a message on Rise of Shadows Card Reveal Kickoff LivestreamPosted in: NewsI really liked Ben Brode, and I still do. But, at some point, I think we should stop making everything happening in Hearhtstone about him or his absence.
As for the reveals, the cards seems too familiar for me to get hyped so far. I don't wanna see same cards reprinted under different card names and texts. They are still cool, tho.
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user-24285864 posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Submission Topic]Posted in: Fan CreationsTHE MATHEMATICIAN
Here are four cards that should define the identity of the Mathematician:
Disprove: one of the most painful feelings for a mathematician, not including rejection from your crush, is discovering that your mathematical proofs have weaknesses. The flavour here is that by disproving the validity of a minion (by dealing damage to it and potentially by killing it) its controller should feel shame, and by shame I mean 6 damage to your face. Notice how the text says "and to the hero who controls it", meaning that if, for any reason, you cast this card on a friendly minion, you will be the one to be humiliated for your weak mathematical proof. A-ehm, I mean, minion.
This card also fulfills the first challenge.
Division: one of the basic operations is of course one of the Mathematician's basic cards (SPOILER: there are all four of them). This card is an example of another theme of this class, which is "damage split among minions" effects. There will be more cards with a similar effect (I showed another example in the previous phase). Division will basically "divide" *wink wink* 5 damage among enemy minions.
This card, with the card "Zero" in the spoiler, fulfills the third challenge: "Division by zero".
Foolproofing: this class, as I said in the previous phase, uses Spell Damage in original ways. This card is an example: the more Spell Damage you have, the more you will restore your Health and, as the name suggest, the more computational power you have, the better you will make your mathematical proofs solid and impossible to disprove.
Book of notable formulas: one of the mathematician's best friend, specially during an exam. I'm showcasing this card to show how I would like to make this class both minion-oriented and spell-oriented, in order to have, possibly, many archetypes.
In the spoilers, the remaining 6 cards:Subtraction: you subtract health from your enemies and restore health to your minions. A simple basic AOE spell.
Sum: you sum your enemies' numbers to a friendly minion, so that he is just good enough to be a threat to the enemy board. A good card against zoo decks, I hope.
Multiplication: just multiply by two the strength of a minion and see what happens! An expensive card, but versatile since it can be used both offensively and defensively.
Young Math Student: the core concept of this class, Spell Damage .
Zero: having a 0 in your calculation could be a very good thing or a terrible catastrophe. In this case, it works as an early game defense, but not very effective because of its attack. Well, what did you expect?
Basic Calculator: not all mathematician will admit it, but sometimes we lose the ability to do simple math. This is just the right weapon to get your hands dirty and solve problems, and with a bit of (Spell) power it works even better. This class will not have many weapons but there will be some, in a similar fashion to the Shaman class.Thanks for your attention, good luck to everybody in this II phase.
NOTE: I used the Archmage class template for my cards, it can be found on the hearthcard.net site. Any image, except for some minor modifications, have been found on the internet. All rights belong to their respective owners.EDIT: minor corrections of typos
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DoctorEnema posted a message on C'Thun is BACK!Posted in: C'Thun is BACK!I like it!
I adapted it for wild and to fit my playstyle. Here it is if anyone wants to take a look:
### Wild C'thunlock
# Class: Warlock
# Format: Wild
#
# 2x (1) Voidwalker
# 1x (2) Prince Keleseth
# 1x (3) Brann Bronzebeard
# 1x (3) Disciple of C'Thun
# 1x (3) Shadow Bolt
# 2x (3) Twilight Elder
# 2x (4) C'Thun's Chosen
# 1x (4) Hellfire
# 1x (4) Kezan Mystic
# 1x (4) Spellbreaker
# 2x (5) Antique Healbot
# 1x (5) Crazed Worshipper
# 2x (5) Despicable Dreadlord
# 2x (5) Usher of Souls
# 2x (6) Siphon Soul
# 1x (6) Sylvanas Windrunner
# 2x (7) Abyssal Enforcer
# 1x (7) Twin Emperor Vek'lor
# 1x (8) Doomcaller
# 1x (8) Twisting Nether
# 1x (10) Bloodreaver Gul'dan
# 1x (10) C'Thun
#
AAEBAcn1Ag7yBdsGkge2B7kN+g+FF9isApOtAouvAsmvAq6wApfTApziAggwzAj1D8+vAtSvAvKvAt28AvfNAgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone - To post a comment, please login or register a new account.
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